SERVER cfg´s

Beitrag vom 08.08.07 18:20 von LidoKain
Alles über´s einrichten von CoD 2 Gameserver
Hier eine Server.cfg für 1.3 er WAR Server ! Diese muss in der Main liegen ! Wichtig waere noch das die aktuelle Pam Mode Version ebenfalls in der Main liegen muss.

//Anzeige ASE, HLSW, etc.
sets _Clan ""
sets _Website ""
sets _Location ""
sets _Community ""
sets _Mod ""
sets _ModVer ""

//Servername
//Farbcodes sollten wie in CoD funktionieren
set sv_hostname ""

//Willkommensnachricht
set scr_motd ""

//IP bei multihomed Servern
set net_ip ""

//Port (Standard 28960)
set net_port ""

//gebannte IPs
set g_banIPs ""

//Passwörter

//RCON-Passwort
set rcon_password ""

//Client-Passwort
set g_password ""

//Privates Passwort
set sv_privatepassword ""

//Maximale Spieler
set sv_maxclients ""

//Private Clients
set sv_privateclients ""

//Min und Max Ping
set sv_minPing "0"
set sv_maxPing "400"

//Maximale Datenrate
set sv_maxRate "25000"

//Anti-Lag
set g_antilag "1"

//Server-FPS
set sv_fps "20"

//Wiederverbindungs-Limit (Minuten?)
set sv_reconnectlimit "1"

//Sprach-Kommunkiation InGame
//0 = aus, 1 = an
set sv_voice "0"

//Sprach-Qualität (0 = aus, 1- 9 Qualität)
set sv_voicequality "0"

//Konsole für Clients an/aus
//0 = an, 1 = aus
set sv_disableClientConsole "0"

//Tote können mit allen chaten 0 = aus, 1 = an
set g_deadChat "1"

//gebannte Zeit nach Kick (Sekunden)
set sv_kickBanTime "0"

//Spiel loggen
//
//Loggen an/ aus (0/1)
set logfile "1"
//
//Name der Log-Datei
set g_log "games_mp.log"
//
//0 - gepuffertes Loggen (zeitversetzt)
//1 - sofortiges Loggen
set g_logsync "0"

//PK3-Abgleich Server & Client
set sv_pure "1"

//Spam-Schutz an/aus (0/1)
set sv_floodProtect "1"

//Anonymous erlaubt/verboten (0/1)
set sv_allowAnonymous "0"

//Cheats aus/an (0/1)
set sv_cheats "0"

//Downloads aus/an (0/1)
set sv_allowDownload "1"

//KillCam aus/an (0/1)
set scr_killcam "0"

//Zuschauer-Modus
//
//Freies Zuschauen aus/an (0/1)
set scr_spectatefree "0"
//
//Gegner beobachten aus/an (0/1)
set scr_spectateenemy "0"

//Automatischer Teamausgleich
//0 - aus
//X > 0 - gleicht die Teams aus bei einer Spieleranzahl von X
set scr_teambalance "0"

//Symbole über Teamkameraden
//0 = nein, 1 = ja
set scr_drawfriend "1"

//Wiedereinstieg erzwingen
// 0 = nein, 1 = ja
//deaktiviert die KillCam!
set scr_forcerespawn "1"

//Teambeschuss
//0 - aus
//1 - an
//2 - Reflektierter Schaden
//3 - Geteilter Schaden
set scr_friendlyfire "1"

//Abstimmungen
//0 = verboten, 1 = erlaubt
set g_allowvote "1"

//Master-Server (wo der Server angemeldet werden soll)
seta sv_master1 "cod2master.activision.com"
seta sv_master2 "cod2update.activision.com"
seta sv_master3 "cod2authorize.activision.com"
seta sv_master4 "cod2master.infinityward.com"
seta sv_master5 "master0.gamespy.com"
seta sv_master6 "master1.gamespy.com"
seta sv_gamespy "1"




//***

//Spiel-Modi-Einstellungen:

set sv_pam 1
set pam_mode esl

//SD (Seach and Destroy)

//Zeit bis Rundenstart (Sekunden)
set scr_sd_graceperiod "5"

//Rundenlänge
set scr_sd_roundlength "2.0"

//Runden-Limit
//set scr_sd_roundlimit "10"

//Punkte-Limit (Runden)
set scr_sd_scorelimit "0"

//Zeit-Limit
set scr_sd_timelimit "0"


//Zeit bis Explosion der Bombe in Sek.
set scr_sd_bombtimer "60"

set scr_allow_secondary_drop 1

set ambient sounds/gfx/fogs 0

pb_sv_cvar com_maxfps IN 40 333

//***

//Start-Spiel-Modus
set g_gametype "sd"

set sv_mapRotation "gametype sd map mp_rhine gametype sd map mp_leningrad gametype sd map mp_breakout gametype sd map mp_harbor gametype sd map mp_brecourt gametype sd map mp_burgundy gametype sd map mp_carentan gametype sd map mp_dawnville gametype sd map mp_railyard gametype sd map mp_decoy gametype sd map mp_farmhouse gametype sd map mp_downtown gametype sd map mp_matmata gametype sd map mp_toujane gametype sd map mp_trainstation"
set sv_mapRotationCurrentmap ""
wait 250
map_rotate

seta sv_punkbuster "1"
pb sv_enable
pb_sv_MsgPrefix "^3PunkBuster Server"
pb_sv_MaxDlRate 1
pb_sv_MaxConDls 1
pb_sv_KickLen 0
pb_sv_CvarFreq 2
pb_sv_CvarLogging 0
pb_sv_CvarWalk 4
pb_sv_CvarUserPulse 15
pb_sv_CvarChangedPulse 15
pb_sv_CQC 1
pb_sv_LogSync 0
pb_sv_LogCeiling 1000
pb_sv_SsFloor 1
pb_sv_SsCeiling 1000
pb_sv_SsCmd ""
pb_sv_SsWidth 10
pb_sv_SsHeight 10
pb_sv_SsXpct 50
pb_sv_SsYpct 50
pb_sv_SsSrate 4
pb_sv_SsDelay 60
pb_sv_SsPath ""
pb_sv_AutoSsFrom 300
pb_sv_AutoSsTo 1500
pb_sv_AutoSs 0
pb_sv_Sleep 100
pb_sv_PowerMin 100
pb_sv_PowerDef 1
pb_sv_PowerKickLen 0
pb_sv_httpPort 0
pb_sv_httpAddr ""
pb_sv_httpRefresh 600
pb_sv_httpKey ""
pb_sv_httpMaps ""
pb_sv_scoreKick 0
pb_sv_changePeriod 999
pb_sv_changeMax 100
pb_sv_dupNameGrace 0
pb_sv_autoUpdBan 1
pb_sv_extChar 1
pb_sv_guidRelax 7
pb_sv_NoGuidGrace 0
pb_sv_ucontimeout 6000
pb_sv_cvarempty

;Stock Cvar Range List
pb_sv_cvar cg_errordecay in 100
pb_sv_cvar cg_fov IN 80
pb_sv_cvar cg_hudDamageIconHeight IN 64
pb_sv_cvar cg_hudDamageIconInScope IN 0
pb_sv_cvar cg_hudDamageIconOffset IN 128
pb_sv_cvar cg_hudDamageIconTime IN 2000
pb_sv_cvar cg_hudDamageIconWidth IN 128
pb_sv_cvar cg_hudObjectiveMaxRange IN 2048
pb_sv_cvar cg_hudObjectiveMinAlpha IN 1
pb_sv_cvar cg_hudObjectiveMinHeight IN -70
pb_sv_cvar cg_thirdPerson IN 0
pb_sv_cvar cg_viewsize IN 100
pb_sv_cvar cl_avidemo IN 0
pb_sv_cvar cl_forceavidemo IN 0
pb_sv_cvar cl_freelook IN 1
pb_sv_cvar cl_maxpackets IN 60 100
pb_sv_cvar cl_pitchspeed IN 140
pb_sv_cvar cl_punkbuster IN 1
pb_sv_cvar cl_yawspeed IN 140
pb_sv_cvar com_maxfps IN 40 333
pb_sv_cvar m_pitch OUT -0.015 0.015
pb_sv_cvar m_yaw IN 0.022
pb_sv_cvar mss_q3fs IN 1
pb_sv_cvar pb_Sleep IN 0 500
pb_sv_cvar r_drawentities IN 1
pb_sv_cvar r_drawSModels IN 1
pb_sv_cvar r_fog IN 1
pb_sv_cvar r_fullbright IN 0
pb_sv_cvar r_lodbias IN -200 0
pb_sv_cvar r_lodscale IN 1
pb_sv_cvar r_overBrightBits IN 0 2
pb_sv_cvar r_picmip IN 0 3
pb_sv_cvar r_polygonOffsetBias IN -1
pb_sv_cvar r_polygonOffsetScale IN -1
pb_sv_cvar r_showtris IN 0
pb_sv_cvar rate IN 5000 25000
pb_sv_cvar sensitivity IN 0 30.000001
pb_sv_cvar snaps IN 20 30
pb_sv_cvar r_lightTweakAmbient IN 0 0.1
pb_sv_cvar fx_freeze IN 0
pb_sv_cvar fx_sort IN 1
pb_sv_cvar fx_count IN 0
pb_sv_cvar fx_debug IN 0
pb_sv_cvar fx_debugBolt IN 0
pb_sv_cvar fx_draw IN 1
pb_sv_cvar fx_enable IN 1
pb_sv_cvar fx_profile IN 0
pb_sv_cvar r_drawdecals IN 1
pb_sv_cvar r_drawprimfloor IN 0
pb_sv_cvar r_drawprimcap IN 0

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Call of Duty 2

Plattform

PC
Release25.10.2005 GenreEgo-Shooter Entwickler Infinity Ward Inc. Publisher Activision Engine Quake III Arena
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AppId 91 Erstellt ( LidoKain ) Bearbeitet Betrachtet 3549 GuideApp v3.0 by nilius