Crafting the UI
With city builders and other simulation games, the UI can often be a "make or break'' moment for them. MJ, Sam, and Tom have been working *very* hard for quite a while now to make it as slick and intuitive as possible. There's also been a massive effort put towards making the tutorial UI flow well, too. No screenshots yet, sorry ????Writing the Tutorial
Wondering why I've been so quiet? Well, it's because I've been writing the tutorial for the game! I'm up to my third revision right now, and I'm writing it with all the feedback from BWL's tutorial in mind. It's challenging work, but it'll be very worth it in the end.Making Kewa Shine
Tom, Isaac, and Rafał (our 3D artist in Poland), have been working their butts off to make Kewa look absolutely incredible. Since Kewa is so big, Tom has been putting a lot of thought into scaling the textures correctly. Isaac has also been working on developer tools to make Kewa aesthetically pleasing, too..jpg)
Pathfinding
Speaking of Isaac, he’s been working on Peep pathfinding too! Please note that he’s doing all of this while dealing with the exhaustion of being a new dad a second time around. What a legend.