Hello mates, Baron here! The last patch of the year is here, but it is also the last of the Rakta patches. After this, the next update you will see is the Sentara Update, which is shaping up lovely by the way! I should be able to drop a sneak peek of that just before Warpfrog break for Christmas.
But for now, check out what we have in store with patch 1.1.2 - this small update contains a bunch of fixes for Rakta, but the more juicy news is that it actually brings a whole bunch of great QOL improvements to the mod manager.
The most notable change is that overall loading and previewing will be dramatically faster. This is due to a variety of changes we made for how mods display, including dynamic loading of previews, which as well as being faster will also give a boost in performance for weaker machines.
Check out this comparison gif to see how it stacks up to the last update:
[img src="https://clan.akamai.steamstatic.com/images/33834682/23e8cc160fa271294a02fb9aca61988200ac285c.gif"][/img]
Full video of the demonstration here:
[dynamiclink href="https://youtu.be/RW9-p5ebSgg?si=YztEqWJaYb9a6ARH"][/dynamiclink][i](thanks Wully for the video!)[/i]
If you have a ton of mods, your loading time may still be longer than the video, but nonetheless it will still be dramatically faster than your 1.1.1 loading times.
As well as this, the mod manager has gotten plenty of general improvements in stability and functionality, so overall it should simply play nicer. ːlunar2019piginablanketː
For a full list of changes in 1.1.2, the changelog is below!
Full Rakta 1.1.2 Changelog
Additions
Mod previews now dynamically load, providing a major performance increase
Mods are now culled when no longer in view, increasing performance
Thumbnails are now loaded when you can see them, speeding up scrolling and loading times
If a mod fails to download, the mod manager will now re-attempt 3 times before giving up
Updated to modio v2025.10.1, bringing improvements and fixes
Fixes
Fixed large mods freezing your game while installing
Fixed stability when cancelling mods downloading
Fixed the report mod button not working
Fixed mods needing to be moved around causing frequent layout changes
Fixed like/dislike button showing both as coloured
Fixed inconsistent mod manager font sizes
Fixed uninstall/install not updating the mods display
Fixed the mod manager not refreshing mods properly to keep their state up to date
Fixed uninstalling mods sometimes not properly unsubscribing/removing
Fixed an issue with mods (especially larger ones) getting stuck on ~99%
Fixed an issue where the error window could overlap the mod browser window
Fixed a potential race condition when cleaning mods up during install
Fixed potential errors that could occur when mod displays are removed
Fixed a visual bug where like/dislike counter could overlap on mods with huge numbers
Fixed skill tree ring vfx not showing
Fixed infuser lightning video
Fixed blood not showing on Guandao weapon
Fixed draw cuts on axes
Fixed some vfx showing green/NaN
SDK
\[SDK] Fixed missing custom snap method implementation
\[SDK] Expose pierced spawner pierced method
\[SDK] Expose Load, ClearLinkedHolders, LoadFromContainerId, and LoadFromPlayerInventory methods
