The development of the game is heavily influenced by your feedback and I'll present the roadmap very soon to outline new content planned for the next 6 months roughly :)[/p][p][/p][p]Here is the changelog for this update:
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- [p]Two new upgraded furnaces which allow 2 and 4 blacksmiths to use them at the same time[/p][/*]
- [p]Reworked how ingot storage and ore crate work. Now multiple blacksmiths can interact with them at the same time, no more queues for taking and putting resources[/p][/*]
- [p]Re-balanced mastery tree a bit since players unlocked it way too fast in late game[/p][/*]
- [p]Added 1x1 ingot storage, 4 times smaller than the existing 2x2 storage[/p][/*]
- [p]Improved performance significantly in some cases, especially when there are many assistants trying to put items to many different racks. In the save files I used for testing, FPS went from around 10 to stable 30[/p][/*]
- [p]The game will pause sound when in background[/p][/*]
- [p]Added option to disable right-click restocking of ingot storage, ore crate and wood pile[/p][/*]
- [p]When you want to save as new save file, save file name is automatically populated[/p][/*]
- [p]Reworked how merchant offers are generated. You can now get many more advanced items requested like shields, jewelry, weapons etc compared to getting just low tier items like before[/p][/*]
- [p]Notifications can now be hidden (either all of them, or certain categories)[/p][/*]
- [p]Fixed upper edge scroll on MacOS[/p][/*]
- [p]Fixed situations where assistants would get stuck[/p][/*]
- [p]Hopefully fixed problem with disappearing cashier[/p][/*]
- [p]Fixed overlapping labels when save file names are too long[/p][/*]
- [p]Fixed problem where a prop could be placed outside of grid in mines[/p][/*]
- [p]Fixed a bug where walls couldn't be deleted if you deleted walls below first[/p][/*]
- [p]You can now lay off elite worker who gives extra basement floor but only if you remove all items on that floor[/p][/*]
- [p]Fixed problem with refreshing too many times causing integer overflow and price appearing to be free[/p][/*]
- [p]Fixed customers prioritizing checkout counters which already have customers waiting while there is a clear better choice[/p][/*]
- [p]Playing in third person now gives XP to the worker you took control over[/p][/*]
- [p]Fixed bug where gems wouldn't redistribute properly when you change gem storage type[/p][/*]
- [p]No longer giving shields as reward when whole mastery tree is unlocked[/p][/*]