For PlayStation players, this patch will roll out in two-parts: Patch 1.00.01 and Patch 1.00.02. The contents of Patch 1.00.02 are marked with an asterisk below, and Patch 1.00.01 is available for download now.
Please check back to this notice and we’ll provide an update when all the patches for each platform become available.[/p]
[p]Quests[/p]
- [p]A tutorial quest has been added at the start of Chapter 3 to help players learn more about Abyss Gears.[/p][/*]
- [p]Fixed an issue where certain quests would not progress properly. [/p][/*]
- [p]Improved usability for certain systems and content, including Housing mode. [/p][/*]
- [p]Fixed issues where certain content did not function as intended or incorrectly. [/p][/*]
- [p]Adjusted QTE difficulty when captured by enemies to gradually increase based on the number of times captured. [/p][/*]
- [p]Removed the bear’s instant-kill damage and adjusted its overall damage. [/p][/*]
- [p]Fixed an issue where the number of Greymane comrades owned may be displayed as lower than what the actual count is, or some comrades sometimes do not appear on the list.[/p][/*]
- [p]Recently viewed cutscenes can now be fast forwarded more quickly. *[/p][/*]
- [p]Improved the usability of the skill-learning feature "Watch and Learn" [/p][/*]
- [p]Improved the Skills menu so that skill names and descriptions are separated by weapon type, and descriptions and videos for certain skills have been updated. [/p][/*]
- [p]Added a finishing blow to Kliff’s Flurry of Blows. [/p][/*]
- [p]Added a follow-up skill to Damiane’s greatsword stab and uppercut. [/p][/*]
- [p]Added a follow-up attack to Oongka’s dual-wield stab. [/p][/*]
- [p]Improved the Tenebrum battle in Chapter 4 so that the puzzle section no longer has to be replayed after dying during the fight. *[/p][/*]
- [p]Adjusted the combat balance of certain bosses, including Reed Devil. [/p][/*]
- [p]Fixed an issue where bosses could attack the player while the player is in the motion of reviving. [/p][/*]
- [p]Fixed abnormal movement and fight progression issues for certain bosses. [/p][/*]
- [p]Improved the combat behavior and animation of Walker-type monsters. [/p][/*]
- [p]Various improvements and fixes were made to animations, movements, lip-sync, visual clipping, visual effects, and voice acting for NPCs and animals. [/p][/*]
- [p]Improved the dialogue, voice, and reactions of some NPCs to feel more natural and better fit their situations. [/p][/*]
- [p]Fixed an issue where voice dialogue and subtitles did not match when greeting NPCs. [/p][/*]
- [p]Fixed issues related to abnormal interactions with some NPCs and animals. [/p][/*]
[/p][p]Localization[/p]
- [p]Fixed various localization errors and improved localization quality across all languages.[/p][/*]
[/p][p]UI[/p]
- [p]Fixed UI related issues, including issues with some text display, functionality, sound effects, etc.[/p][/*]
- [p]Made various performance and stability optimizations across PC and console, as well as crash issues. [/p][/*]
[p]Known Issues[/p]
- [p]For known issues, please check the notice below: [/p][list]
- [p]\[Crimson Desert Known Issues][/p][/*]
