- [b]Overhauled Gameplay:[/b] Statistics for enemies, player characters, weapons, and gear have had a huge balance pass and a more enjoyable and consistently challenging experience has emerged. Dungeon generation has been modified to make each floor more exciting with more discoveries, more enemies to fight and hand-crafted enemy encounters at different intervals in each dungeon.
- [b]Smoother controls:[/b] Fully re-worked camera and shooting for the game’s real-time action mode. Vastly improved versus the original release with a smarter camera that is snappier and more responsive than ever.
- [b]Better feedback:[/b] New enemy death animations means players can better feel the weight of their kills and the resulting effects help provide a more immersive experience.
- [b]Enhanced Engine:[/b] Full transition to the Unity 5 engine resulting in all of the associated benefits – notably, the game can now take advantage of 64-bit architecture allowing for better performance on systems that support it.
- [b]Remastered Graphics:[/b] Every scene has had a full lighting pass, making way for a much more realized version of Harbor City than any previous version of the game. Textures have been retouched, compression settings have been modified, and it now fully utilizes Unity 5’s physically based rendering.
- [b]Improved environments:[/b] Environments significantly more polished, with all pop-in & pop-out issues completely resolved.
- [b]Removal of Online Co-op:[/b] Underutilized since launch, the team made the decision to remove online co-op from the latest version of Breach & Clear: Deadline. This led to widespread performance and reliability enhancements as the code’s dependence on the servers and the need to be ready for drop-in/drop-out multiplayer at any moment was removed. The improvements outlined below are just some of the ways the game has been made better by the removal of Co-op.
- [b]Performance:[/b] The game performs significantly better now, frequently reaching a steady 60FPS on machines which could previously only hit 30FPS.
- [b]Load times:[/b] Loading has been made asynchronous which would have been significantly difficult to pull off with the original network code intact. This has led to load times which are halved from the previous versions.
- [b]More reliable:[/b] Code that was needed to support the drop-in/drop- out co-op frequently led to bugs which could corrupt save files. Without co-op, these bugs are no longer a concern.
News Liste Breach & Clear: Deadline
Release:21.07.2015
Genre:
Action-Strategie
Entwickler:
Mighty Rabbit Studios
Vertrieb:
Gun Media
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop
