Commandos: Origins – Update 1.2
Commandos!
We've just released Update 1.2 for Steam and all available platforms except PlayStation 5, which includes many more fixes for reported mission-specific issues, gameplay issues and crashes.
Update 1.2 for Commandos: Origins also contains some implemented feedback, like a new hotkey to select all Commandos and the option to turn off white movement lines for movement commands.
Update 1.2 for PlayStation 5 will follow as soon as possible, please stay tuned.
For more details, please check out the full changelog below.
Consider it done!
Table of Content
1) Additions/Adjustments
2) Crash Fixes
3) Mission-Specific Fixes
4) Multiplayer Fixes
5) UI/Settings Fixes
6) Other Fixes
7) Platform/Input Specific Fixes
8) Localization Fixes
1) Additions/Adjustments
- Added: New Path Visualization setting – This setting allows you to turn off the white movement lines that appear after giving a movement command.
- Added: Achievements - New icons in Mission Selection Screen displaying if each mission was successfully finished by meeting the “Knock them out with kindness” and “No stone left unkilled” requirements. The tooltip also mentions that these requirements can only be met on Soldier and Veteran difficulty.
- Added: New Hotkey to select all Commandos which is customizable in the settings.
2) Crash Fixes
- Fixed: A random crash when moving 4 Commandos into a hiding location.
- Fixed: A random crash when killing an enemy.
- Fixed: A random crash when performing a melee attack.
- Fixed: A random crash when an enemy is searching for his missing conversation partner.
- Fixed: Crash – A crash in multiplayer in Operation Nightfall for the joining player when the host sabotages the water supply.
- Fixed: Crashes – 20 further rare cases of crashes reported by players.
3) Mission-Specific Fixes
- Fixed: Operation Daybreak (Mission 1) – Optional objective of rescuing British soldiers sometimes displaying 5/3 instead of 3/3 upon completion.
- Fixed: Operation Falchion (Mission 2) – White noise sound effect of radio equipment in barracks not disappearing when transmitter gets turned off.
- Fixed: Operation Nightfall (Mission 3) – Optional objectives “Sabotage the vehicles fleet” and “sabotage the MG nests” showing 1/2 instead of 2/2 upon completion.
- Fixed: Operation Nightfall (Mission 3) – Optional objective “Sabotage the MG nests” only highlighting one of the two MGs.
- Fixed: Operation Cleaver (Mission 4) – Half of the danger zone on the bridge not getting displayed anymore when double-clicking the blow up bridge objective.
- Fixed: Operation Rapture (Mission 5) – Objective marker for turning off the lighthouse being misplayed underneath the lighthouse instead of in the lighthouse where the Commando should interact.
- Fixed: Operation Blindfold (Mission 6) – Cleared up the task structure to make clear that you need to destroy both radar stations OR 3 FLAKs in order to proceed with the mission.
- Fixed: Operation Blindfold (Mission 6) – Sometimes getting stuck after exiting truck.
- Fixed: Operation Blindfold (Mission 6) – Unable to use shovel in an area where it should be possible.
- Fixed: Operation Blindfold (Mission 6) – Enemy clerk sometimes facing the wrong direction, making one of the puzzles a little easier than intended.
- Fixed: Operation Blindfold (Mission 6) – Some textures not loading correctly in the airstrike cutscene.
- Fixed: Operation Blindfold (Mission 6) – A specific MG crew member reacting inconsistently to the same lure.
- Fixed: Operation Magpie (Mission 7) – Edge case where Driver was unable to leave MG after interacting with it.
- Fixed: Operation Trident (Mission 8) – The objective marker for cut communications sometimes missing after loading a save game.
- Fixed: Operation Trident (Mission 8) – Not being able to exit zodiac anywhere you can enter it from.
- Fixed: Operation Trident (Mission 8) – Some boats not having collision boxes, allowing the zodiac to pass through them.
- Fixed: Operation Aries (Mission 9) – Crew of the HMS sometimes getting stuck, preventing the player from finishing the mission.
- Fixed: Operation Aries (Mission 9) – Mission objective sometimes not updating correctly after destroying the naval gun, preventing the player from finishing the mission.
- Fixed: Operation Aries (Mission 9) – New soldiers arriving after incoming ship cutscene not getting displayed on minimap until saving & loading once.
- Fixed: Operation Aries (Mission 9) – Upper floor of an office building still getting displayed when it should not.
- Fixed: Operation Aries (Mission 9) – The open gate and the crashed ship not being visible on minimap after the incoming ship cutscene.
- Fixed: Operation Aries (Mission 9) – A wall not being displayed as destroyed after the incoming ship cutscene.
- Fixed: Operation Harbinger (Mission 10) – Hangar roof not disappearing automatically when approaching a specific side entrance door.
- Fixed: Operation Reunite (Mission 11) – Some upper-floor items flickering when moving up and down stairs in quick succession.
- Fixed: Operation Reunite (Mission 11) – Fixed the displayed floor changing not always working correctly in one of the buildings.
- Fixed: Operation Wave Breaker (Mission 12) – Fixed a crane environmental kill raising alarm level which environmental kills should never do.
- Fixed: Operation Guardian (Mission 13) – Officer Felter sometimes moving upstairs onto the tribune before the rigged ammo test was triggered.
- Fixed: Operation Reckoning (Mission 14) – Mission Accomplished Screen displaying “Next mission” button even though it is the last mission of the game.
4) Multiplayer Fixes
- Fixed: Multiplayer – Joining player not able to drive vehicles.
- Fixed: Multiplayer – For joining players, some view cones not automatically displaying upon being detected.
- Fixed: Multiplayer – Some interactables requiring multiple clicks to activate for the joining player.
- Fixed: Multiplayer – For joining player the host player carrying body looking misaligned.
- Fixed: Multiplayer – Saving & loading while having the whistle selected leading to whistle noise range being stuck on screen when deselecting whistle.
5) UI/Settings Fixes
- Fixed: Small gaps between UI elements allowing accidental clicks on the environment when trying to interact with the UI. These gaps do not allow accidental clicks anymore.
- Fixed: Stationary guns (like MGs) sometimes not displaying a ranged indicator anymore.
- Fixed: Credits not rolling after finishing the final mission.
- Fixed: Scroll bar sometimes missing in the Collectibles screen.
- Fixed: Mission Accomplished Screen – Completion time not calculating correctly.
- Fixed: View cone marker continuously overlapping with view cone of enemy can lead to white striped enemy view cone line disappearing until the view cone marker is placed again.
- Fixed: View cone marker breaking after saving & loading.
- Fixed: Alarm UI sometimes getting greyed out in the middle of an alarm when it should stay active.
- Fixed: Minimap being active during intro cutscene leading to the starting camera being mispositioned after the cutscene if the player accidently clicked on minimap while skipping the cutscene.
- Fixed: Harpoon icon sometimes disappearing.
- Fixed: Some players not being able to activate DLSS because the game does not register DLSS as activated when hitting apply.
6) Other Fixes
- Fixed: Killed enemies falling onto objectives reacting with rag dolling (convulsions), when they should not move at all.
- Fixed: Some sound effects fading out too harshly when zooming out and others still being audible from too far away.
- Fixed: Sound effect when the Green Beret’s sound decoy (radio) gets kicked being too quiet.
- Fixed: Some items getting stuck under movable objects like vehicles or certain environmental kills.
- Fixed: Several issues where items could glitch under the environment.
- Fixed: A very rare issue that made the bear trap disappear after loading.
- Fixed: An edge case breaking the sound decoy for the rest of the mission upon loading.
- Fixed: The marine being able to shoot his harpoon through walls when crawling.
- Fixed: An edge case where an enemy did not find a Commando when searching the hiding location with the Commando in it.
- Fixed: An edge case where enemies kept on shooting on empty hiding locations.
- Fixed: Patrol leaders sometimes keeping on searching when the other members of the patrol already moved back to their regular behavior.
- Fixed: Knocked out enemies sometimes sliding back to their original position upon loading.
- Fixed: Enemy view cones sometimes being able to pass through the sides of certain closed doors.
- Fixed: A few inconsistencies with view cones, for example, a fence blocking the view cone when it should not or vice versa.
- Fixed: Sapper sometimes getting stuck when dragging a body and encountering differences in height.
- Fixed: Knocked-out enemies who get revived sometimes not resuming their regular behavior and remaining at the position where they got revived.
7) Platform/Input Specific Fixes
- (PC) Fixed: Tooltips not disappearing reliably when hovering over buttons.
- (PC) Fixed: Timer since last save not having a tooltip.
- (PC) Fixed: Trees sometimes changing textures unexpectantly when scrolling over the map.
- (PC) Fixed: Several issues with the “Commandos Classic” keyboard and mouse control scheme.
- (PC) Fixed: DLSS option getting greyed out when trying to activate it.
- (WinStore + Controller) Fixed: Savegames getting deleted when saving and exiting the game with a controller.
- (Consoles) Fixed: Operation Wave Breaker (12) – Trees and rocks sometimes changing textures in cutscenes when playing in performance graphics mode.
- (Consoles) Fixed: Explosion visual effects like an exploding barrel sometimes not being displayed in performance graphics mode.
- (Controller) Fixed: First Aid Kit ability UI hint being out of bounds when selecting the ability and approaching an injured Commando.
- (Controller) Fixed: Mission Failed Screen – Savegames not being selected in the right order when scrolling down the list, making only some save games selectable from this screen.
- (Controller) Fixed: Command Mode – Picking up items like the harpoon with the command mode ghost could lead to items disappearing from the map. The ghost is no longer able to pick up items.
- (Controller) Fixed: Closing tutorial windows sometimes also changing stance of Commando.
8) Localization Fixes
- Fixed: Arabic – Name of person currently speaking not on the right side of the sentence in the subtitles.
- Fixed: French – Some voice lines playing in English when language setting is French.
- Fixed: Changed the falsely displayed age of the Green Beret and the Sniper to 31.
- Fixed: FPS Limit setting not having a description in the main menu.
- Fixed: Some typos in various languages.