City Transport Simulator: Tram – Dev Diary Update #1
Hello everyone, We are excited to give you a deeper insight into the latest developments and improvements for City Transport Simulator: Tram. Due to the high demand from the community, we have decided to publish this Dev Diary to highlight some of the most important changes and bug fixes. You can watch the video version of our Dev Diary here (only available in German): https://youtu.be/TrTk1GDnDEAOverview: Recent Changes and Improvements
In recent weeks, we have been working intensively to stabilize and optimize the gameplay experience in CTS: Tram. We are currently in an intensive testing phase of a new version of the game. We are working on testing and fixing the remaining bugs before we release the update.New Gameplay Options
Some changes we've already implemented include new options that give players more control, such as:
[*] [b]Green Stop Markers:[/b] These can now be toggled on or off.
[*] [b]Tram Braking Power Adjustment:[/b] This option was added specifically for the "Type D" tram, which now has stronger braking power.
[*] [b]AI Density:[/b] The density of AI cars and pedestrians can now be set to "low," "medium," or "high." This improves the game’s adaptability to different performance configurations.
Improved AI Pedestrians and Vehicle Behavior
One of our focuses in the past weeks has been improving the behavior of AI vehicles and pedestrians. Here's an overview of the changes:
[*] [b]Traffic Lights and Pedestrians:[/b] Pedestrians now behave more realistically at traffic lights, no longer crossing on red, and respecting traffic rules.
[*] [b]AI Trams:[/b] AI trams now stop properly to allow passengers to board and disembark and no longer get stuck on the tracks.
[*] [b]Optimized Vehicle and Passenger Spawning:[/b] The spawn logic has been revised so that vehicles and passengers are now integrated more efficiently and realistically into the game without negatively impacting performance.
Gameplay Adjustments
There are also gameplay improvements: [*] [b]Green Markers:[/b] These now work as they should, accurately indicating when and where to make the perfect stop. [*] [b]Distance Display:[/b] The HUD now accurately shows the distance to the next stop after being revised. [*] [b]Collision Logic Adjusted:[/b] Collisions now occur more realistically and at the correct times—whether between trams, cars, or pedestrians.
Switches and Signals
Another major update concerned the functioning of the switches and signals in the game. All the signals you encounter in the game now work correctly and are respected by both your tram and AI vehicles. As a result, there are no longer any issues with trams running red lights or unexpectedly stopping.
Bugs related to switches have also been removed. The automatic switch recognition and control now work as intended, contributing to smoother gameplay.
Recap of Update 0.3.0 and What's Next
In the last update (version 0.3.0), we added many new features like the Type D tram, a map expansion, and over 100 new loading screens to enrich the game experience.
With the upcoming update 0.3.1, we will primarily focus on bug fixes and improvements. While there will be no new features, the update will deliver a more stable and immersive gameplay experience.
