Changelog:
Performance & Stability
- Improved overall stability, significantly reducing crashes.
- Various visual issues resolved.
Signals & Switches
Signals- "Signal ignored" and "Signal respected" indicators now function as intended.
- All signals are fully operational and respected by all vehicles.
- All switches can now be changed automatically or manually (via the switch iron).
- Switches operate as intended across all routes.
AI Behavior Enhancements
AI Trams- Follow their designated routes correctly.
- Stop at all scheduled tram stations along the line.
- Respect signals, ensuring smoother traffic flow.
- Prevented from driving through player trams.
- Allow passengers to embark and disembark as expected.
- Optimized spawn behavior for better performance.
- Added new settings in “Graphics Settings” for AI car and passenger density.
- Increased variety in taxi appearances.
- Passengers aren't stuck in the ground anymore.
- AI cars now feature a randomized number of passengers.
Gameplay & HUD Improvements
Markers & Stops- Green Markers now display correctly at all tram stops.
- Option to toggle Green Markers on/off in “Gameplay & HUD” settings.
- All tram stops display their correct names on shelters and info boards.
- The “TRAM” graphic on info boards has changed from green to red.
- AI passenger density is now randomized across stops along a line.
- Correctly displays the distance to the next tram stop.
- Mesh-based collisions added, allowing players to approach AI vehicles more closely before receiving collision warnings.
Ambient Sounds
- Added siren, car honking, and passenger sounds.
- Passenger sounds inside trams added that vary based on passenger count.