We would like to express our gratitude for your continued support and patience while we worked on this update, which addresses the most pressing issues reported by our community.
This update includes several improvements, such as enhanced stability to prevent crashes and improved AI behavior, ensuring that trams operate as intended. We've also made adjustments to passenger behavior by randomizing the number of people spawning at each station.
Additionally, we have added various ambient sounds to enhance immersion, including variable passenger sounds that change based on how many passengers are currently on your tram.
Once again, we truly appreciate your patience. If you encounter any additional issues, please don’t hesitate to share them with us. Your feedback plays a vital role in shaping our development approach, and we always strive to listen to your insights.
Changelog:
Performance & Stability
- Improved overall stability, significantly reducing crashes.
- Various visual issues resolved.
Signals & Switches
Signals
- "Signal ignored" and "Signal respected" indicators now function as intended.
- All signals are fully operational and respected by all vehicles.
Switches
- All switches can now be changed automatically or manually (via the switch iron).
- Switches operate as intended across all routes.
AI Behavior Enhancements
AI Trams
- Follow their designated routes correctly.
- Stop at all scheduled tram stations along the line.
- Respect signals, ensuring smoother traffic flow.
- Prevented from driving through player trams.
- Allow passengers to embark and disembark as expected.
AI Vehicles & Passengers
- Optimized spawn behavior for better performance.
- Added new settings in “Graphics Settings” for AI car and passenger density.
- Increased variety in taxi appearances.
- Passengers aren't stuck in the ground anymore.
- AI cars now feature a randomized number of passengers.
Gameplay & HUD Improvements
Markers & Stops
- Green Markers now display correctly at all tram stops.
- Option to toggle Green Markers on/off in “Gameplay & HUD” settings.
- All tram stops display their correct names on shelters and info boards.
- The “TRAM” graphic on info boards has changed from green to red.
- AI passenger density is now randomized across stops along a line.
HUD Updates
- Correctly displays the distance to the next tram stop.
Collisions
- Mesh-based collisions added, allowing players to approach AI vehicles more closely before receiving collision warnings.
Ambient Sounds
- Added siren, car honking, and passenger sounds.
- Passenger sounds inside trams added that vary based on passenger count.
We will have more news to share soon, so make sure to follow us on Twitter/X, TikTok and Instagram and join our Discord server.