• Dark: Ingame Screen mit stylisher Cel-Shading-Optik.
  • Dark: Ingame Screen mit stylisher Cel-Shading-Optik.
  • Dark: Ingame Screen mit stylisher Cel-Shading-Optik.
  • Dark: Ingame Screen mit stylisher Cel-Shading-Optik.
  • Dark: Ingame Screen mit stylisher Cel-Shading-Optik.
  • Dark: Ingame Screen mit stylisher Cel-Shading-Optik.
  • Dark: Ingame Screen mit stylisher Cel-Shading-Optik.
  • Dark: Ingame Screen mit stylisher Cel-Shading-Optik.
  • Dark: Ingame Screen mit stylisher Cel-Shading-Optik.
  • Dark: Ingame Screen mit stylisher Cel-Shading-Optik.
  • Dark: Ingame Screen mit stylisher Cel-Shading-Optik.
  • Dark: Ingame Screen mit stylisher Cel-Shading-Optik.
  • Dark: Ingame Screen mit stylisher Cel-Shading-Optik.
  • Dark: Ingame Screen mit stylisher Cel-Shading-Optik.
  • Dark: Ingame Screen mit stylisher Cel-Shading-Optik.
  • Dark: Ingame Screen mit stylisher Cel-Shading-Optik.
  • Dark: Ingame Screen mit stylisher Cel-Shading-Optik.
  • Dark: Ingame Screen mit stylisher Cel-Shading-Optik.
  • Dark: Ingame Screen mit stylisher Cel-Shading-Optik.
  • Dark: Ingame Screen mit stylisher Cel-Shading-Optik.
  • Dark: Ingame Screen mit stylisher Cel-Shading-Optik.
  • Dark: Ingame Screen mit stylisher Cel-Shading-Optik.
  • Dark: Ingame Screen mit stylisher Cel-Shading-Optik.
  • Dark: Ingame Screen mit stylisher Cel-Shading-Optik.

Sammlung

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  • Plattform: PC Veröffentlicht: 07.06.2013
-60%9.99€3,99€
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Preis Update 20.03.24

Über das Spiel

In "DARK" übernehmen Spieler die Rolle von Hauptcharakter und Neu-Vampir Eric Bane, der zu Beginn des Spiels in einem von Blutsaugern heimgesuchten Club mit nur bruchstückhaften Erinnerungen aufwacht.

Fortan schleicht der Spieler als Eric in stylisher Cel-Shading-Optik durch abwechslungsreiche Level, um seinem Geheimnis mehr und mehr auf die Spur zu kommen. Dabei bedient er sich seiner mächtigen Vampir-Fähigkeiten: So kann sich Eric zum Beispiel blitzschnell an Gegner heranteleportieren, um sie mit einem einzigen tödlichen Finishing-Move zu beseitigen. Im Laufe des Spiels kann Eric seine Fähigkeiten steigern und Spieler somit das Gameplay ihren Spiel-Vorlieben anpassen.

Für eine erfolgreiche Jagd ist es zentral Dunkelheit und Schatten für sich zu nutzen, um den überzähligen Feinden möglichst nicht die eigene Position zu verraten. Denn selbst ein mit übernatürlichen Mächten ausgestatteter Vampir muss mit seinen Ressourcen haushalten, um im blutigen Katz-und-Maus-Spiel als Sieger hervorzugehen.

Features:
  • Nutze die Dunkelheit, mächtige Vampirfähigkeiten und knallharte Nahkampfangriffe, um gefährliche Gegner wie Polizisten, Elitesoldaten aber auch Ghule und andere Vampire zu besiegen
  • Schleiche dich durch ebenso umfangreiche wie auch unterschiedliche Szenarien wie etwa ein Burgmuseum oder die Machtzentrale eines Vampirlords in einem Wolkenkratzer
  • Stealth-Action trifft Rollenspielelemente: Sammle Erfahrung, führe Dialoge und entwickle deine Fähigkeiten, um der ultimative Jäger zu werden
  • stimmungsvolle 3D-Grafik in Cel-Shading-Optik

Systemanforderungen

Noch haben wir keine Systemanforderungen für dieses Spiel eintragen können oder es sind noch keine bekannt.

Steam Nutzer-Reviews

103 Produkte im Account
12 Reviews
Nicht Empfohlen
348 Std. insgesamt
Verfasst: 06.08.17 14:35
DARK ist ein Spiel das so viel mehr hätte sein können. Als Fan von Stealth und Vampiren war das Spiel für mich ein Muss. Leider wurde ich herb enttäuscht. Es gab zwar gute Ansätze, nette Ideen für Fähigkeiten und (auf dem Papier) unterschiedliche Gegnertypen. Dummerweise wurde alles schlecht umgesetzt.

Schauen wir uns zuerst die Geschichte des Spiels an: Unser Protagonist wurde von einem Vampir gebissen und muss nun das Blut seines Vampir-Vaters trinken, sonst wird er zu einem Ghul, nicht Mensch und nicht Vampir. Also machen wir uns daran, jeden einzelnen Vampir der Gegend aufzuspüren, umzulegen und sein Blut zu trinken, nur um festzustellen, dass es der auch nicht war. Akzeptabel, aber nichts besonderes.

Vielleicht ist ja das Gameplay besser? Nein. Während wir unseren Jungvampir mit allerlei Vampirkräften ausstatten können, haben diese zwei Nachteile: Um sie benutzen zu können, müssen wir erst mal Blut saugen. Um sie freischalten zu können, brauchen wir Erfahrung. Die bekommen wir aber nur fürs Töten von Gegnern. Für beides müssen wir natürlich nah an unsere Gegner ran, denn Waffen nutzt unser Vampir nicht. Und die Gegner setzen sich ziemlich heftig zur Wehr. Während wir mit einem einzelnen Gegner gerade so noch zurecht kommen können, sind zwei oder gar mehr Gegner auf einmal meist ein Todesurteil. Denn im Gegensatz zu uns nutzen unsere Gegner Waffen, und das jede Menge und sogar vollautomatische.

Werden wir getötet, dürfen wir vom letzten Checkpoint neu beginnen. Doch nicht verzagen, die Gegner verhalten sich immer gleich! Kein Scherz, die Gegner machen immer das gleiche, gehen die selben Wege, schauen in die selbe Richtung... Das Spiel besteht hauptsächlich aus Versuch und Irrtum. Während ich es verständlich finde, dass wir bei Entdeckung schnell unser Unleben lassen (es ist immerhin ein Stealth-Spiel), stört mich an den Gegnern am meisten deren KI. Besser gesagt, die nicht vorhandene KI. Scharfschützen entdecken uns, selbst wenn wir in Deckung sind, Gegner können teils durch Wände sehen und Straßenschläger schießen so schnell und präzise, dass Lucky Luke grün vor Neid werden würde. Und alles was unsere Gegner bei Entdeckung tun, ist loszufeuern, als hätten sie keine Munitionsbegrenzung. Haben sie wohl auch nicht. Nachladen müssen sie wohl auch nicht.

Das ist zwar alles ärgerlich, doch der richtige Frust kommt erst noch. Alles was wir können, ist laufen. Nicht klettern, nicht springen, nicht unter Tische kriechen, nicht mal über Hindernisse aus der Deckung raus. Alles muss umgangen werden. Kombiniert man das mit dem schlechten Leveldesign, hat man jede Menge Spaß (nicht): Alle paar Meter wird man erschossen, man darf die Passage neu spielen, schafft man sie, geht es weiter im Schlauchlevel. Es gibt keine alternativen Lösungswege, man muss den Weg gehen, den die Entwickler vorgesehen haben.

Das nächste Problem ist der Schwierigkeitsgrad. Das Spiel wird nur schwerer, indem wir immer mehr Gegner zwischen uns und das Ziel gesetzt bekommen. Zwar gibt es ein paar unterschiedliche Gegnertypen, wie den oben erwähnten Scharfschützen oder den gegen Blutsaugen geschützten Soldat, doch die wirkliche Schwierigkeit besteht darin, der puren Masse zu entkommen. Waffen können wir eh nicht nutzen, also müssen wir alle Gegner auf die selbe Art ausschalten: Nahkampf oder Fähigkeiten. Und später haben wir garantiert mehr als zwei Gegner an unseren Fersen, wenn wir entdeckt werden.

Dabei hätte man so viel mit dem Spiel anfangen können. Der Schattensprung erlaubt es uns etwa, unbemerkt von A nach B zu kommen. Jedenfalls in der Theorie. Teilweise bemerken Gegner uns, während wir den Schattensprung nutzen. Eigentlich sollten wir unsichtbar sein?! Nochmal Schattensprung: Wer denkt, man könne damit aus der Deckung kommen, während diese vom Kugelhagel getroffen wird, um Gegner dann überraschend zu flankieren, irrt: Gegner wissen sofort, wo man ist, wenn man erst mal entdeckt wird. Und nehmen dann gleich die neue Deckung unter Beschuss, obwohl wir ja eigentlich unsichtbar?! die Postiton wechselten.

Obwohl die Synchronsprecher ihren Job echt gut machen, sind die Gespräche eher lau. Gleiches gilt für die Grafik. Ich mag zwar das Cel-Shading wie bei Borderlands, jedoch passt es hier nicht. Und die düstere Atmosphäre wurde etwas zu wörtlich genommen: Statt auf Atmosphäre zu setzen, wie etwa bei Dishonored durch die Rattenplage, wurden hier einfach dunkle Farbtöne und nächtliche Levevel gwählt.

Es gibt jedoch auch positives: Der Soundtrack ist ziemlich gut. Und die Vampire glitzern nicht. Trotzdem rate ich von DARK ab, nicht mal mich als Vampir/Stealth-Fan konnte es überzeugen.
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38 Produkte im Account
2 Reviews
Nicht Empfohlen
127 Std. insgesamt
Verfasst: 06.03.17 07:29
Ich habe mir das Spiel 2014 geholt, da mich der Grafikstil sofort in seinen Bann gezogen hat. Leider hab' ich es bis heute nicht durchgespielt, da es mir schlicht und einfach zu schwer ist. Jedes Level ist so vollgepackt mit Gegenern, sodass es fast unvermeidlich ist, früher oder später entdeckt zu werden. Für ein Spiel, das meines Wissens nach in Deutschland produziert wurde, sind sowohl die Grafik als auch der Soundtrack ziemlich gut. Die Story ist ganz okay, schätze ich. Nichts Weltbewegendes, aber okay. Das einzige, was mir an diesem Spiel wirklich gefällt, ist eigentlich die Atmosphäre.

Ich kann den Kauf nicht empfehlen, obwohl ich durchaus Potential erkenne.
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2353 Produkte im Account
200 Reviews
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139 Std. insgesamt
Verfasst: 13.04.22 12:17
There's Sonja's singing here.
It's enough to me buy it.
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712 Produkte im Account
136 Reviews
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1009 Std. insgesamt
Verfasst: 05.02.22 09:45

DARK



A vampire powered stealth game and loved it!
If you're in to stealth games, this is one to enjoy aswell.
Gave me a mix of Blade/Borderlands graphics xD

Story is tbh interesting.
It's not a big game, few chapters, easy to 100%.

Grab it when it's on sale, not full price.
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3334 Produkte im Account
195 Reviews
Nicht Empfohlen
612 Std. insgesamt
Verfasst: 27.12.21 09:58

tl;dr


Someone who's really, desperately hungry for a stealth game with modern concessions might form a more favorable impression, but in my opinion DARK's biggest problem is how questionable every element on display really is. Stealth games must by necessity be tight as they're ultimately as simple as they come and sum of their parts. Token story and characters airing on the side of merely existing, overpowered protagonist poorly counter by puzzling absence of some basic stealth features, and general shoddy production are all major strikes here. Ultimately a frustrating game where the two saves limit becomes a hindrance with overly long level where checkpoints are far apart. This newly made vampire's tale to discover his origin did not click with me. Not even Geralt of Rivia's voice changed that.

Full Review


It's a well kept public secret the stealth genre has fallen by the wayside in days of modern gaming. We could debate why, but that goes beyond the scope of this review. DARK mixes stealth and vampires, seemingly a match made in heaven. I also have to report it sadly has some complications that could have perhaps been avoided with additional polish.

Enter Eric Bane – a fledgling vampire with no idea who's who and what's what. He stumbles his way into a local club called Sanctuary where, surprise surprise, people in charge are also vampires. There he meets Rose & company who show him the ropes, and former develops love interest hints, but there's a major problem on the horizon – unless a newly made vampire takes the blood of whoever made him he unavoidably turns into a mindless ghoul. This sets Eric on a path of tracking down his maker... or a powerful enough vampire to substitute his mysterious benefactor's blood. Game will then proceed to bait you multiple times with what could be the vital blood while not really explaining how this society works if you must drain your creator. Or do you? That's certainly what's expected of you, and targets hardly offer a reasonable alternative, but do you just need a taste?

That's the gist of the story, but as you'd expect it's not ALL straightforward. Especially if you pay attention to developments within missions and locate all the PDAs containing tidbits of info. In fact, I'd argue story is extremely bare-bone because DARK wants nothing else but to shuttle you from level to level with regular “talk to Rose” intermissions. It becomes a predictable loop. Until the game pulls a rug from under you. Speaking of which, characters. Aforementioned Rose and our protagonist are essentially the only ones with, and I say this loosely, character as few others exist to be slain or break the routine of talking to the club manager herself. Story is not really the main draw here and it exists to give you something to do. I was especially annoyed by this because you do get couple of chances to talk with detestable bosses you want to kill personally, but game squanders it when I would've even welcome info dumps. Even the big reveal towards the finale fell flat because game failed to materialize any connection with me, although to be perfectly honest I think I was frustrated for other reasons.

Those “other reasons” would have to be gameplay itself, level design and progression. I have to bone to pick with each and every one of them to certain extent.

Make no mistake if you went into DARK with different expectations because this IS a stealth game through and through. Despite some powers available you should not go head-to-head with enemies for one very simple reason. Unaware takedown bonus is worth triple the experience you get for kills, on top of undetected level completion bonus. This touches upon the very nature of stealth games and reliance on save abuse which I admit willingly being guilty of in this case. Why? Because bodies don't disappear by default and you can't always hide them perfectly. If you get detected where the alarm is raised not only have you foregone your bonus, but all enemies also alter their patrols and will almost certainly find the bodies which in turns further prolongs their “alarmed state” throwing off entire level setup. It becomes a necessity to 100% stealth in order to avoid this outcome and by god does DARK make it difficult.

It's shocking to me just how poorly executed stealth elements are for a game that makes them its primary concern. Light indicator? Sound indicator? Neither exists, although you have your option of crouching to reduce noise/visibility. I think the core problem here is DARK employs sticking to cover and avoiding obvious environmental noise makers as substitutes for the above. For example, staying in cover gives you absolute directional invisibility as long as guards' line of sight is broken. How far said vision reaches is up in the air and something you learn to gauge with time while taking into account affecting skills. Adding Eric's ability to teleport over short distances with no cost other than time, and directly into cover, you quickly learn stealth dynamic is somewhat off-balance.

Here is where you would perhaps expect from me to raise issue about level structure and you would be only half accurate. For all the re-skinned variety of corporate corridors I was surprised by how much you're NOT forced into strictly linear sequences. There is always some freedom in how you go about confined levels and it usually depends on what repertoire of powers you've cultivated. For example, during the first two levels I had the idea of beating the game using only starter abilities until I realized I was A) growing immensely frustrated and B) limiting what the game allowed you to do for no reason other than my own obstinance. Level layouts with plenty of chest high covers and turns to duck into combined with “Batman Vision” letting you see enemies through walls means you always have increased awareness edge. What enemies have, however, are absolutely crapshoot routines where they require you to get close to initiate them and turning on a dime without warning. This is especially noticeable because there ARE couple of situations in the game where enemies work effectively like covering each other, for example.

Speaking of powers – invest in powers. You think teleporting alone would be a game changer, but when you realize you can get super speed, kill guards from range and instantly destroy their body, activate invisibility mode, etc it truly turns the game into a cakewalk. These upgrades will naturally cost you experience and yet considering I had almost ten points leftover by the end I can safely say you will get everything. Playing the game as intended and getting undetected bonus will make the majority of your free experience on top of locating PDAs easily traceable with your vision mode. How do you activate powers? Well, some are passives and always there, but active ones cost blood and you get that from draining enemies. This takes time and makes loud noise until you put some points in making your unlife easier. I did like how the game manages to eventually make this into an obstacle by throwing armored or non-human enemies in your way and limiting feeding capabilities. Can't say it was ever a problem even with only four blood points, though.

Looking at screenshots you've already realized DARK loves two things; color purple and neon. Game also puts it to good use when the need to telegraph something arises. It is a 2013 release with a middling budget coming from developers who didn't really have prior stealth experience so don't expect to blown away by visuals on technical level. In fact, I'd say janky animations permeate the game. I did like one specific track evoking just a tiny whiff of that other well known vampire game. It also emphasizes just how understated the rest of the soundtrack is, but they may not be a bad thing in a stealth game.
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763 Produkte im Account
97 Reviews
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724 Std. insgesamt
Verfasst: 15.11.21 00:39
Geralt of Rivia dons a hoodie and does his best Adam Jensen impression in this low budget third-person stealth game. Given that it can be acquired for under a dollar the question is whether it serves as adequate bundle fodder. It does not.

DARK (all caps!) offers nothing in the way of mechanics that you won't find in more established modern stealth titles like Dishonored and the new Deus Ex series. Skills gained by experience offer (overpowered) powers that trivialize the game's only goal: killing endless rooms of guards without being detected. And even this limited gameplay is further constrained by shallow level design.
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81 Produkte im Account
4 Reviews
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2421 Std. insgesamt
Verfasst: 16.10.21 15:34
Sure the movement feels quirky when you start playing the game, but once you get used to it and adapt the keys accordingly, things really are impressive. Shame it never got a sequel, but thanks to the bad reviews out there it wasn't to be. I love stealth games and sure it;s not in the league of Deus Ex Human Revolution. But this was a fun game to play.
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242 Produkte im Account
193 Reviews
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336 Std. insgesamt
Verfasst: 03.09.21 18:05
saints row graphic with a very good gameplay & brilliant story
100% recommended on sale !
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1449 Produkte im Account
1214 Reviews
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609 Std. insgesamt
Verfasst: 21.07.21 00:20
Rough around the edges and the art style is questionable at times but otherwise I had fun with this one. The story is mediocre but sneaking around as a vampire and using the abilities was entertaining. Lots of neat upgrades and fun action scenes. It's not a great game but it's not a bad one either imo.
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1468 Produkte im Account
25 Reviews
Nicht Empfohlen
1867 Std. insgesamt
Verfasst: 20.05.21 06:38
Okay, here we go...
I will not recommend this game to anyone.

+ Graphics
+ Cheap on 75% sale

- Stupid AI
- Flat characters
- Boring story without beginning and end.
- And dialogues... OMG, these dialogues
- Monotone gameplay with bugs of enemy behavior and control
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92 Produkte im Account
10 Reviews
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108 Std. insgesamt
Verfasst: 16.05.21 01:30
Horrible.
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740 Produkte im Account
60 Reviews
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33 Std. insgesamt
Verfasst: 17.03.21 03:45
I wouldn't usually give up on a game so soon, but Dark provides an almost irritating user experience that just makes it hard to stick out.
The controls are unresponsive, awkwardly coded, and poorly explained. The story reads and acts worse than a C rated vampire film, and the graphics aren't even up to the standard of their time.
Overall, the limited amount I was able to get through was frustrating and so I just can not recommend it.
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548 Produkte im Account
22 Reviews
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33 Std. insgesamt
Verfasst: 24.01.21 22:15
It's a console game with a complicated control scheme. And it's in real-time. And the graphics are pretty janky.
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607 Produkte im Account
160 Reviews
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785 Std. insgesamt
Verfasst: 21.01.21 13:09
Not bad at all, it reminded me a little of Dishonored's franchise because is stealth and one of the powers/abilities called shadow leap among others that you have.

You play as Eric Bane a newly turned vampire, you have plenty of abilities, during the gameplay you get points so you can spend them buying new abilities/power or upgrading them.

Dark 8/10
Heisen.
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317 Produkte im Account
16 Reviews
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1101 Std. insgesamt
Verfasst: 02.01.21 12:37
It's one of those games that makes it so hard to review as there's so little to praise or critisize.
✨ Plot is meh. Like, it could be better but implementation is meh. I love how main characer narrates it but then those headache cutscenes have about zero sence and I'm not sure if they are explained properly? I did read most PDAs. Those scenes look really bad, anyway. Lack of better dialogues and lore doesn't make it better. You play as some grumpy vamp boy who lowkey lost some memories and appeared in club owned by young vampires - never really explained why are you there either(?) but they sincerely try to help you as apparently you really need to find your sire or at least some old enough vampire. And here comes your journey through bunch of lairs.
✨ Music is nice.
✨ Character design makes me guess developers hold some thursty teenagers in mind as target audience. I love Rose and I can get club girls but I was totally not prepared for main villain's cleavage. Could you at least make handsome vamp bosses? At least one?
✨ I find gameplay entertaining. Like, without good story it gets boring after couple of chapters so I'd only recommend it to someone wishing to totally waste their time but here it is. It's quite short too, especially if you aren't dedicated to kill everyone and just want to finish it.
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229 Produkte im Account
21 Reviews
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1111 Std. insgesamt
Verfasst: 22.12.20 16:12
The graphics are nice but the plot/story/writing is terrible.
Here's what annoyed me the most: Checkpoints/auto-saves are always before cutscenes, so once you lose and have to reload, you will have to skip through all of them again - and there are lots of cutscenes.
I didn't want to play the game 2 more times to get the achievements so I switched to hard mode seconds before the end of the game and got the achievements for playing on easy, normal and hard mode.
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163 Produkte im Account
1 Reviews
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3328 Std. insgesamt
Verfasst: 14.12.20 16:52
I like the sneaky/spy games.
The comic book feel is kinda cool...
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183 Produkte im Account
10 Reviews
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5423 Std. insgesamt
Verfasst: 19.11.20 06:54
DARK is a weird game but i enjoyed it..buy it at a sale while waiting for vampire masquerade bloodlines 2.
https://youtu.be/ZQRsDx11pCg
https://youtu.be/aHUmy5PvPjQ
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227 Produkte im Account
15 Reviews
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732 Std. insgesamt
Verfasst: 20.09.20 00:25
It's like a remake or homage to Vampire The Masquerade Bloodlines but that is okay. It is fun, stealth and action although not as good as the VtMB it can be satisfying to use vampire skills and fighting. I'd give it a 82 / 100
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205 Produkte im Account
25 Reviews
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168 Std. insgesamt
Verfasst: 05.09.20 03:11
Well... that escalated quickly, heh. Worth on sale, otherwise you'll obviously not get a good hours per buck ratio :D
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864 Produkte im Account
80 Reviews
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713 Std. insgesamt
Verfasst: 16.08.20 16:31
Nice stealth action game.
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22 Reviews
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1380 Std. insgesamt
Verfasst: 08.08.20 16:21
Is Dark worth playing? I think I can definitively say no. sure, the game has a few decent moments but overall, I found it pretty forgettable and it felt like a genuine chore to play (and that's coming from someone who loves the stealth genre).
The story and its characters are bland and lacking nuance and complexity, the stealth gameplay (which is pretty much the only gameplay) feels extremely repetitive, unbalanced, and unrewarding. The soundtrack is mediocre and the art style is not bad.

There are some decent ideas here, they've just been really poorly executed.

I mean, Doug Cockle (voice of Geralt from The Witcher) voices the main protagonist which is pretty cool but overall, this game is a waste of your time and money.

5/10

- Clandestinity
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102 Produkte im Account
2 Reviews
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1039 Std. insgesamt
Verfasst: 28.07.20 03:47
Please ignore that I've played this for 16 hours it's a horrific obsession. I can't look away. Save yourself before it's too late. Just play Vampire: Bloodlines again
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1174 Produkte im Account
165 Reviews
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806 Std. insgesamt
Verfasst: 08.07.20 12:06
DARK is a Vampire based stealth game released in 2013 that aspires to be like a lot of the other great stealth games out there, but doesn’t met those ambitions. The game itself is average, but seems to be bug free and actually has a working stealth system, even if its basic (I’ve seen AAA game make stealth sections worse than how its portrayed in this game). Even on hard it’s not difficult, but if you want a relatively short and easy stealth game to play this might be the game for you (only pickup if on sale). If you want great story, RPG choices, in game lore, graphics, replayability or voice acting then look elsewhere.

The box art claims it to be a successor to Vampire: The masquerade – Bloodlines, and it shared some similarities, you are a vampire and can upgrade skills. Apart from that and a gothic nightclub that’s about all the games share in common. If you want a great vampire game, play Vampire: The masquerade – Bloodlines or Skyrim. If you want a great stealth game, play Thief, Deus Ex, Hitman, Metal Gear Solid 5 or any of the Styx games. I was tempted to give the game a thumbs down for the bad marketing alone, but decided to be a bit more fair.

You play as Eric Bane, a freshly sired half-blood vampire, who will devolve into a ghoul if he doesn’t receive some blood of the vampire who sired him. Missions take place around the city, with you stalking powerful vampires for their blood, helped by a nightclub full of weaker vampires who help point you in the right direction. There isn’t too much story, with most of the story coming from PDA’s that you collect around the stages, a few short movies that play in between stages and from wandering around the nightclub in between missions.

Gameplay is purely stealth based. Getting into combat usually leaves you restarting from your last save, and if you don’t hide a body the guards will be constantly re-alerted by it, making progress much harder. The AI isn’t smart at all, guards won’t notice missing personnel, and you can dump a body in view of a camera and nothing will happen. Your character starts off like a bull in a china shop, nearly everything you do makes noise and guards while being nearly blind will investigate noise and will usually find you before you can remove them. Killing enemies and progressing through areas without setting off any alarms awards you exp, which allows you to upgrade passive and active skills. While there a good amount of skills to choose from, only a few are actually essential (the stealth ones, blood power capacity and shadow grip). Maxing these out makes the game much easier to play, and with some skills removing bodies for you, you become a grim reaper by mid game, with the enemies never catching up. The earlier missions are much harder because of this, but exp is handed out freely, I ended up with a lot of spare points I couldn’t invest in as I had maxed all skills out. You are alerted when a guard can see you, but the cover system is very generous, the guards need to see you directly to be alerted, and as long as you are hiding you can be right next to them. The game has overloaded on the purple, I’m not sure if this was a nod to Saints Row but it is overused, from the neon club lights, menu and vampire vision. The vampire vision was cool, highlighting collectables and slowing down time (all voices sound the same when slowed down, so I don’t know if it’s the same sound effects that are played or if that’s what the vocal tracks would actually sound like at that speed).

The early stages and boss fights are mostly well thought out, with you being able to zip around different levels to get the jump on guards while moving onto new areas. The later stages do devolve into a corridor simulator, and there is some reuse of the same areas. The Vlad boss fight was good, with him moving between platforms making getting the jump on him hard while dodging the enemies throughout the stage. The end boss was pitiful in comparison (it doesn’t force you to use skills you haven’t invested in like Deus Ex), but it was extremely simple and I was disappointed by it.

The character animations are slightly janky, and there aren’t very many models for enemies in the game. It makes remembering what each enemy can do easy, but completely invalidates the ability of seeing enemy weapons. A few more types of enemies would have been nice to add variety. There’s also something wrong with Eric’s hands, he looks like he’s in a constant state of trying to strangle someone. When the models aren’t super detailed or available in 4K I didn’t notice any graphics clipping or characters poking through walls. All the objects are fixed in place (you can’t destroy environments and the best you can do to hide bodies is drag it behind a desk or tree).

The audio tracks could have used some more polish. Large parts of the dialogue seem like they have been read directly off a sheet with little pause between sentences, this is especially true with the in game narration in the animated cut scenes. Other parts sound normal, but its jarring when it flicks between sounding normal and then without pause. It’s one of the only games where more care seems to have been put into the standard guard’s/human enemies that patrol the stages rather than the major characters that develop the story. The background sound tracks were ok, and the one track that repeats in the nightclub was good.

The game doesn’t offer much replayability. The base game on hard doesn’t really offer a challenge, so 99% of the things you can do will be achieved in the first game. If there were any secrets that were missed, then chapter select lets you pick them up straight away. There is a challenge mode which depending on which stage is selected can take a while to work out the correct order in which to take out the enemies in the time limit. There isn’t a way to re-read the story PDA’s that you pickup (or advise you if you have missed any), and I encountered a weird double click that would close down the PDA I just picked up, forcing me to re-load before I picked up the PDA so see what I had missed.

The game is fairly easy to gain 100% achievements for. The hardest thing to accomplish is beating the first act in 20 mins, but since you can shadow jump pass most guards with the right upgrades life becomes very easy after the first section.

For more reviews please visit https://store.steampowered.com/curator/31327216/
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409 Std. insgesamt
Verfasst: 07.07.20 21:29
Laughable story, dialogue, voice acting etc. Gameplay can be a bit buggy at times, specifically the teleport. But for a 1.99. If your wanting to play a stealth game (and you played one before don't make this your first!) its worth it. The game is playable. Within the two hour steam refund period you'll know if you want to keep going through. The game is short.
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657 Produkte im Account
6 Reviews
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254 Std. insgesamt
Verfasst: 03.07.20 05:10
Oh, man did I really want to like this game. I have had this game basically since it launched back in 2013. The TLDR version of this review will be pretty straight forward. Some cool ideas with the powers and stealth stuff, and a cool anime art style vibe, can not make up for a broken combat system and stealth system.

Pros
- Art Style
- Vampires
- Interesting Vampire Powers
- Decent amount of RPG play style choice
- Geralt is the MC Voice Actor.

Cons:
- Janky animations
- Voice acting (terrible across the board)
- Combat ( collision detection and actually connecting a hit is terrible)
- Stealth (duck behind cover enemies still end up seeing you no matter how well hidden)
- Short
- Lack of Player Agency (choices made to matter but end up mattering as much as ME3)
- Story ( Vampire: The Masquerade: Bloodlines lite and not really as good)
- Bland Environments to explore

At best I would give DARK a 4 out of 10. If you are looking for a vampire game to play while waiting for Bloodlines 2, I would recommend getting Vampyer, or go replay the original Bloodlines before recommending this.
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22 Reviews
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56 Std. insgesamt
Verfasst: 02.07.20 18:50
Your soul is mine sweety. What can I do 4 ya? Hmm??)))
Oww.. of cause it's just a review nothing special. No one would ever notice it ಠ‿ಠ
Am I right boys?
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275 Produkte im Account
54 Reviews
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647 Std. insgesamt
Verfasst: 05.04.20 11:13
I wonder how people from howlongtobeat were playing if 7h for them is enough to complete the story. I've spent 10h on first 4 chapters and I'm done. Have no interest in beating last two. This isn't exactly a bad game, it's just too hard and too half-baked in terms of game design. Towards the end of chapter 4 I've had most of the upgrades so the process become somewhat interesting but still, I'm not sure I'll ever come back to this. Limited saves for an area is a particularly offensive idea.
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369 Produkte im Account
14 Reviews
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542 Std. insgesamt
Verfasst: 11.03.20 04:04
well, this isn't a perfect game by any means, but i kinda enjoyed it.
got this on a sale for 3 €, cause the full price is just way too much for this.
towards the end with all the abilities unlocked the game got very easy and i rushed through the stages.

verdict:
if you like stealth games and vampires, grab this on a sale. but don't expect too much from it.
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74 Reviews
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784 Std. insgesamt
Verfasst: 06.03.20 23:00
Don't spend too much on this game!

It has it's appeal, but it's insanely difficult unless you got the patience of a saint or are VERY good at stealth games.
I'm not and I certainly don't have much patience.

I still like the game, and will continue playing it some time.

It's just too bad these vampires never stumbled across the idea of tranquilizer darts - or a sleeper hold.
I don't think a pacifist run is even possible, even trying not to kill guards nedlessly is almost impossible (for me anyway).

On the lowest difficulty, the main changes seem to be that you can save anytime and you can endure more hits. The latter is useless IMO, since if you're attacked, you already did something wrong.

The story is intriguing enough, even if there are some holes right from the beginning (a new vampire is created when a vampire drains a human and he dies. Yet you kill by draining your enemies?).
I *really* like the idea of the club - the atmosphere, the music, it just meshes.

I'd give a lot for a tranq rifle or the ability to attack two guys at once, though...

One definite plus for the game: you can skip individual lines of dialogue, even during regular game scenes. There's subtitles, so if you read faster than you listen, you can speed up these scenes without losing anything.
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55 Produkte im Account
7 Reviews
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1440 Std. insgesamt
Verfasst: 06.03.20 21:21
This game can be fun if you can look passed the saving and frustrating stealth. the game is fun you can suck Blood out of your enemy, Shadow grip enemies ..etc Vampire stuff love it.
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451 Produkte im Account
11 Reviews
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462 Std. insgesamt
Verfasst: 29.01.20 01:51
Overall reaction:
Don't believe the 2 out of 10s you see online, this game is perfectly average, id say 5-6 out of 10. For some reason at the time this game was absolutely destroyed in terms of review, but as someone who just beat this game for the first time, I can say its alright. Its a stealth game where you play as a new vampire. its janky, a little glitchy, edgy af, laughable when it comes to some of the character's and their actions, and just sums up 360 jank into one lovely package.

Difficulty:
Is it a hard game? No, i unlocked every power (even though there is only about 2-3 useful ones) about 1-2 levels before the end. If you want to try to go for a perfect or semi perfect run (not being discovered, but besides a free level up there is no bonus for this) your powers can usually get you out of any jam. I only played on normal but according to other reviews if you do things stealthily, hard mode doesn't really change anything. The final boss is even adorable how poorly designed and easy it is etc etc.

Presentation:
The visuals are actually quite easy on the eyes even though its a game from 2013 (shows that style beats realism) giving that nice borderlands cellshading to everything. the lip syncing is quite lazy however, but don't worry because the dialogue is often just as bad, cringy, silly, and edgy beyond belief.

Overall:
I got this game on sale for about 7 bucks and I'd say it more than delivered on that price, even if it was just something to laugh at. I could recommend it on sale, 20-30 bucks? not so much.

Fun Jank/10
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295 Produkte im Account
5 Reviews
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328 Std. insgesamt
Verfasst: 19.01.20 18:31
How to play this shit ???
1/10
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1869 Produkte im Account
147 Reviews
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1042 Std. insgesamt
Verfasst: 13.11.19 19:20
It genuinely pisses me off, so many design flaws it's not even fun to play. First chapter starts with a super easy tutorial-like area and then every other area past that is just crammed with guards where stealth is not fun(you gotta wait for minutes at times just to see the pattern/dispatch of them). The most basic skills(stealth attack, etc.) are locked behind skill points/level ups, so you start handicapped heavily, while the areas you have to go through aren't compensating for that, there's dozens of guards in each area and you can't even stealth kill without leveling up a few times.

I'll have to force myself to finish this, but I'm not so eager to see the ending to be honest. Cons greatly surpass pros, so I can't recommend it.
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953 Produkte im Account
80 Reviews
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1496 Std. insgesamt
Verfasst: 16.10.19 06:33
Play time is for hard campaign, DLC mission, and one challenge.

Game is fundamentally about stealth and a lot of observation, trying things, and replaying those same parts if you screw up (because checkpoint based with limited saves). Some parts (especially the first boss) had me replaying the same part probably over two dozen times. If you don't have that kind of patience/time, then I wouldn't recommend the game for you.

The only things bad about it, really, is animations are sloppy, art style is...well, look at the screenshots...seems like I missed a bunch of cutscenes for reasons unknown, and the aforementioned lack of giving saving control to the player.

I recommend it but only with the above information in mind. Overall I'd give the game 5 or 6 out of 10.
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Rating auf Steam Ausgeglichen
46.95% 316 357
Release:07.06.2013 Genre: Actionspiel Entwickler: Realmforge Vertrieb: Kalypso Media Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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