Gameplay
New
[b]Bot Behaviours:[/b]- Bots cannot be controlled or guided by players.
- Bots cannot create sections, but will attempt to spawn with all available roles. They will not block players from accessing said roles.
- Bots will not spawn with 'universal roles' (Tank roles, Flamethrower, etc.).
- Bots will capture active objectives during the respective game mode.
- Bots will cut barbed wire in their path.
- Bots will engage enemies using their primary weapon and switch to secondary weapons (if available) once their ammo is empty.
- Bots will switch to melee once they have no ammunition available on their firearms.
- Bots will bandage to stop their bleeding.
- Bots will attempt to defend their captured objectives.
- Bots will wear a gas mask within tear gas and chlorine gas to avoid being damaged.
- During Assault, the defending team's bots will move towards the objectives during the match preparation phase.
- During Frontlines, both teams' bots will move towards the objectives during the match preparation phase.
- Bots will attempt to fall back from enemy sectors when the sector flipped from neutral to enemy controlled.
- Bots will attempt to shoot HMG and Field Artillery crews, as well as vehicle operators and gunners.
- Bots cannot enter/use HMG, artillery, or vehicles.
- Bots can be revived by players. If nobody revives them, they will give up about halfway before their bleed out timer expires.
- Bots cannot revive players or other bots.
- The amount of bots can be configured by the server owner in two ways:
[b]1. [/b] In the Console, type: [b]AdminSetBots
[/b] [b]2.[/b] In the Server.cfg file, type: [b]BotsLimit= [/b] - The console command amount is overwritten by the server config file on loading of each new layer.
- The max amount of bots allowed in a server is 99
- Bots will replace players up to the defined amount. If 10 bots are configured and 5 players are present, 5 bots and 5 players will be spawned.
- Bots will consider team balancing. Example: If one team has 6 players and the opposing team has 4 players, bots will switch to the opposing team until the player amount is even.
Maps
New
- Passchendaele Assault 1915 GER vs CEF
- Passchendaele Assault 1917 ANZ vs GER
- Passchendaele Assault 1917 CEF vs GER
- Passchendaele Firefight 1917 CEF vs GER
- Passchendaele Frontlines 1917 BEF vs GER
