Coin presses, cannon wheels, and a whole lot of molten metal — Blacksmith Master’s Early Access roadmap is officially underway.
This is [b]Part 1[/b] of what’s planned for the months ahead, and it’s already off to a strong start. The first wave of [b]community-requested quality-of-life features[/b] arrived last week in [url="https://steamcommunity.com/games/2292800/announcements/detail/505078875556940496"]Update #5[/url], including:
Two new furnaces supporting 2–4 blacksmiths at once
Shared access for ore and ingot storage (no more queuing!)
Smaller ingot racks for tighter layouts
FPS improvements on cluttered workspaces
A rebalanced mastery tree for slower late-game unlocks
Fixes for assistant pathing, save UI clutter, Mac edge scrolling, and more
That was just the warm-up.
Next in line:
[b]Coin Minting[/b], a new production chain turning copper, silver, and gold into royal currency
[b]Staff Management upgrades[/b] for more control over worker loadouts and abilities
A second batch of [b]QoL features[/b], based on continued community feedback
And the crown jewel: the [b]Siege Workshop[/b], where players can construct multi-phase war engines built for the battlefield, not the storefront [img src="https://clan.akamai.steamstatic.com/images/43725958/ffa489de28882914ecb2ae63a574590e7500f031.jpg"][/img]
You can view the full [b]Part 1[/b] roadmap above. Five updates are already live — and this is just the beginning.
[b]Community Feedback[/b]
Speaking of Community Quality of Life (QoL) features, many of the improvements in Update #5 were driven by player feedback. From furnace capacity to storage behavior, we’ve been reviewing Steam comments closely to help guide ongoing development.
If you’ve had thoughts while playing, leaving a review is one of the most effective ways to share them. It provides us with a clearer understanding of what’s working, what’s needed, and where to focus next as we continue to expand the game.
