Full Rakta 1.1.2 Changelog
Additions
- [p]Mod previews now dynamically load, providing a major performance increase[/p][/*]
- [p]Mods are now culled when no longer in view, increasing performance[/p][/*]
- [p]Thumbnails are now loaded when you can see them, speeding up scrolling and loading times[/p][/*]
- [p]If a mod fails to download, the mod manager will now re-attempt 3 times before giving up[/p][/*]
- [p]Updated to modio v2025.10.1, bringing improvements and fixes[/p][/*]
Fixes
- [p]Fixed large mods freezing your game while installing[/p][/*]
- [p]Fixed stability when cancelling mods downloading[/p][/*]
- [p]Fixed the report mod button not working[/p][/*]
- [p]Fixed mods needing to be moved around causing frequent layout changes[/p][/*]
- [p]Fixed like/dislike button showing both as coloured[/p][/*]
- [p]Fixed inconsistent mod manager font sizes[/p][/*]
- [p]Fixed uninstall/install not updating the mods display[/p][/*]
- [p]Fixed the mod manager not refreshing mods properly to keep their state up to date[/p][/*]
- [p]Fixed uninstalling mods sometimes not properly unsubscribing/removing[/p][/*]
- [p]Fixed an issue with mods (especially larger ones) getting stuck on ~99%[/p][/*]
- [p]Fixed an issue where the error window could overlap the mod browser window[/p][/*]
- [p]Fixed a potential race condition when cleaning mods up during install[/p][/*]
- [p]Fixed potential errors that could occur when mod displays are removed[/p][/*]
- [p]Fixed a visual bug where like/dislike counter could overlap on mods with huge numbers[/p][/*]
- [p]Fixed skill tree ring vfx not showing[/p][/*]
- [p]Fixed infuser lightning video[/p][/*]
- [p]Fixed blood not showing on Guandao weapon[/p][/*]
- [p]Fixed draw cuts on axes[/p][/*]
- [p]Fixed some vfx showing green/NaN[/p][/*]
SDK
- [p]\[SDK] Fixed missing custom snap method implementation[/p][/*]
- [p]\[SDK] Expose pierced spawner pierced method[/p][/*]
- [p]\[SDK] Expose Load, ClearLinkedHolders, LoadFromContainerId, and LoadFromPlayerInventory methods[/p][/*]
