Good morrow, knights! A minor hotfix (2.11.1) has been released with Regicide at Trayan Citadel balance changes, bug fixes, and more!
Balance Changes - Regicide at Trayan Citadel
[b]Fuse Stage[/b]- Fuse Timer decreased from 30 seconds down to 25 seconds
- Reduced delay in Agathian spawn positioning change during the second phase of placing powder kegs
- Increased the possible final timer by 3 minutes
- Fixed bug that caused Argon's health to be slightly less than intended
- Reduced the spawn delay for Agathian troops by 1 second
General
- Updated Server and Client backend
- Made improvements to help prevent the “Party Creation failed” error
- Fixed a bug that incorrectly showed the amount of XP earned during boosted XP times
- Fixed a bug that would time out party members if the party host switched matches too quickly
- Fixed a bug that removed platform icons on the scoreboard after the first match
- Fixed a bug that could cause occasional client physics hitching
- Updated EOS protections
- Implemented multiple crash fixes for Servers and Clients
Combat
- Fixed a bug that allowed the spoon item stab attack, found on Trayan Citadel, to be used repeatedly too quickly
Customization
- Fixed a bug that played Mason voice lines when using the Rebel Voice as an Agathian [list]
- Although they are a "Rebel" we believe praising the enemy commander would have been going just a little too far
Map
- Fixed an issue that could allow a player to access the enemy VIP spawn on Citadel earlier than intended
- Fixed a rare bug that could prevent a VIP from spawning on Citadel
- Fixed a bug that prevented the spikes on Duel Yard from dealing damage to players
- Fixed a potential crash that could occur on Duel Yard
Unofficial Servers
- Improved server command protections
- Fixed a bug that could kick players out of the match when traveling between maps
- Added visual ban list on Nitrado interface
- Fixed a case where XP and gold weren’t being correctly awarded on unofficial servers
Console/Gamepad
- Fixed a bug that prevented a ballista from being fired again if the Arrow Cam was used in the previous shot
