???? Space Ships
At the very start of the game, Kewa suddenly bolts and travels many light-years away from your home planet. The Peeps are thrust into their journey of galactic exploration a little earlier than they may have anticipated. As a result, you’ll be unlocking the Space Ship Builder fairly early on, and with it the ability to create two early types of ship:1. Scout Ship
Right after your very first conversation with Kewa, you’ll unlock the Solar System View, which shows the position of various things floating about in space: Kewa, the local star, and various celestial objects (if any).

2. Trade Ship
You’ll be needing these to ferry supplies to and from Kewa, and you’ll probably end up building a fair few of them throughout the game! We’ll talk more about shipping below.
Space Ports & Settlement Ships
In Before We Leave, ships would travel between planets; but in Beyond These Stars they shuttle between Space Ports, giving players greater control over their destinations. Space Ports can have up to four Landing Pads, with each pad able to accommodate one ship at a time. Space Ships cannot land on Kewa or on a Planet without - you guessed it! - a Landing Pad.

???? Shipping System
Your initial shipping experience will be in pursuit of establishing yourself in foreign lands, building up basic infrastructure like wood cutters and water pumps, and bridges. Eventually, though, that flow is reversed: once your new settlement gets going, and you gain access to the unique resources offered by the new planet, you’ll want to start shipping those back to Kewa to unlock new buildings and materials. We believe that managing an interstellar network of resources should be rewarding - but as you can see, there’s the potential for things to get all kinds of confusing and complex here. This is where a well designed shipping system comes into play!Manual vs Automated Shipping
There are two modes of shipping, each offering different benefits to the player. Manual shipping gives you a high degree of control over exactly what, where, and when resources are being sent. It’s good for when you need a specific, finite amount of a resource (I need exactly 20 wood and 15 glass over there!), and for emergency situations (stop what you’re doing and give me 20 wood and 15 glass, stat!). Automated shipping is more of a “set and forget”, and is better suited to maintaining an ongoing supply of a resource. It’s more-or-less equivalent to what was called ‘smart shipping’ in BWL, only much easier to use and understand.
