[/p][p]This is Part 1 of what’s planned for the months ahead, and it’s already off to a strong start. The first wave of community-requested quality-of-life features arrived last week in Update #5, including:[/p]
- [p]Two new furnaces supporting 2–4 blacksmiths at once[/p][/*]
- [p]Shared access for ore and ingot storage (no more queuing!)[/p][/*]
- [p]Smaller ingot racks for tighter layouts[/p][/*]
- [p]FPS improvements on cluttered workspaces[/p][/*]
- [p]A rebalanced mastery tree for slower late-game unlocks[/p][/*]
- [p]Fixes for assistant pathing, save UI clutter, Mac edge scrolling, and more[/p][/*]
- [p]Coin Minting, a new production chain turning copper, silver, and gold into royal currency[/p][/*]
- [p]Staff Management upgrades for more control over worker loadouts and abilities[/p][/*]
- [p]A second batch of QoL features, based on continued community feedback[/p][/*]
- [p]And the crown jewel: the Siege Workshop, where players can construct multi-phase war engines built for the battlefield, not the storefront [img src="https://clan.akamai.steamstatic.com/images/43725958/ffa489de28882914ecb2ae63a574590e7500f031.jpg"][/img][/p][/*]