News Liste Conan Exiles

August Update Out Now
Conan Exiles
19.08.25 13:16 Community Announcements
[p]Greetings, Exiles! [/p][p]We’ve been hard at work at the tinkerer’s bench, and we’re ready with the fruits of our toils: The August Update includes a slew of bugfixes, optimizations, and quality-of-life improvements for Conan Exiles, as well as some new content and goodies to delve into: [/p]
    p]Better pathing for Living Settlements NPCs, improved performance during Purges, a “Coup de Grace” truncheon fix, and multiple streaming and loading optimizations and fixes--among tons of other improvements.  [/p][/*]
  • [p]Introducing the Dark Dregs! Find light in the darkness in a fresh twist on a classic dungeon experience, available for a limited time from now until September 19th. New challenges and rewards await those who brave the depths!  [/p][/*]
  • [p]Dark Dregs replaces the original Dregs while it is active, and is accessible through the same entrance. [/p][/*]
  • [p]After the 19th, it will join Bounty Hunting and The Sacred Hunt as rotating events and will return for set intervals in the future. [/p][/*]
  • [p]The Black Lotus Bazaar has new delights for the fashionable and discerning Exile! Look forward to new bundles like Khitan New Year and the Vanir Cabin![/p][/*]
[p]As we’ve continued our work on Conan Exiles this year and focusing on the overall health of the game, we'd also like to provide an update on the direction we're taking future updates. [/p][p]We previously talked about making Conan Exiles better and not just bigger. We’ve seen this decision resonate with many of you as well. As part of that effort, we are moving away from the Age and Chapter structure which was about making the game bigger. We will continue to work on fixing long-standing bugs, make tweaks to existing content and add more quality of life changes to the game. [/p][p]Now, onto the patch notes:  [/p]

General Gameplay & Systems (All Platforms)

  • [p]Multiple placeholder localization strings were corrected in the Admin Panel[/p][/*]
  • [p]Attribute points could desync after level-ups during server crashes[/p][p] Coup de Grace truncheon did not properly kill T1–T3 thralls, instead leaving them unconscious[/p][/*]
  • [p]Stacking and clipping issues affected various placeable items including kegs, tables, desks, and paintings[/p][/*]
  • [p]Sorcerous pet food had incorrect expiration timers across server types[/p][/*]
  • [p]Stability loss on upgraded altars occurred if placeables were present during model scaling changes[/p][/*]
  • [p]Crafting the Keystone did not return the item or ingredients on dedicated servers when using drag-and-drop method[/p][/*]
  • [p]Battering Ram was not available for crafting at appropriate Blacksmith benches[/p][/*]
  • [p]Executioner Chest placement was too close to cliff edge, risking player or item loss[/p][/*]
  • [p]Player characters could respawn inside previously visited dungeons after death or relogging[/p][/*]
  • [p]Dismemberment effects from Battle Pass content were not triggering as expected[/p][/*]
  • [p]Character creation settings were not consistently saved for newly created characters[/p][/*]
  • [p]Sated food buff unintentionally reduced base health values[/p][/*]
  • [p]Multiplicative stat modifiers with the same value failed to apply consistently[/p][/*]
  • [p]Turanian Tiger Cub recipe incorrectly required Animal Pen instead of Handcrafting[/p][/*]
  • [p]Email verification UI truncated confirmation text[/p][/*]
  • [p]Candles remained floating at Headhunter event locations after despawn[/p][/*]
  • [p]Unlocking the Quickfooted perk previously caused animation issues during normal walking movement[/p][/*]
  • [p]Fixed splitting a stack on the hotbar, causing half to disappear.
  • [/p][/*]

Bazaar Items & Cosmetics

  • [p]Numerous Bazaar assets failed to appear in the Ancestral Knowledge or Admin Panel after purchase[/p][/*]
  • [p]Clipping or improper placement behavior affected several Bazaar decorations and structures[/p][/*]
  • [p]Incorrect placement and dismantle SFX were assigned to various Bazaar items (e.g. wood items using stone sounds)[/p][/*]
  • [p]Claw Training Emote bundle did not unlock unarmed emote unless granted via Admin Tool[/p][/*]
  • [p]Dye slots on several armor pieces were missing, non-functional, or misconfigured[/p][/*]
  • [p]Weight values were identical across Bazaar pet variants regardless of type (Normal, Alpha, Greater)[/p][/*]
  • [p]Turanian Tiger Cubs incorrectly transformed into default Tiger Cub during revive attempts[/p][/*]
  • [p]Hyrkanian Painted Horse could not be moved into stables and failed to produce dung[/p][/*]
  • [p]Missing collision detected on certain decorations (e.g. Paper Lanterns, Market Round Tent)[/p][/*]
  • [p]Cosmetic naming inconsistencies included 'Eyebrows' listed as two separate words
  • [/p][/*]

Purge System

  • [p]Purge events failed to start under valid basecamp conditions[/p][/*]
  • [p]HUD messages, threat indicators and victory messages for Purge were not localized[/p][/*]
  • [p]Users could reach a negative threat level, preventing progression[/p][/*]
  • [p]Damage could be dealt to caged NPCs before liberation sequence completed[/p][/*]
  • [p]Performance degradation occurred during simultaneous Purge events[/p][/*]
  • [p]FOB spawn logic allowed bases to generate on already-claimed player land[/p][/*]
  • [p]Purge Accountant dialogue failed to trigger correctly in single-player
  • [/p][/*]

Crafting & Knowledge UI

  • [p]Multiple items failed to appear at appropriate crafting stations or under expected subcategories (e.g. Battering Ram, Bazaar items)[/p][/*]
  • [p]Knowledge entries were miscategorized or missing for various unlockables[/p][/*]
  • [p]Post-purchase, many Bazaar items did not unlock properly in Ancestral Knowledge[/p][/*]
  • [p]Invalid or missing dye slot configurations were found across several armor sets
  • [/p][/*]

Platform-Specific (PC/Xbox/PS5)

  • [p]Addressed various crashes during UI navigation, loading screens, or item placement (PC)[/p][/*]
  • [p]Text flickering occurred in account settings at 1600x900 resolution in windowed mode (PC)[/p][/*]
  • [p]Game froze when alt-tabbing or using launcher 'Continue' button (PC)[/p][/*]
  • [p]Level of Detail (LOD) and texture streaming issues occurred in various areas (Xbox)[/p][/*]
  • [p]Ping and player counts were not displayed correctly on Xbox and PlayStation server browsers (PS/Xbox)[/p][/*]
  • [p]Initial login caused crash on dedicated servers after first boot sequence (PS)
  • [/p][/*]

Building & Placeables

  • [p]Snapping, stacking, and collision issues affected a variety of placeables and structural elements[/p][/*]
  • [p]Missing or mismatched placement and dismantling SFX impacted newly added structures[/p][/*]
  • [p]Vanir Cabin and similar foundations had terrain offset issues leading to floating visuals[/p][/*]
  • [p]Certain decorative items and doors could be placed repeatedly in the same location causing overlap[/p][/*]
  • [p]Hanging Blacksmith Sign could not be placed on all wall types
  • [/p][/*]

Ambient Life, Smart Objects, and AI

  • [p]Ambient Thralls failed to interact properly with smart objects such as hookahs[/p][/*]
  • [p]Pathing issues led to ambient NPCs getting stuck in doorways or overlapping paths[/p][/*]
  • [p]Bar Patrons were unable to open doors or resumed unintended interactions after being interrupted[/p][/*]
  • [p]Smart object toggles were missing on multiple Bazaar-related items[/p][/*]
  • [p]Accumulated Thralls stacked in fixed locations or appeared in idle T-pose
  • [/p][/*]

AI, Companions & Quests

  • [p]Forge mobs did not properly despawn when initiating the Forge Fight quest with Freya[/p][/*]

Localization & Text

  • [p]Multiple entries in UI, knowledge panels, and system messages displayed placeholder localization strings[/p][/*]
  • [p]Text labels were inconsistently translated or formatted (e.g. 'Eyebrows', 'Dregts Brazier')[/p][/*]
  • [p]Victory and challenge announcements were untranslated across multiple languages[/p][/*]
  • [p]Incorrect or non-localized messages appeared in event logs and content screens
  • [/p][/*]

Miscellaneous & Technical

  • [p]Multiple logging fixes and optimizations.[/p][/*]
  • [p]Multiple streaming and loading optimizations and fixes.[/p][/*]
  • [p]Addressed various exploits and cheats
  • [/p][/*]
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Release:31.01.2017 Genre: Action-Rollenspiel Entwickler: Funcom Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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