[b]Again, our apologies for keeping you waiting for some of these. In order of decreasing severity:[/b]
- Achievements now work again on GOG
- Having a virtual or physical joystick connected to the PC no longer leads to a crash on startup
- Fixed a lot of missing strings occurring when PC was set to certain system languages (e.g. Turkish)
- Speculative but promising fix for some players experiencing William disappearing in prologue sequence
- Opening the "show evidence" UI now reliably shows the correct clue name from the start
- It should no longer be possible to start floating past the end of any staircases
- Fixed a bug where the current feed message on the PDA dashboard was not saved between sessions
- Speculative fix for some players getting stuck after the case The Setup is opened
- Fixed a bug where "back" sound effect would be triggered many times at once in Cases tab
- Fixed a bug where events tied to collecting a clue would not fire reliably
- Fixed Zephyr not moving & ring being placed incorrectly in some ending shots
- Fixed interaction outlines on train station exits not appearing
- Floor in the hospital no longer covers up the stairs to the train station
- Fixed flowing water in Farm area being invisible
- Fixed a bug where the selected sprite on the display behind Stella's bed was not saved
- Fixed a very rare bug where Joseph was absent from navigation room finale, resulting in stuck game state
- Water outside flooded Residential Area bunk no longer floats in the air
- Fixed a small number of spelling mistakes across various texts (English localization)
- Fixed Stella briefly appearing to float above train station stairs
- All UI boxes are now properly 9-sliced and scaled
- Fixed network cable in the hospital appearing prematurely
- Cleaned out obsolete project files, decreasing game size and memory use
[b]We made a few improvements that should make the overall experience more enjoyable, most notably:[/b]
- The game now attempts to save much more frequently, not just after certain actions
- Considerably improved performance of save operation, eliminating lag spike
- Interaction outlines on 2D sprites no longer shine through player (or other sprites)
- Made Stella marker on map much more visible
- Added a tutorial that explicitly introduces clues filter feature (since many players missed this)
- Added a third quality level (medium) to video settings, quality levels overall now have more impact
[b]We spent a lot of time reworking the lighting in the majority of scenes from the ground up:[/b]
- Improved overall look and vibe
- Fixed lots of lightbaking errors (e.g. absent objects would still cast shadows)
- Fixed a bug where some objects would be lit incorrectly after scene transitions
- Fixed (some) Extras looking darker than other characters in the scene
- Fixed some computer screens in various scenes not glowing
- Decreased total size of lighting data by cleaning up lights & probes
[b]We ironed out a few things that irked us about the story logic:[/b]
- Clues now become un-interactable when related cases aren't ongoing (instead of disappearing)
- When characters die in the story, their clue text is now updated accordingly
- Implemented an additional way of progressing in Pain Killers case
- Added a few more unlockable text updates to existing clues
- Shortened the Psychiatric Department hallway, eliminating unused space
- Player can now interact with Chichi from the very beginning
- Sweeping improvements to scripted scenes (e.g. pacing, character placements, visuals)
[b]We further improved the look of most scenes in various ways. Among other things:[/b]
- Added animated displays to Network Office and around Inner Hull corridors
- Added more armed guards around the ship
- Replaced some Extras at the funeral with known NPCs
- Filled up multiple empty spaces in Public Area
- The display in the classroom scene is now animated
- Added animated display above drumset in Activities Room
- Added static injured Extras around the ship after [major spoiler event]
- Propaganda screens now randomize animation starting points instead of playing in sync
- Implemented Leona sitting with Kimi (her pet) after hospital scene
- Updated main menu: improved color grading and logo placement
https://store.steampowered.com/app/1921980/Between_Horizons__A_SciFi_Detective_Adventure/