Builders of Egypt – Major Update! Migration to Unreal Engine 5.5
Dear Builders,
First of all, I want to sincerely apologize for the long silence on my side. I decided to step back and return only when I had real, substantial progress to show, rather than keeping you updated on every small step. I believe this approach is more honest – after all, you want to see tangible changes in the game, not just words. Today, I finally have something worth sharing.
A New Engine – A New Chapter for Builders of Egypt
After many months of hard work, Builders of Egypt has been migrated to the latest Unreal Engine 5.5.4. This isn’t just a switch to new technology – it’s a real leap forward that affects every aspect of the game.

Stability and Performance
One of the biggest advantages is a significant boost in overall stability. A lot of persistent crashes, memory management issues, and performance drops are simply gone. The game loads faster, handles large maps and bustling cities much better, and optimization now lets you get the most out of even older hardware. This does not mean that all the problems have magically solved themselves, but we have a giant step in the right direction.
Better Details and Visual Quality
The rebuild of core graphic systems allowed me to finally solve well-known issues with models "popping in" and disappearing details. Every element of the scene is now displayed naturally, no matter how large your settlement grows. On top of that, I’ve significantly improved texture quality, material fidelity, and lighting effects – everything to make the world of ancient Egypt even more immersive and authentic. The effects of the new lighting can be seen in the screenshots.

Modern Foundation for Future Development
Moving to the new engine means the game is now ready to embrace all the modern solutions and features that I previously had to skip due to technical limitations. Now there’s a robust, up-to-date foundation for future updates – in graphics, audio, and beyond.

Adapting the UI
One significant part of this migration has been the need to adjust the existing interface, originally built for the old engine, to meet the requirements of Unreal Engine 5. In this area, a lot has changed on the Unreal Engine side, so adapting the current UI to the new standards and systems is still an ongoing process. There’s quite a bit of work ahead to make sure all elements of the interface work correctly, look consistent, and take advantage of the improvements made possible by the engine upgrade. This will remain a focus in the coming weeks, and your feedback will be especially valuable during testing.
Experimental Branch – Invitation to Testing
Due to the lack of access to a professional QA team, the new version of the game will soon be available on a dedicated experimental branch on Steam, open to everyone interested. I’m counting on your help and involvement – every opinion, suggestion, or bug report is invaluable and truly shapes the future of Builders of Egypt.

In short – I may have been silent, but I certainly wasn’t idle and even more so, the project is not dead yet. Rather than share tiny updates, I wanted to return with a real, major change. Builders of Egypt with this new technology is a solid foundation for future growth: more stability, greater comfort, and a whole new range of possibilities that simply weren’t there before.
Thank you for your patience, support, and all the motivation you give me.
See you on the Nile!
Jacek
Creator of Builders of Egypt