Commandos: Origins – Behind Development Lines Again
As the release of [b]Commandos: Origins on April 9th[/b] draws another week closer, we have sent our spy behind development lines again to gather the latest intel for you. This time we have some[b] insights into the Command Mode[/b] and the [b]first ever look on a cutscene[/b], and more, so let’s dive in. First things first! We start out with an[b] exciting new gameplay feature[/b]:The Command Mode
Our devs at Claymore Game Studios were polishing up the new addition to the Commandos series! [i]What is “Command Mode”, you ask?[/i] It's a [b]brand-new feature[/b] in the Commandos series, offering completely new tactical opportunities by allowing players to[b] queue actions across multiple characters[/b]. One example of this is being able to kill two guards who can see each other, without needing to distract one of them first. Additionally, the system will support the player executing the actions independent from each other and in any order.
Now that we’ve had a look at one of the gameplay aspects coming to Commandos: Origins, let’s shift our focus to another [b]crucial aspect of immersion[/b]:
