
Hey Builders! A quick heads-up: the past few weeks have been busy - the recent “silence” was only apparent because we’ve been wrapping a solid batch of improvements. We gathered your feedback (thank you!) and focused on what most affects comfort: performance and memory management. This patch is a meaningful step toward smoother gameplay and faster mission starts. We’re not stopping here, more changes are on the way.
Update 1.5048 – Patch Notes
Highlights
- Significantly reduced RAM and VRAM usage.
- Numerous graphics bug fixes and performance optimizations.
- Reworked 2D UI assets for a lighter, faster interface.
- Balance adjustments across all levels.
- Immigrants arrive 50% faster (they’re lightly jogging now - and that’s good!).
Performance & Stability
- Lower spikes in system memory (RAM) during long sessions.
- Better video memory (VRAM) management on lower-capacity GPUs.
- Fewer micro-stutters during autosaves and asset streaming.
Graphics
- Fixed multiple lighting and shadow artifacts
- Reduced distant object flicker and corrected LOD issues.
- Unified color tuning for certain buildings and decorations.
Interface (UI)
- Rebuilt parts of the 2D set (icons, panels, backgrounds) for better compression and batching.
- Reduced UI texture sizes; menus and previews load faster.
- Minor readability tweaks: contrast, padding, and element alignment.
Gameplay
- Immigration: +50% arrival speed (people walk faster).
Thanks for all your feedback!
