
Here's a rundown of some of the major updates in today's patch!
Please see here for the Decoder rates.
- New Map Added: Dam
- New Map Dam Release Celebration Play Event (6/25 - 7/9) Play the new map, Dam, and get Counter Exchange CP!
- [Upgrade Event] Dual Infinity Custom Classic Upgrade (6/25 - 11/26) Complete the final form of Dual Infinity with your hands once again in 2025!
- [Upgrade Event] Dual Infinity Final Classic Upgrade (6/25 - 11/26) Obtain the [ZHC] Dual Infinity (Permanent) from the Counter Exchange and participate in the Upgrade Event!
- Try The Counter Exchange CP Event! (6/25 - 7/9) Earn CP by completing missions during the event.
- 1st CP Challenge! Play Event (6/25 - 7/9) You can obtain additional CP by playing various challenges!
- 2nd CP Challenge! Play Event (7/2 - 7/9) You can obtain additional CP by playing various challenges!
- [Summer Special Sale] Summer Special Coupon Giveaway (Round 2) (6/25 - 7/8) Log in during the Summer Special Sale to receive a Summer Special 50% Discount Coupon.
- [Summer Special Sale] Transcendence Decoder Supply Box (7 Days) (6/25 - 7/9) Don't miss this fantastic chance to get the Transcendence Decoders at a special price!
- Zombie Hero Classic Update News
---------- Details ----------
Update Information
New Map Added: Dam

- Location: A dam facility located in the mountains. Requires caution for its occasional, unscheduled discharges.
- Eligible Modes: Team Deathmatch/Team Deathmatch (AI)/Deathmatch/Deathmatch (AI)/Gun Deathmatch/All-Star/Zombie/Zombie Classic/Zombie Mutant/Zombie Hero/Zombie Z/Zombie Evolution/Zombie Darkness
Event Information
New Map Dam Release Celebration Play Event (6/25 - 7/9)
Play the new map, Dam, and get Counter Exchange CP!
- Conditions/Rewards[list]
- Complete a round of Zombie Mode in the new map (Dam)
- 5 CP (up to 5 CP per day, up to 10 CP per account over the event period)
- Notice[list]
- Eligible Zombie Modes: Zombie / Zombie Classic / Zombie Mutant / Zombie Hero / Zombie Z / Zombie Evolution
- Credit will only be granted in rooms with three or more players (excludes Studio Mode).
[Upgrade Event] Dual Infinity Custom Classic Upgrade (6/25 - 11/26)
Complete the final form of Dual Infinity with your hands once again in 2025!
- Conditions/Rewards[list]
- Reach 2025 Upgrade Kill Points with [ZHC] Dual Infinity (Permanent)
- [ZHC] Dual Infinity Custom (Permanent) x1 (once per account)
- Upgrade Kill Points Obtained[list]
- Human Kill: 5 p (Team Deathmatch, Deathmatch)
- Zombie Kill: 10 p (Zombie Escape) / 15 p (Zombie Classic, Zombie Mutant, Zombie Hero, Zombie Z, Zombie Evolution, Zombie Hero Classic)
- Bot Kill: 1 p (Zombie Scenario, Deathmatch(AI), Team Deathmatch(AI), Zombie(AI) / 5 p (Original Mode(AI))
- Notice[list]
- This event can be participated in while playing in a room with 3 or more players.
- Only the survivors with a [ZHC] Dual Infinity (Permanent) can participate in this event.
- The non-[ZHC] version of Dual Infinity (Permanent) is not eligible for the event.
- You can get the [ZHC] Dual Infinity (Permanent) from the Counter Exchange.
- The weapons of the previous stages are retained after the upgrade.
[Upgrade Event] Dual Infinity Final Classic Upgrade (6/25 - 11/26)
Obtain the [ZHC] Dual Infinity (Permanent) from the Counter Exchange and participate in the Upgrade Event!
- Conditions/Rewards[list]
- Reach 2025 Upgrade Kill Points with [ZHC] Dual Infinity Custom (Permanent)
- [ZHC] Dual Infinity Final (Permanent) x1 (once per account)
- Upgrade Kill Points Obtained[list]
- Human Kill: 5 p (Team Deathmatch, Deathmatch)
- Zombie Kill: 10 p (Zombie Escape) / 15 p (Zombie Classic, Zombie Mutant, Zombie Hero, Zombie Z, Zombie Evolution, Zombie Hero Classic)
- Bot Kill: 1 p (Zombie Scenario, Deathmatch(AI), Team Deathmatch(AI), Zombie(AI) / 5 p (Original Mode(AI))
- Notice[list]
- This event can be participated in while playing in a room with 3 or more players.
- Only the survivors with a [ZHC] Dual Infinity (Permanent) can participate in this event.
- The non-[ZHC] version of Dual Infinity (Permanent) is not eligible for the event.
- You can get the [ZHC] Dual Infinity (Permanent) from the Counter Exchange.
- The weapons of the previous stages are retained after the upgrade.
Try The Counter Exchange CP Event! (6/25 - 7/9)
Earn CP by completing missions during the event.
- Special Rewards[list]
- This is a special category of items that have difficult unlock requirements.
- Unlock requirements are based on the total CP (CSN Event Points) each item requires.
- Exchange Limit per Account: 1 time
- Daily Exchange Limit: 1 time
- [list]
Price (CP) | Total CP Required | Special Rewards | Quantity | [/tr]
---|---|---|---|
2 | 0 | [ZHC] Advanced Decoder x1 | 1 | [/tr]
45 | 210 | [ZHC] Advanced Decoder x30 | 30 | [/tr]
20 | 210 | CP Special Box Contents x1 | 1 | [/tr]
- [list]
- CP Special Box Contents (Choose 1)[list]
- Immortal Eric (Permanent) x1 (new)
- Smile Mary (Permanent) x1 (new)
- Failnaught (Permanent) x1
- Laevateinn (Permanent) x1
- Satellite Mine (Permanent) x1
- 2021 Transcendence Class Selection Box x1
- Devastator (Permanent) x1
- Special Transcendence Weapon Box x1
- Gold Weapon Selection Box x1
- [list]
- Special Transcendence Weapon Box Contents[list]
- Hyper Gaebolg (Permanent) x1
- SKULL-T9 (Permanent) x1
- Magnum Shooter (Permanent) x1
- SG552 Cerberus (Permanent) x1
- Laser Ripper (Permanent) x1
- Twin Hawk (Permanent) x1
- Demolition Hammer (Permanent) x1
- Seasonal Rewards[list]
- This is a category of items that are part of a specific season.
- Daily Exchange Limit: none
- [list]
Price (CP) | Total CP Required | Seasonal Rewards | Exchange Limits | [/tr]
---|---|---|---|
24 | 24 | [ZHC] Dual Infinity | - | [/tr]
36 | 36 | [ZHC] Desert Deagle 50C Gold Edition | - | [/tr]
36 | 36 | [ZHC] Thompson Chicago Gold | - | [/tr]
36 | 36 | [ZHC] Sawed Off M79 Gold | - | [/tr]
36 | 36 | [ZHC] MP5 Gold Edition | - | [/tr]
24 | 24 | [ZHC] M134 Xmas Edition | - | [/tr]
24 | 24 | [ZHC] MG3 Xmas Edition | - | [/tr]
24 | 24 | [ZHC] M95 Xmas Edition | - | [/tr]
12 | 12 | [ZHC] Combat Knife | - | [/tr]
24 | 24 | [ZHC] Kriss Super V | - | [/tr]
36 | 36 | [ZHC] M134 Minigun | - | [/tr]
24 | 24 | [ZHC] SPAS-12 | - | [/tr]
24 | 24 | [ZHC] SL8 | - | [/tr]
5 | 160 | 200 Weapon Enhancement EXP | 1 | [/tr]
2 | 170 | 1,000 Mileage Coupon | 5 | [/tr]
8 | 200 | Transcendence Decoder | 12 | [/tr]
6 | 190 | Class Decoder | 10 | [/tr]
- Normal Rewards[list]
- This is a category of items that can be traded without unlocking them beforehand.
- As for Normal Rewards, the exchange limit per account will be reset after the next maintenance.
- Event Decoders can be used until midnight of the day they were obtained and are removed afterwards.
- The CP Additional Challenge Event will be consecutively updated in the future.
- CP is removed when the event ends.
- [list]
- [list]
- [ZHC] Silver Medal Luger + Blair Contents: [ZHC] Silver Medal Luger (7 Days) + Blair (7 Days)
- [ZHC] Holy Water Grenade + Fernando Contents: [ZHC] Holy Water Grenade (7 Days) + Fernando (7 Days)
- How to Participate[list]
- Earn 1 CP for every 10 Kill Points from zombie kills or assists as a human, or infections as a zombie (except bots) in Zombie (+Zombie Hero Classic) Mode (up to 7 CP per day).
- Earn 1 CP for every 30 Kill Points from zombie kills or assists as a human, or infections as a zombie (bots only) in Zombie (+Zombie Hero Classic) Mode (up to 2 CP per day).
- Earn 3 CP for every 2 session clears after scoring 100 Kill Points in Zombie Scenario mode on Hard or higher (up to 9 CP per day)
- Earn 1 CP for every 20 minutes of in-game playtime (up to 2 CP per day)
- [list]
- Earn 1 CP when you complete 2 of the following missions (up to 1 CP per day). [list]
- Purchase a Point Transcendence Decoder or a Point Class Decoder from the Shop.
- Go on an Exploration once.
- How to Earn Kill Points[list]
- Zombie Kills as a Human: 3 Points
- Zombie Assists as a Human: 1 Point
- Human Infections as a Zombie: 4 Points
- Human Infection Assists as a Zombie: 0 Points
- Notice[list]
- You can earn up to 10 CP a day.
- Daily Missions reset every day at midnight.
- You can earn playtime in all modes, including Studio Mode.
- Besides playtime, in-game missions do not count towards participation in Studio Mode.
- Only rooms with 3+ players count toward the event.
- Autohunt kills are excluded regardless of mode.
- Eligible Zombie Modes: Zombie Classic/Zombie Mutant/Zombie Hero/Zombie Z /Zombie Evolution / Zombie Hero Classic
- Excluded Zombie Scenario Maps: Double Gate / Lost City / Survival: Trap / Survival: Groundwater / Pursuit: Chaos
- You must play for at least 5 minutes to get credit for Zombie Scenario mode missions.
- CP is removed when the event ends.
1st CP Challenge! Play Event (6/25 - 7/9)
You can obtain additional CP by playing various challenges!
- How to Participate[list]
- Reach 7 hours of total playtime: 10 CP (Up to 10 CP)
- Win 15 games in modes with win/loss: 10 CP (Up to 10 CP)
- Try out 5 different maps for at least 15 min each in any game mode: 10 CP (Up to 10 CP)
- Maps: Sky Garden, Dust 2, Track: Dead End, Italy, Assault
- Score 5 Human Victories as a Hero in Zombie Hero/Zombie Z/Zombie Hero Classic: 10 CP (Up to 10 CP)
- Notice[list]
- Regardless of how you obtain your points, you can earn up to 40 CP during the event period.
- Only rooms with 3+ players count toward the event.
- You must play for at least 5 minutes to get credit for Zombie Scenario mode missions.
- It counts in all modes, including Studio Mode.
- For the "playing 5 different maps for 15 minutes each" challenge, Random Weapon Zombie Classic mode and the Laboratory mode are not eligible.
- CP is removed when the event ends.
- Zombie Scenario/Human Scenario rounds are also counted for Play Missions that require modes with rounds.
- The condition for winning in modes with win/loss refers to seeing the victory shown on the session completion screen.
2nd CP Challenge! Play Event (7/2 - 7/9)
You can obtain additional CP by playing various challenges!
- How to Participate[list]
- Play for 3 hours with a Family member: 14 CP (Up to 14 CP)
- Earn 20 headshots against players (excluding bots): 14 CP (Up to 14 CP)
- Try out 5 different modes for at least 20 minutes each: 14 CP (Up to 14 CP)
- Win 20 rounds as a Human in Zombie Hero/Zombie Z/Zombie Hero Classic: 14 CP (Up to 14 CP)
- Score 15 different player class kills, regardless of whether they are human/zombie (excluding bots): 14 CP (Up to 14 CP)
- Notice[list]
- Can only participate once per mission per account.
- Regardless of how you obtain points, you can earn up to 70 CP over the event period.
- Only rooms with 3+ players count toward the event.
- Regarding the condition to play with a Family member, only one Family member is required as long as there are at least 3 players in the room.
- It counts in all modes, including Studio Mode.
- CP is removed when the event ends.
Shop Update
[Summer Special Sale] Summer Special Coupon Giveaway (Round 2) (6/25 - 7/8)
Log in during the Summer Special Sale to receive a Summer Special 50% Discount Coupon.
- Conditions/Rewards[list]
- All Survivors who log in during the Event Duration will receive the following:
- Summer Special 50% Discount Coupon (once per account)
- Conditions/Rewards[list]
- All new/returning Survivors who log in during the Event Duration will receive the following:
- Summer Special 50% Discount Coupon (once per account)
- Notice[list]
- In the store, you can apply a coupon by selecting the product you want to apply a coupon to from the [Purchase] menu and then selecting the [Pick Coupon] menu.
- You can only use one coupon per product.
- The coupon will disappear after its expiration date, so please make sure to use it before it does.
[Summer Special Sale] Transcendence Decoder Supply Box (7 Days) (6/25 - 7/9)
Don't miss this fantastic chance to get the Transcendence Decoders at a special price!
- Transcendence Decoder Supply Box (7 Days)[list]
- For 7 days, you will receive 2 Transcendence Decoders upon log-in every day.
- Used immediately upon acquisition, duration cannot be extended.
- Notice[list]
- This product can be purchased up to twice per account during the event period.
- Once purchased, you can purchase the item again after 7 days.
Other Information
Zombie Hero Classic Update News
Zitat:
dev:
Greetings from the CSN dev team.
Ever since the release of Zombie Hero Classic mode, we've been going through the feedback of all you Survivors.
We're trying our best to implement your feedback as soon as possible, but unfortunately, not all the improvements were able to be included in this week's update.
The following changes will be made during the 7/9 update,
and we'd like to ask for your understanding regarding the delay.
1. Bringing Back the Kill Notification/Sounds
We're preparing to bring back the old kill notification/sounds per the request many of you have made.
Currently, we're updating our resources to fit the current resolution and UI environment.
2. Adding Support for Studio Mode
Although it is separate content from Zombie Hero mode, we'll be adding Zombie Hero Classic mode to the Studio per the request many of you have made.
3. Adding an Option to Disable The Permanent Death of Zombies (Limited)
Although it's not a feature that was available in the past, we're testing to see if a limited form of such a feature would be feasible, considering gameplay flow and balance. We're also preparing a balance adjustment as well, after the Zombies' early respawns.
4. Adding Variety to Weapon Availability
To break up the monotony in the current play pattern, the Zombie Classic Enhanced Weapon series will be made available for use.
We're currently planning that they not be provided as separate ZHC-exclusive items, but available as they are with their enhancement status.
Also, we're preparing weapons and enhancement materials for Survivors who are returning to the game.
5. Separation of Paired Class (Fernando, Blair) Weapons
The weapons bound to specific classes, such as Holy Water Grenade and Silver Medal Luger, will be unbound and be available to use independently.
The Transcendence Classes will also be separated in the same way. This will be applied to all modes.
6. CP Acquisition Balance Improvements
We're planning an adjustment to the CP acquisition value that many of you have found exhausting to lower the hurdle.
We'll make further improvements and add content to make Zombie Hero Classic mode feel even more complete, even after the 7/9 update.
Thank you all for your feedback, and please keep sending your love and support as always.
Thank you!
Counter-Strike Nexon Development Team
Greetings from the CSN dev team.
Ever since the release of Zombie Hero Classic mode, we've been going through the feedback of all you Survivors.
We're trying our best to implement your feedback as soon as possible, but unfortunately, not all the improvements were able to be included in this week's update.
The following changes will be made during the 7/9 update,
and we'd like to ask for your understanding regarding the delay.
1. Bringing Back the Kill Notification/Sounds
We're preparing to bring back the old kill notification/sounds per the request many of you have made.
Currently, we're updating our resources to fit the current resolution and UI environment.
2. Adding Support for Studio Mode
Although it is separate content from Zombie Hero mode, we'll be adding Zombie Hero Classic mode to the Studio per the request many of you have made.
3. Adding an Option to Disable The Permanent Death of Zombies (Limited)
Although it's not a feature that was available in the past, we're testing to see if a limited form of such a feature would be feasible, considering gameplay flow and balance. We're also preparing a balance adjustment as well, after the Zombies' early respawns.
4. Adding Variety to Weapon Availability
To break up the monotony in the current play pattern, the Zombie Classic Enhanced Weapon series will be made available for use.
We're currently planning that they not be provided as separate ZHC-exclusive items, but available as they are with their enhancement status.
Also, we're preparing weapons and enhancement materials for Survivors who are returning to the game.
5. Separation of Paired Class (Fernando, Blair) Weapons
The weapons bound to specific classes, such as Holy Water Grenade and Silver Medal Luger, will be unbound and be available to use independently.
The Transcendence Classes will also be separated in the same way. This will be applied to all modes.
6. CP Acquisition Balance Improvements
We're planning an adjustment to the CP acquisition value that many of you have found exhausting to lower the hurdle.
We'll make further improvements and add content to make Zombie Hero Classic mode feel even more complete, even after the 7/9 update.
Thank you all for your feedback, and please keep sending your love and support as always.
Thank you!
Counter-Strike Nexon Development Team