• Dawn of Man: Screen zum Spiel Dawn of Man.
  • Dawn of Man: Screen zum Spiel Dawn of Man.
  • Dawn of Man: Screen zum Spiel Dawn of Man.
  • Dawn of Man: Screen zum Spiel Dawn of Man.
  • Dawn of Man: Screen zum Spiel Dawn of Man.
  • Dawn of Man: Screen zum Spiel Dawn of Man.
  • Dawn of Man: Screen zum Spiel Dawn of Man.
  • Dawn of Man: Screen zum Spiel Dawn of Man.
  • Dawn of Man: Screen zum Spiel Dawn of Man.
  • Dawn of Man: Screen zum Spiel Dawn of Man.
  • Dawn of Man: Screen zum Spiel Dawn of Man.
  • Dawn of Man: Screen zum Spiel Dawn of Man.
  • Dawn of Man: Screen zum Spiel Dawn of Man.
  • Dawn of Man: Screen zum Spiel Dawn of Man.
  • Dawn of Man: Screen zum Spiel Dawn of Man.
  • Dawn of Man: Screen zum Spiel Dawn of Man.
  • Dawn of Man: Screen zum Spiel Dawn of Man.
  • Dawn of Man: Screen zum Spiel Dawn of Man.
  • Dawn of Man: Screen zum Spiel Dawn of Man.
  • Dawn of Man: Screen zum Spiel Dawn of Man.
  • Dawn of Man: Screen zum Spiel Dawn of Man.
  • Dawn of Man: Screen zum Spiel Dawn of Man.
  • Dawn of Man: Screen zum Spiel Dawn of Man.
  • Dawn of Man: Screen zum Spiel Dawn of Man.

Sammlung

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  • Plattform: PC Veröffentlicht: 01.03.2019
20,99€
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Preis Update 13.02.24

Über das Spiel

Übernimm die Kontrolle über eine Siedlung von Menschen der Frühzeit und führe sie in ihrem Kampf ums Überleben durch verschiedene Zeitalter.

Dawn of Man ist ein Städtebau-/Survivalspiel von den Machern von Planetbase.

Das Spiel beginnt in der Steinzeit und führt dich durch über 10.000 Jahre der menschlichen Urgeschichte bis in die Eisenzeit.

Du musst das Überleben, das Wachstum und die Entwicklung deines Volkes sichern und dich wie unsere Vorfahren den Herausforderungen deiner Umwelt stellen.

Jage
Tiere waren für Urmenschen eine lebenswichtige Nahrungsquelle. Ernähre dein Volk mit ihrem Fleisch und fertige aus ihrer Haut und ihren Knochen Kleidung und Werkzeuge, die du zum Überleben brauchst. Nimm es mit Mammuts, Wollnashörnern, Urzeit-Bisons, Riesenhirschen, Höhlenlöwen und anderen Tierarten auf, die zu dieser Zeit die Erde bewohnten.

Sammle
Sammle die Rohstoffe, die dir die Natur bietet: Früchte, Beeren, Wasser, Holz, Feuerstein, Gestein und Erze. Setze sie für die Nahrungszubereitung, die Herstellung von Werkzeugen und die Konstruktion von Bauwerken in deiner Siedlung ein.

Plane für schlechte Zeiten
Im Frühling gibt es Fisch im Überfluss, im Sommer können Beeren und Früchte gesammelt werden und Tiere sind häufiger in Bewegung wenn es warm ist. Leg dir für den Winter einen Vorrat an haltbaren Nahrungsmitteln und warmer Kleidung zu, um ihn zu überleben.

Erweitere und befestige deine Siedlung

Baue für dein Volk weitere Häuser und Einrichtungen, um die Einwohnerzahl in die Höhe zu treiben. Errichte Befestigungen und stelle Waffen her, damit du auf unvermeidbare Konflikte vorbereitet bist.

Erforsche Technologien
Mit jeder neuen Entdeckung kann deine Siedlung größere Einwohnerzahlen aufnehmen, doch entstehen dabei auch neue Herausforderungen: ein erhöhter Nahrungsbedarf, moralische Gewissensfragen und häufigere Raubüberfälle.

Konstruiere megalithische Bauwerke
Unsere Vorfahren waren zu bautechnischen Meisterwerken imstande: sie bauten massive Felsen ab, transportierten sie mit Hilfe von Schlitten und konstruierten riesige Steinbauten.

Kontrolliere die Natur
Schalte Landwirtschaftstechnologien frei, um dein eigenes Gemüse anzubauen und damit große Menschenmengen zu ernähren. Zähme Tiere für Nahrung, Ressourcen und ihre Muskelkraft.

Systemanforderungen

  • Setzt 64-Bit-Prozessor und -Betriebssystem voraus
  • CPU: 2 GHz Dual Core
  • GFX: 1 GB VRAM (Shader Model 3)
  • RAM: 4 GB RAM
  • Software: Windows 7/8/10 (64 bit)
  • HD: 2 GB verfügbarer Speicherplatz
  • DX: Version 11
  • LANG: Deutsch, Englisch, Französisch, Spanisch
  • Setzt 64-Bit-Prozessor und -Betriebssystem voraus
  • CPU: Intel Core i5 or equivalent
  • GFX: 2 GB AMD or NVIDIA Card
  • RAM: 8 GB RAM
  • Software: Windows 7/8/10 (64 bit)
  • HD: 2 GB verfügbarer Speicherplatz
  • DX: Version 11
  • LANG: Deutsch, Englisch, Französisch, Spanisch

Steam Nutzer-Reviews

18 Produkte im Account
2 Reviews
Empfohlen
3319 Std. insgesamt
Verfasst: 25.04.22 22:04
Nach ca. 55 Stunden Spielzeit kann ich von meiner Seite aus sagen, dass das Spiel extrem gelungen ist und noch sooooo viel Potenzial hat. Bsw. neue Zeitalter und damit neue Bauten !! Neue Rüstungen und dass Menschen auf Pferde steigen und so kämpfen können. Die Grafik ist ganz nett und das Spiel erwies sich soweit Bugfrei.

eine klare Empfehlung für alle die Rohstoffmanagement, Aufbau und freie Gestaltung lieben!
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97 Produkte im Account
8 Reviews
Empfohlen
8664 Std. insgesamt
Verfasst: 26.01.22 08:38
It might become a very good game, but for now it needs a lot of adoption of the balance of the game.
The AI of the people is terrible.
E.g. it is not possible to set gathering food as the highest prio. When everyone is starving by hunger, they should start slaugtering the 20 dead animals already been hunted. They have knifes, but they like to cut trees instead of surviving. That is a stupid logic. To assign a task to every single person is annoying.
And in my opinion, people need too much meat.
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120 Produkte im Account
18 Reviews
Empfohlen
1654 Std. insgesamt
Verfasst: 24.11.21 16:59
lovely
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34 Produkte im Account
2 Reviews
Nicht Empfohlen
3841 Std. insgesamt
Verfasst: 03.08.21 21:32
An sich eine nette Idee und entspannt zu spielen. Jedoch ist das Spiel letztlich zu einfach angelegt, so dass man schnell die Lust eine neue Runde anzugehen, verliert ...
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40 Produkte im Account
2 Reviews
Nicht Empfohlen
2766 Std. insgesamt
Verfasst: 26.07.21 19:55
Unfertig, wie so viele Spiele heute.
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25 Produkte im Account
4 Reviews
Nicht Empfohlen
4719 Std. insgesamt
Verfasst: 24.07.21 11:41
Nachdem ich über 70 Stunden in ein einziges Dorf investiert habe, kann ich sagen: Dieses Spiel ist nicht schlecht aber auch nicht gut. Es ist eintönig und sehr schnell langweilig, was anfangs gar nicht so scheint.
Eine einzige Jagd nach Ressourcen. Werkzeuge, Waffen und Kleidung, sowie Minen sind sehr schnell verbraucht und müssen kontinuierlich ersetzt werden. Man schaut eigentlich nur nach dem was man hat und was man braucht, schlägt sich übers Jahr - das Ziel den Winter überleben, ab und zu kommt Mal ein Händler vorbei ( das Highlight des Tages ) oder es gibt einen Angriff von Räubern. Der Rest besteht aus Zeit totschlagen. Ansonsten gibt es nichts zu tun und da halt auch der Expeditionsradius ums Dorf sehr eingeschränkt ist.
Noch ein Mammut jagen? Ausgestorben!
Eine neue Mine erschliessen? Zu weit weg!
Ein anderes Dorf besuchen? Es gibt keines!
Also der Weg ist das Ziel...
Man kann/könnte nebenher auch die Wohnung putzen, wenn da nicht die Räuber wären, die natürlich immer genau dann kommen, wenn man gerade nicht am PC sitzt oder man sich vor lauter langer Weile gerade die Nägel schneidet. Es gibt natürlich die Möglichkeit die Spielgeschwindigkeit nach belieben bis zu 8x zu erhöhen. Nun, dass sagt ja schon alles, nur ist das noch Spaß am spielen?
Tja, ansonsten ist es nicht gerade so, dass man im Schlaraffenland lebt. Ohne eigene Ställe sieht es Finster aus und diese benötigt man so schnell es nur irgend geht. Ab einer Bevölkerung von 30+ reicht die Jagd alleine schon nicht mehr aus. Bei einer Bevölkerung von 120+ benötigt man schon mindestens konstant 150+ eigene Tiere um auf Dauer die Versorgung von Fleisch, Wolle etc. sichern zu können. Dafür wiederum braucht man Ställe für die Tiere, Felder für Stroh/Tiernahrung, Bevölkerung um diese zu bewirtschaften, Häuser für die Bevölkerung, mehr Tiere um die Bevölkerung zu versorgen, mehr Ställe, mehr Felder, mehr Stroh, mehr Häuser, mehr Bevölkerung... und so geht das immer weiter auf dem Mega Bauernhof.
Irgendwie ätzend... ein Loch ist im Eimer, Karl-Otto, Karl-Otto....ein Loch ist im Eimer Karl-Otto ein Loch....
Irgendwann hat man alles erforscht, jedes Gebäude gebaut.... und das war´s.
Noch ne Bevölkerung von 200 erreichen? Wer´s braucht !?!
Na dann...Willkommen in der Eisenzeit!
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110 Produkte im Account
7 Reviews
Empfohlen
1093 Std. insgesamt
Verfasst: 04.07.21 22:27
Einfach gesagt, Am Anfang war ich nicht so recht überzeugt, aber jetzt hat sich so viel getan und das Spiel ist eine Runde Sache. Viel Spaß beim Spielen.
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28 Produkte im Account
6 Reviews
Empfohlen
2746 Std. insgesamt
Verfasst: 04.07.21 17:38
sehr schönes Steinzeitaufbauspiel
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192 Produkte im Account
1 Reviews
Empfohlen
1923 Std. insgesamt
Verfasst: 30.06.21 12:43
nettes langsames Aufbauspiel leicht verständlich und wirklich süchtig machend :)
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116 Produkte im Account
9 Reviews
Empfohlen
1288 Std. insgesamt
Verfasst: 16.06.21 09:53
War gut diese
Weiterlesen
136 Produkte im Account
29 Reviews
Empfohlen
1550 Std. insgesamt
Verfasst: 31.03.21 07:56
Frostpunk Spieler werden dieses Spiel genau so mögen wie sie Frostpunk gemocht haben
jeder Dorfbewohner ist wichtig jeder winter ein anderer jeder tag ein Kampf ums überleben.

Wenn der Endwickler am ball bleibt hat er etwas ganz großes geschaffen und auch das bisherige ist eigendlich schon ein fertiges Spiel

Pro:
Läuft auf älteren systemen
Gute Grafiken 7/10
Wiederspiel wert 8/10
Survival aspekt 11/10
frustlvl 5/10
aufbau simulation von der Kreidezeit bis ins Mittelalter
Aluhut
Tutoral vorhanden

Contra:
keine Geschichte/Keine kampanje
Kein Koop oder Multiplayer für 2-6 Spieler
stürzt in unpassenden momenten gern ab
etwas langsamer content update (1 endwickler)


alles in allem gebe ich jedem eine Kaufempfehlung zum vollpreis wird man trotzdem 100 stunden unterhalten
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73 Produkte im Account
3 Reviews
Empfohlen
1661 Std. insgesamt
Verfasst: 24.03.21 14:26
is cool ja
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62 Produkte im Account
20 Reviews
Nicht Empfohlen
602 Std. insgesamt
Verfasst: 17.03.21 23:50
1€/h für die Dauer des gesamten Spiels, wenn man es komplett auslutschen möchte.

AoE 1 with more survival aspects, but far less depth.
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16 Produkte im Account
1 Reviews
Empfohlen
11188 Std. insgesamt
Verfasst: 14.03.21 23:15
Ein geniales Spiel zum entspannen...wenn man erstmal den Dreh raus hat, wie einem nicht permanent alle Dorfbewohner von Hyänen, Löwen, Wölfen und Bären abgemurkst werden ^^
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364 Produkte im Account
33 Reviews
Empfohlen
912 Std. insgesamt
Verfasst: 10.03.21 16:48
Unterhaltsames Aufbauspiel, welches gerade in den frühen Spielphasen gleichermaßen packt wie fordert. Leider geht dem Spiel gegen Ende der Szenarien die Luft aus, wenn Automatisierung und Wartezeiten das kluge Verwalten ablösen.
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80 Produkte im Account
7 Reviews
Empfohlen
2887 Std. insgesamt
Verfasst: 31.01.21 15:10
Macht so weit spass , hat aber noch so kleine fehler, sb das mit jagen glab nicht so gut
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32 Produkte im Account
1 Reviews
Nicht Empfohlen
3563 Std. insgesamt
Verfasst: 31.01.21 14:37
Am Anfang hat mich das Spiel recht begeistert. Wenn alles Neu ist und man zum ersten Mal die einzelnen Forschungen abgeschlossen hat, ist die lange Zeit die man bis dato am Rechner verbracht hat schnell vergessen. Doch kommt der Punkt, dass man seine zweite oder dritte Siedlung baut, ist diese Freude verpufft und es dauert gefühlt ewig, bis mal wieder etwas passiert. Dem Spiel fehlt zum jetzigen Zeitpunkt einfach noch die Abwechslung um eine richtige Langzeit-Motivation aufzubauen.
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41 Produkte im Account
1 Reviews
Empfohlen
3835 Std. insgesamt
Verfasst: 28.01.21 16:50
Dieses Spiel hat bereits mehrere Updates erhalten welches es wirklich verbessert hat. Sehr guter Spiel womit die Zeit verfliegt.
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205 Produkte im Account
5 Reviews
Empfohlen
10242 Std. insgesamt
Verfasst: 17.01.21 16:09
Hab leider keine Zeit eine Rezension zu schreiben, weil ich meinen Leuten sagen muss, wo sie die Hinkelsteine hinstellen sollen. Bestes Spiel !!!!!!!!!!!!!!!!!!!
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76 Produkte im Account
4 Reviews
Empfohlen
3102 Std. insgesamt
Verfasst: 10.01.21 17:21
Recommend.
It is just good. I have it since years and always start a new game again every few months, build my village, see what got changed in the new updates...or even browse around new community content and have my fun for a few days or weeks, depending on my mood.

The really good thing about this game is, how variable it is, concerning the difficulty. You can play an easy chill game, or one that is hardcore, where you barely survive or get whiped out in a raid, after years of surviving the winter.

The graphics and the interface are nice as well. Maybe not the most epic, but all in all it looks good and feels good, computer manages well.

Absolutly recommend it, if you're into prehistoric/antique topics :)
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12 Produkte im Account
3 Reviews
Empfohlen
4267 Std. insgesamt
Verfasst: 08.01.21 20:00
Eines der besten Aufbauspiele, das ich kenne. Stimmungsvoll, detailreich, dennoch nicht zu komplex. Ich würde mir aber wünschen, dass man sich noch weiter in Richtung Neuzeit arbeiten könnte.
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53 Produkte im Account
1 Reviews
Empfohlen
4057 Std. insgesamt
Verfasst: 29.12.20 20:24
Super Spiel
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60 Produkte im Account
1 Reviews
Nicht Empfohlen
134 Std. insgesamt
Verfasst: 29.11.20 18:09
totaler scheiß, keine 5€ wert
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39 Produkte im Account
3 Reviews
Empfohlen
5840 Std. insgesamt
Verfasst: 27.11.20 11:05
Ein schön entspannendes Aufbauspiel mit unverbrauchtem Setting. Bei mir kam leider dann, ähnlich wie in Banished, eine gewisse Monotonie auf, sobald die Hürden welche das Überleben der Siedlung gefähren überwunden sind. Trotzdem uneingeschränkte Empfehlung.
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68 Produkte im Account
1 Reviews
Empfohlen
5763 Std. insgesamt
Verfasst: 30.10.20 02:09
Tolles Spiel!
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93 Produkte im Account
3 Reviews
Empfohlen
1802 Std. insgesamt
Verfasst: 30.09.20 14:39
Das Spiel macht wirklich viel Spaß! Es ist viel weniger taktisch als andere, ähnliche Spiele, wie z.B Northgard und ist eher entspannend.
Ein großes Problem, dass ich allerdings noch sehe ist die KI. Viele andere Spieler haben das ja auch schon erwähnt. Manchmal frustriert einen das Spiel leider schon sehr. Es fehlen einfach viele Mechaniken, die von selbst ablaufen müssten.

Am nervigsten sind die Raubüberfälle. Anders als bei den Tieren, gibt es bei Räubern keine Option zum ganz gezielten angreifen. Man kann seine Kolonie zwar in Alarmbereitschaft versetzen, damit sie sich verteidigen, jedoch teilen sich dann alle Krieger gleichermaßen auf und strömen zu allen Verteidigungs-Bauwerke, die man hat und nicht alle an die Stelle, von wo die Gegner kommen. Das Prinzip ist mehr als ineffizient und nervt sehr, da man dadurch unnötig viele Bewohner verliert und die Räuber in Ruhe deine Tiere schlachten, einzelne Bewohner töten und die Häuser kaputt machen können, weil der Rest deiner Krieger noch an den Verteidigungsposten auf der anderen Seite deines Lagers sind und nicht von alleine angreifen.
Bis zu dem Zeitpunkt, wo dieses Problem behoben wurde, wäre es zumindest hilfreich, wenn es eine Funktion gäbe, die die Räuber einfach komplett deaktiviert. Auch dann ist das Spiel anspruchsvoll genug und man hätte einfach mehr Zeit zum Durchatmen.

Das ist der einzige Aspekt des Spieles, der wirklich noch unausgereift wirkt. Aber ich kann das Spiel trotzdem sehr empfehlen! Das Problem mit der KI sollte den Entwicklern bekannt sein - besonders die Problematik mit den Raubüberfällen. Das Spiel ist ja noch nicht ganz fertig und es werden mit Sicherheit noch Updates geben, die viele kleinere Probleme beheben.
Es ist im jetzigen Zustand ja nicht unspielbar. Im Gegenteil! Es hat ein riesen Suchtpotenzial und macht einfach Spaß! Momentan ist es halt anspruchsvoll, da man viel noch per Hand koordinieren muss, weil - wie gesagt - viele Mechaniken leider noch nicht von alleine ablaufen.
Aber die Ideen im Spiel sind super und ich bin da sehr zuversichtlich, dass das Spiel einfach noch ein bisschen Zeit braucht und mit zukünftigen Updates noch viel besser wird :)
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111 Produkte im Account
3 Reviews
Empfohlen
3663 Std. insgesamt
Verfasst: 13.08.20 09:48
Schön zum entspannen
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534 Produkte im Account
125 Reviews
Empfohlen
850 Std. insgesamt
Verfasst: 05.08.20 19:58
Mein Zelt, meine Kuh, mein Hinkelstein

Drei Jäger sitzen um ein Feuer herum. Mit Faustkeilen schneiden Sie zähes Mammutfleisch in Streifen. Es kalt und die Landschaft verschwindet unter einer dichten Schneedecke. Sie reden über die Jagd, denken an ihre Vorfahren und hoffen bis zum kommenden Frühling zu überleben.
Jahrtausende später, das Feuer brennt noch immer an der gleichen Stelle. Hütten säumen den Weg, Frauen stampfen Korn zu Mehl. Eine Gruppe schwitzender Männer schleift einen gigantischen Felsbrocken durch das Dorf, hinauf zum halbfertigen Steinkreis.
Die Zeit vergeht, die Siedlung wächst. Ein Schmied hämmert auf ein Stück Stahl ein und formt es zu einer Klinge. Er hält das Schwert in das uralte Feuer. Plötzlich dröhnt das Alarmhorn von den Mauern. Der Feind greift an.


Dawn of Man hat Stärken und Schwächen. Es macht Spaß, diese winzige Gruppe primitiver Steinzeitmenschen durch die Zeitalter zu führen. Zu sehen, wie die Siedlung wächst und die Einwohner immer neue Technologien und Konzepte erlernen.
Demgegenüber steht ein fast schon anspruchsloses Siedlungsmanagement und fehlende Herausforderungen im Endgame. Jeder Bewohner kann fast alles, stirbt einer, übernimmt der Nächste seinen Platz. Alles läuft sehr stark automatisiert ab. Es ist ausreichend, einfach neue Sachen irgendwohin zu bauen. Es gibt kaum wichtige Synergien, Boni oder Mali zwischen den verschiedenen Gebäuden. Lediglich die großen Umwälzungen, wie zum Beispiel die Einführung des Ackerbaus, erfordern sowas wie Planung.

Für den Preis ist das Spiel in Ordnung. Aber es verschenkt leider sehr viel Potential.
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109 Produkte im Account
12 Reviews
Empfohlen
901 Std. insgesamt
Verfasst: 05.08.20 14:34
Mammut=Schnafte
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31 Produkte im Account
1 Reviews
Nicht Empfohlen
6471 Std. insgesamt
Verfasst: 04.08.20 20:48
Das Verhältnis zwischen Sterberate (verhungern, Tod durch Tiere, Erfrieren) und der dadurch bedingten behinderten Nahrungsbeschaffung in Verbindung mit krassem Abfall der Belastungswerte die eine Erholung unmöglichen machen würde selbst Einstein zur Verzweiflung treiben. Dadurch bedingt geht jeder Spielfreude verloren.
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321 Produkte im Account
10 Reviews
Empfohlen
851 Std. insgesamt
Verfasst: 29.07.20 16:02
Richtig schönes Simples Aufbauspiel :)
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287 Produkte im Account
4 Reviews
Empfohlen
1885 Std. insgesamt
Verfasst: 26.07.20 16:47
Dawn of Man hat mich echt sehr überrascht. Auch wenn der Anfang etwas schleppend verläuft, entwickelt es sich rasch zu einer Herausforderung. Mich persönlich wird dieses Spiel noch einige Stunden begleiten. Es lohnt sich auf jeden Fall einmal reinzuschauen.
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55 Produkte im Account
5 Reviews
Empfohlen
1208 Std. insgesamt
Verfasst: 11.05.20 08:35
Sehr entspanntes Aufbau-Evolutionsspiel. Es gibt immer wieder neue spannende Wege zu erkunden, die Aufbau Zeit bis zur letzten Entwicklungsstufe beansprucht durchaus seine Zeit und es kann immer wieder am Aufbau der Stadt gefeilt werden. Der 2. Schwierigkeitsgrad macht es besonders interessant! Sehr zu Empfehlen, für Personen, die ruhige und entspannte Aufbau- Spiele mögen. Mir macht es immer wieder gute Laune und man kann in der späteren Zeit immer mal wieder auch kurz afk gehen ohne Probleme. Ich spiele das Spiel allerdings immer in 8x Geschwindigkeit weil es sonst wahrscheinlich eine Hektode dauert bis der Late-Game Content erreicht wird :D
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98 Produkte im Account
3 Reviews
Empfohlen
1568 Std. insgesamt
Verfasst: 07.05.20 11:01
Etwas langatmig, aber hoher Wiederspielfaktor!
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16 Produkte im Account
2 Reviews
Empfohlen
1550 Std. insgesamt
Verfasst: 04.05.20 14:36
Ein Spiel für alle die Spaß daran haben, in Ruhe mal was aufzubauen, ohne dass Ständig jemand kommt und alles wieder einäschert. Gelegentlich kommen zwar die Räuber, die jedoch keine allzu große Herausforderung darstellen. Das Spiel ist sehr liebevoll gestaltet und historisch recht exakt. Ich würde mir wünschen an einigen Punkten einige historische Hintergrundinformationen zu erhalten. Bei normaler Spielgeschwindigkeit hätte man durchaus die Zeit, sich diese im laufenden Spiel durchzulesen.
Nervig: Die Meldung, dass die Lagerkapazität erschöpft ist, aber kein Hinweis kommt welches.
Kurios: Wassermühlen funktionieren auch an Teichen und Seen.
Alles in allem ein Spiel, dass mich durchaus gefesselt hat. Es ist jedoch nicht die große Herausforderung für Freunde sehr komplexer Action-Strategien.
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50 Produkte im Account
5 Reviews
Empfohlen
6778 Std. insgesamt
Verfasst: 01.05.20 16:05
Weltklasse Spiel für mich. Ein völlig neuartiges Setting und bietet alles, was mein Spielerherz so wüscht:
Aufbausimulation, Survival, Kampf, Forschung und viel Liebe zum Detail.

Es ist sehr Slow-paced und einfach zu erlernen. Es zu beherrschen und große Siedlungen durch den Winter zu bekommen ist wiederum sehr Anspruchsvoll. Noch immer wird ständig neuer Content erstellt und ich freue mich wie Bolle über jedes Update. Die Forschung/Entwicklung funktioniert einfach, indem man die Dinge tut. Auch der Kampf macht Spaß und nach einem Angriff seine halbe Siedlung beerdigen zu müssen und die Ernte nicht mehr einholen zu können, da steckt man dann schon emotional tief drin :-) This world is cruel!
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143 Produkte im Account
7 Reviews
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2158 Std. insgesamt
Verfasst: 01.05.20 14:50
Macht super viel Spaß, die Dev'S haben sich hier echt was einfallen lassen, kann es jedem empfehlen der sich für AufbauStrategie-Spiele interessiert.
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111 Produkte im Account
1 Reviews
Empfohlen
2993 Std. insgesamt
Verfasst: 04.04.20 19:27
Richtig geil und schwierig hat bereits recht viele Inhalte ist aber meiner Meinung noch viel platz nach oben. Es gibt auch ein paar Bugs. Ich wünschte man könnte eine art Arbeitsverteilung einstellen würde die Handhabung großer Siedlungen wesentlich verbessern.
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104 Produkte im Account
3 Reviews
Empfohlen
2184 Std. insgesamt
Verfasst: 02.04.20 02:19
übel geiles spiel. jetzt wünsche ich mir das selbe mit den ureinwohnern amerikas bis hin zu den spaniern. mit tempelstädten bauen und sowas.
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120 Produkte im Account
2 Reviews
Nicht Empfohlen
1226 Std. insgesamt
Verfasst: 18.02.20 04:43
Ist eigentlich ein wunderschönes Spiel bei dem man gern die Zeit vergisst. Wäre da nicht diese geistig umnachtete KI, nein nicht die der Gegner, die der eigenen Leute. Sobald man ein Tor gebaut hat sammelt sich die Meute immer genau vor diesem nicht etwa da wo der Gegner angreift. Kurzum wenn man ein Tor etwas weiter weg gebaut hat kann es passieren das plötzlich die gesamte Base futsch geht. Außerdem ist das Balancing noch nicht ausgereift, die Tore haben nur knapp das doppelte an HP wie ein Bewohner. Was den nutzen in frage stellt.
Aktuell kann ich das spiel noch nicht guten Gewissens weiterempfehlen da es vor allem das Endgame wegen oben beschriebener Probleme ziemlich frustrierend gestalten kann.
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550 Produkte im Account
7 Reviews
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1049 Std. insgesamt
Verfasst: 09.02.20 00:50
Nur wenige Entwickler trauen sich in die Zeitepoche der Steinzeit.
Es gilt als Nische und nicht erfolgsversprechend. Der Mix aus Survival und Aufbau geht bei
Dawn of Man voll auf, mit der passenden Atmosphäre (dafür sorgt die brilliant komponierte
Musik von José Luis González Castro) schaffen zwei Entwickler, was meist nur einem großen
Unternehmen gelingt, ein hervorragendes Meisterwerk.
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104 Produkte im Account
30 Reviews
Nicht Empfohlen
1364 Std. insgesamt
Verfasst: 07.02.20 09:04
Das Game ist ja eigentlich ganz nett aber nach einmal Spielen wurde es mir einfach zu langweilig. Hat man erst einmal eine laufende Infrastruktur in seinem Dorf, macht man so gut wie nichts mehr aktiv im Game außer hier und da mal Räuber abzuwehren.
Ein vernünftiges Management seiner Leute im Kampf gibt es nicht wirklich und alles wirkt extrem klobig und langsam.
Wirklich gravierende Fehler, Bugs oder sonstiges habe ich jetzt keine gefunden. Den Daumen runter gibt es von mir lediglich wegen dem Langeweile Faktor.
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126 Produkte im Account
3 Reviews
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9214 Std. insgesamt
Verfasst: 31.01.20 15:50
Alles OK, nettes Spielchen für einen ruhigen Abend. Kurz um, man kommt gut klar...

Aber... Diese Überfälle der Banditen alle (gefühlt) 3minuten ist echt nervig noch Sinnbringend.
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9 Produkte im Account
3 Reviews
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1061 Std. insgesamt
Verfasst: 29.01.20 07:26
Naja, paar Stunden OK - es pendelt zwischen totaler langeweile und dann wieder unnötiger Stress weil die Aufgaben so seltsam verwaltet werden. Guter Ansatz, aber kaufen würde ich es nciht noch einmal.
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1371 Produkte im Account
106 Reviews
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5994 Std. insgesamt
Verfasst: 11.05.22 04:44
Very good and relaxing time-killer. So addictive that the first few dozens of hours it was hard to stop playing. Slow-paced and very detailed developement of primeval settlement, hunting (or even taming) unique creatures, breeding cattle, harvesting crops and lot's of other interesting stuff - very exciting.

It's all about process. It is very satisfying to watch how settlers go hunting, build new or repair ramshackle huts, transport giant stones to build some monumental structures; how they create clothes, instruments and weapons to deal with local threats. Overall - tons of unique activities.

What also worth mentioning? - definitely it's primeval setting. Not something you can see very often. And great animations as well. It is especially important, considering how many different tasks you settlers have to perform. Local AI is also rather good for the most part. And visuals in general are also rather picturesque.

Unfortunately there is one big problem, which ruins this idyll. The game is unfinished and was abandoned by the developers. And this leads to a bunch of other problems, like bugs, anoying limitations and unrealized ideas. While the game has no goals, it feels like it has it's hidden limits and at certain point any solid content just ends.

For example, the bigger you settlemt - the harder it is to expand it (lack of space suitable for building and resources) and the more problematic it becomes for local AI. Depleted resourses can be found far away - but it leads to logistical problems. Technically you can build new settlemet, but settlers do not recognize it as another settlemet, what leads to problems with AI. Etc, etc, etc.

Eventually, I still recommend it, because it is still very fun. This game has just huge unrealized potential. If it was not abandoned - it could become something truly fascinating.
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73 Produkte im Account
7 Reviews
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6176 Std. insgesamt
Verfasst: 07.05.22 17:21
First of all – the game is excellent. The pacing is smooth. The transition from hunter/gather to farming is intuitive. The resource system is, superficially, among the most complex I've ever seen.

Some ideas to improve the game:

1] Raiding parties need modified behaviors, they are biased towards gates to the point that you don't even need to build walls just gates in general areas and you can essentially choose where you will be attacked.

2] All farm animals have the exact same diet. I think some depth could be added by adding some variation here. Pigs (for example) are a relatively low value farm animal, but could be more interesting if they could eat all (or most) human foods in the game (as per real life). Horses also prefer oats etc.

3] Managing wild game was a major part of Neolithic hunting. It would again add depth if the animals you choose to hunt more had impact on their spawn rate or could even be made extinct through over hunting. Human's, for example, are believed to have contributed to the collapse of mammoth populations, but if you choose not to hunt them, it would be exciting to see them in later eras.

4] The RNG on animal and crop disease is devastating. This is probably true to form as a simulation, but can make game play extremely depressing as a diseased crop of straw can lead to a long winter of slowly dying livestock.

Overall – this is the best game I've played that tackles early palaeolithic advancement, strategy and tactics.
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186 Produkte im Account
7 Reviews
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6581 Std. insgesamt
Verfasst: 06.05.22 21:21
I am Grog.. i sometimes starve to death but its fun fishing.I gather tanning supplies and dress like Motley Crue
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12 Produkte im Account
3 Reviews
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10492 Std. insgesamt
Verfasst: 27.04.22 23:33
Like an ant farm with options.
Very easy to learn.
Variety of approaches to game play.
Pick it up on a rainy day, and enjoy.
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124 Produkte im Account
12 Reviews
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803 Std. insgesamt
Verfasst: 27.04.22 09:21
My reviews are never seen. Just know that this game is positive from me and move along.
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66 Produkte im Account
7 Reviews
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45931 Std. insgesamt
Verfasst: 25.04.22 16:09
The game is far from completed. But because it didn't make enough money (maybe because its freaking incomplete?) they are no longer supporting/developing it.

A shorted sited shame on their part because honestly, it would be a fantastic game had they the desire to actually finish it and not leave because of greed.

Thumbs down only because this is a game that will never meet its potential.
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95 Produkte im Account
1 Reviews
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1573 Std. insgesamt
Verfasst: 17.04.22 18:33
Another game abandoned by greedy devs. Don't waste your money.
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405 Produkte im Account
26 Reviews
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2003 Std. insgesamt
Verfasst: 16.04.22 11:08
Game was abandoned, had fun but don't support dead and abandoned games.
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451 Produkte im Account
6 Reviews
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5007 Std. insgesamt
Verfasst: 12.04.22 17:19
Neolithic Farming Simulator is a solid, if unfinished experience. The middle stage of the game, from the acquisition of pottery to unlocking smelting, is incredibly fun as you struggle to scale your farming and hunting operations with your population. The game usually hits a stage of grinding later into the bronze age and ends up feeling like you either have to micromanage obsessively or sit back and hope for the best, but still a 7/10 experience
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55 Produkte im Account
3 Reviews
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4935 Std. insgesamt
Verfasst: 25.03.22 12:36
Dead Game, unpolished and unfinished
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239 Produkte im Account
7 Reviews
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1966 Std. insgesamt
Verfasst: 23.03.22 10:56
Could've been a great game but updates stopped. Devs just decided the game is in a good state, but it feels like it's still in early access. Not enough content, villagers not doing what is prioritized etc. Very sad because it had a lot of potential.
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48 Produkte im Account
9 Reviews
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18875 Std. insgesamt
Verfasst: 20.03.22 04:25
Finished achievement hunting this game. Took prolly 30+ restarts to get things rolling smoothly. Highly recommend this for people looking for a city building game with extra difficulty (Raiders, Aggressive animals, etc.) Been a fun journey to complete a complex game. Very well done.
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422 Produkte im Account
80 Reviews
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211 Std. insgesamt
Verfasst: 20.03.22 00:30
I wanted to love this game
But the devs left this game in the stone age and moved on.
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177 Produkte im Account
20 Reviews
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5430 Std. insgesamt
Verfasst: 15.03.22 19:38
I keep revisiting this game hoping i will like it. The villager AI is as terrible as i have ever seen in a finished game. It is so frustrating to interact with this game and it cant be fixed by modding. Because this game no longer has a team dedicated to improving and patching over game issues the AI wont ever be fixed. The tribal AI ruined this game and it was never dealt with.
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91 Produkte im Account
14 Reviews
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25776 Std. insgesamt
Verfasst: 15.03.22 16:29
I hate giving this game a bad review, but there are flaws in it that make it unplayable. The issue centers around task management. Basically, the stupid villagers would rather pick up logs and do stupid mundane things than harvest the crops or slaughter the animals to keep them alive. And then they all starve. There is no way to prioritize tasks. Crop harvesting tasks remain buried under layers of mundane tasks such as repairing houses or shearing sheep. It's an absolute tragedy, because except for this one flaw, the game is spectacular. However, until the developers fix the flaw that I have described, I must give the game a non-recommend.
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40 Produkte im Account
15 Reviews
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1496 Std. insgesamt
Verfasst: 09.03.22 03:43
---{ Graphics }---
☐ You forget what reality is
☑ Beautiful
☐ Good
☐ Decent
☐ Bad
☐ Don‘t look too long at it
☐ MS-DOS

---{ Gameplay }---
☑ Very good
☐ Good
☐ It's just gameplay
☐ Mehh
☐ Watch paint dry instead
☐ Just don't

---{ Audio }---
☐ Eargasm
☑ Very good
☐ Good
☐ Not too bad
☐ Bad
☐ I'm now deaf

---{ Audience }---
☑ Kids
☑ Teens
☑ Adults
☐ Grandma

---{ PC Requirements }---
☐ Check if you can run paint
☐ Potato
☑ Decent
☐ Fast
☐ Rich boi
☐ Ask NASA if they have a spare computer

---{ Difficulty }---
☐ Just press 'W'
☐ Easy
☑ Easy to learn / Hard to master
☐ Significant brain usage
☐ Difficult
☐ Dark Souls

---{ Grind }---
☐ Nothing to grind
☐ Only if u care about leaderboards/ranks
☐ Isn't necessary to progress
☑ Average grind level
☐ Too much grind
☐ You'll need a second life for grinding

---{ Story }---
☐ No Story
☑ Some lore
☐ Average
☐ Good
☐ Lovely
☐ It'll replace your life

---{ Game Time }---
☐ Long enough for a cup of coffee
☐ Short
☐ Average
☑ Long
☐ To infinity and beyond

---{ Price }---
☐ It's free!
☑ Worth the price
☐ If it's on sale
☐ If u have some spare money left
☐ Not recommended
☐ You could also just burn your money

---{ Bugs }---
☐ Never heard of
☑ Minor bugs
☐ Can get annoying
☐ ARK: Survival Evolved
☐ The game itself is a big terrarium for bugs

---{ ? / 10 }---
☐ 1
☐ 2
☐ 3
☐ 4
☐ 5
☐ 6
☐ 7
☐ 8
☐ 9
☑ 10

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26 Produkte im Account
4 Reviews
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10652 Std. insgesamt
Verfasst: 06.03.22 11:12
Dawn of Man is a fantastic game, in which we can experience the evolution of the human race from the Paleolithic period, through the Mesolithic, Neolithic to the Steel Age. An extremely interesting game to understand the customs, behavior, culture and to know the evolution since then.
Unfortunately the game will not receive another update with significant value. However, I recommend it for the excellent experience that the game provides.
I recommend it to everyone who likes this kind of games! You will not be disappointed!
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62 Produkte im Account
8 Reviews
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13891 Std. insgesamt
Verfasst: 21.02.22 18:34
Great 1/2 a Game. I purchased thinking they would continue up the tech tree to at least classical buildings like greek or even egypt. Seems like the Dev's decided to do another project so they just announced that it's done and will leave improvments to Mods, but I have not seen any major Modding done outside of maps and starting conditions. It feels like half a game. After a few days it will become a bit boring with the only new challenge being how you start.
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35 Produkte im Account
7 Reviews
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759 Std. insgesamt
Verfasst: 09.02.22 23:39
Throw your money at this game! It's one of those look at the clock and realize five hours have gone by sort of games. Easy to get lost in and fun as shit to build in!
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147 Produkte im Account
15 Reviews
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1636 Std. insgesamt
Verfasst: 05.02.22 04:43
Alright so why the negative review? Well here's the short version:

Resource/Micro Management 1/10: THE ONLY reason why this is ANYTHING above a 0/10 is because there is a basic system that is SEMI useful. But TBH and blunt AF, it's outdated and NEEDS an update MONTHS ago! Because of this absolute horrible system, the mid-late game is complete trash! There needs to be a system where you can dedicate certain people/amount of people to hunting, mining, wood cutting, ETC. Because with the current system, once your workload gets over %175-%200 for ANY reason, Forget about ANYTHING getting done for hours! It's messed up!

Hunting/Fishing 3.5/10: I want to give this a higher score, but cannot justify it. While hunting an animal that JUST happens to wander closer to, or RIGHT through the middle of your GOD FORSAKEN camp, the hunting party manage somehow to LOSE their prey...... LIKE WTF!? Not to mention that sometimes the party will travel half way or more across the map to kill their prey only to die to starvation or hypothermia on their way back..... So say goodbye to the meat, skin and all the tools/weapons/clothes those people had. No way to retrieve those.......... Fishing on the hand is a TINY bit better. But with HOW fast you deplete a river, it's dumb...... You literally need to switch fishing sites every 3/4-1 season. That's IMO(As a RL fisher, and who studies wild life) stupid, oh and also not to mention, inaccurate.

Combat 6/10: I'm happy to say at least one area is rather well polished, for the most part. To be fair there are some rough patches to be polished/smoothed out. But that's the same with any game. Mainly the one big one is(IMO) the single mindedness of that both your civilians and your enemies display can be staggering..... A lot of the times they will sit there attacking your walls or towers while your people surround and kill them, or pelt them with arrows. Honestly why not attack those who are attacking you? Another small thing is that some animals seem too under powered IMO, Like I'm curious to know how a full grown Bison can be killed by 1 dog and two people so easily?, or 4 hyenas can be killed so easily by 2 people with only wooden spears? Maybe this was done for balancing reasons? Oh well.

Scenery/Graphics 8/10: TBH the wilds are really nice looking, and so are the details of each of the individual tree, rock, bush, ETC. Only have minor things to say, nothing of which impacts the game play or playability due to lag. It's also nice to see a game this pleasing to the eye that can be run on a pretty standard system that almost anyone would have.

Terrain 3/10: My main complaint here is that no matter which map you choose, there are TOO many mountains/hilly areas. Along with almost 0 areas cleared of trees, large enough to start when playing Nomad close enough to the water, or good hunting grounds. This wouldn't normally be a problem. But considering you have to wait until u unlock flint tools to cut down trees, and you cannot terra form the land, this is a MASSIVE problem. And if you have say a Stone or Flint node in the way, you have to mine it for it to disappear and be built over. But if your workload is already too high, don't even bother.

So in the long run I give this game a 4.3/10. Safe to say this game needs A LOT of work before I'd recommend it to anyone. Let alone for $25. I forget the price of it when I bought it, But I know it was cheaper. Do I regret buying it? No, not yet. With time, and patience, I believe this game will live up to it's potential. But as it stands right now, it's no where near it.
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95 Produkte im Account
2 Reviews
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1056 Std. insgesamt
Verfasst: 05.02.22 04:24
Cool game. Built a village up to 180 population, reached the iron age, then a raid came during harvest and while I was upgrading walls. The harvest was missed then everyone started starving. The population became more inefficient due to over work as more and more died in a feedback loop of death.
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193 Produkte im Account
7 Reviews
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672 Std. insgesamt
Verfasst: 02.02.22 00:44
If this was continually updated i would recommend but its abandoned. so ive gotta vote negative. you get one or two plays then done. What would make this game amazing would be if it continued evolving and teching up through the ages like civilisation style... and you just keep growing and growing and evolving your settlement from ancient times to space era. No games done that with this level of detail and control and simulation. Ideally competing faction city's viaing for resources and territory. Then add multiplayer and i would pay 50 bucks for that game...
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43 Produkte im Account
15 Reviews
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6377 Std. insgesamt
Verfasst: 28.01.22 20:30
Survival city-builders have to get the right combination of keeping the player invested in monitoring their resources and micromanaging their citizens, while at the same time putting them in the role of making decisions on which technology to research next and guide them through difficult times as a true leader.
Dawn of Man takes players on a long journey from the ancient Stone Age all the way through the Iron Age, spanning over ten thousand years of civilization.
There’s a real feeling of satisfaction when you successfully manage to carry your population through the difficult times or hunt one of those massive mammoths roaming the land.
Dawn of Man does a wonderful job of introducing you to its mechanics through its simplified tutorial and easy-to-navigate UI.
It doesn’t overwhelm you with actions and instead focuses on making your experience about managing your population and making sure they survive whatever comes in their way.
There is the basic build function, where players can choose whether to build more residence buildings for a chance of higher population or production-oriented facilities to further the industrial sense of the population.
But the feature I particularly enjoyed was the work areas assignment.
You assign a number of people to a certain area you mark on the map to gather a certain type of resources, hunt down animals, fish, or harvest and collect wild plants.
This makes your life so much easier, and you can even control the maximum amount of resources you want so whoever assigned to that area will stop working once they reach it.

‘Primal vision’ is another innovative feature.
It freezes gameplay and offers players an informative colourized vision of the world around them.
It is most efficient in evaluating how dangerous the animals around your settlement are, and estimating how many of your people you need to send out to hunt it down.
The game succeeds in diversifying the animal kingdom around you depending on the age you are currently in, including mammoths, woolly rhinos, ancient bison, megaloceros, cave lions, tigers, and many more. Hunting down these animals gets easier as you progress and research better hunting tools, which brings us to the technology system.

Dawn of Man rewards players with knowledge points when they achieve milestones, such as collecting a certain amount of resources, the first time killing an animal, surviving through winter or a natural disaster, trading, and other miscellaneous activities.
It’s designed for the accumulation of knowledge points to come naturally through playing the game so you don’t have to go out of your way to earn them.
Knowledge points are spent in researching new technologies to craft new hunting tools, build better facilities, domesticate animals, and fortify your settlement.
They can be spent freely; however, you are constrained with the age you are in at the time.
You are free to unlock technologies in whatever order you choose, and this is where you need to make choices, since certain technologies will help you more than others, especially early on.
There are three main ways you can play the game, either through its freeplay scenarios or challenges.
The freeplay scenarios start you off with a basic settlement, and you have to accomplish milestones before unlocking the next freeplay option, with three available in total. The later stages are the most compelling and entertaining, where players are often raided and have to protect their settlements from various threats.
The challenges section confines the player with a certain set of rules and a goal they have to accomplish with the limited resources they have at their disposal.
Overall, Dawn of Man is a well-developed survival city-builder with the necessary tools to keep you invested and coming back for more.
I rarely encountered any bugs or game-breaking issues throughout my playtime, which is always a good sign.
If you want to spend time building and developing your own civilization through the ages, don’t hesitate to give Dawn of Man a try.
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138 Produkte im Account
7 Reviews
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1505 Std. insgesamt
Verfasst: 25.01.22 01:00
AI can be a little dumb sometimes, but this is thoroughly enjoyable if any of you liked banished even remotely.

good gaym

also, big rock
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53 Produkte im Account
11 Reviews
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1908 Std. insgesamt
Verfasst: 05.01.22 15:35
Sweet game. Needs for options for combat and base expanding though!
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149 Produkte im Account
24 Reviews
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753 Std. insgesamt
Verfasst: 03.01.22 18:48
Game is not complete. last content update was nearly 2 years ago. last patch almost 1 year ago.

This is one of those games that sold in early access, took the money and ran.

Buyer beware.

-side note, its too bad. because the game was heading in a decent direction.
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22 Produkte im Account
4 Reviews
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3388 Std. insgesamt
Verfasst: 03.01.22 14:40
Very basic and seemingly pointless game, thought i'd buy it because it had potential to be something really good but the devs have just given up on finishing the game for some reason.
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919 Produkte im Account
34 Reviews
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692 Std. insgesamt
Verfasst: 01.01.22 11:06
abandoned and VERY feature incomplete
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158 Produkte im Account
6 Reviews
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1117 Std. insgesamt
Verfasst: 31.12.21 20:37
was a fun game got it at release but no more updates? did the devs give up on the game was it a money grab? had such great potential. if they decide to work on it again my review will change for now it feels unfinished
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675 Produkte im Account
3 Reviews
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2795 Std. insgesamt
Verfasst: 29.12.21 21:43
Madruga Works Strikes Again

This game is fun. I've got about 47 hours in, but that's with multiple playthroughs. I'd estimate each playthrough takes about 10 hours. However, work has seemingly completely stopped on this game. Similar to their most recent game, Planetbase, which was also left in a half-completed state with very few end goals and limited gameplay, it seems like 'boxes of resources' will never be implemented in a full game.

Really unfortunate. Don't buy it.
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16 Produkte im Account
5 Reviews
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1667 Std. insgesamt
Verfasst: 29.12.21 20:41
If you can find this on sale for <$10 I would recommend it, definitely not worth it's current price though.

Things get a little boring once you get into late game; you need tech points to advance (which you get by discovering new things/building x number of an item/killing x number of animals/surviving a full year), but these are difficult to come by in late game so you're basically just waiting for years to pass as you get 1 tech point for each year.

I would be excited to see some updates or a Dawn of Man 2, but it doesn't seem like the devs are actively working on this at all.
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31 Produkte im Account
9 Reviews
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1528 Std. insgesamt
Verfasst: 28.12.21 03:22
grok hit krog with rok, krog sleep long time.
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354 Produkte im Account
16 Reviews
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512 Std. insgesamt
Verfasst: 26.12.21 18:55
It's not the worst, but it's not good. Some points:

- progression takes irl hours, forcing you to sit and watch while you wait for knowledge points to accrue
- resources such as wildlife will be permanently exhausted without your involvement
- 'gathering zones' mechanic is a very stupid idea (you need to manually raise the gather limit, set the number of workers, constantly move the gather zone)
- micro-managing workers isn't possible (no idle counter, no information of current/next task)
- graphics worse than Banished
- low morale villagers won't fight for their lives (realism?)
- many instructions missing (quality of tools, wildlife resources, buildings, etc -> in general the tooltip notices in-game only provide one sentence in the help menu which doesn't explained what you just unlocked, or how to even use it)

Planetbase (the other game they make of the same genre) was so much better than this. Go buy that instead.
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151 Produkte im Account
6 Reviews
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4579 Std. insgesamt
Verfasst: 22.12.21 17:34
This is a fun game. A challenging premise with good mechanics and settings to adjust the level of difficulty and play style. The only thing this game needs is some solid DLC or expansions... or at this point a Dawn of Man 2.
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71 Produkte im Account
1 Reviews
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968 Std. insgesamt
Verfasst: 04.12.21 18:11
I enjoyed the game for 16hours, but the devs haven't put out an update in over a year. This game is not completed, the challenges are fun to work towards, but the AI is lacking. There are random enemies that will attack your camp, but there is no concept of offence. They don't exist in a settlement you can decide to attack, your only options is to wait and defend.

The game ran well, but there's not much to it. If the developers planned to work on it again then maybe my opinion would change, but I can't recommend someone buy a game that isn't finished, feels unfinished, and is no longer being updated.
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329 Produkte im Account
97 Reviews
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33795 Std. insgesamt
Verfasst: 23.11.21 11:24
Dawn of Man is an excellent educational game. It's a quick way to teach children how difficult it is to build up a town, society, and people. Farming, Hunting, Building - all skills that all humans should know the basics of how to do it - For REAL - and do with their own two hands. This game gives students a way to experience decades of development in only a few hours.
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75 Produkte im Account
3 Reviews
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3105 Std. insgesamt
Verfasst: 18.11.21 05:20
This game is actually really fun. If a review says anything about their people not slaughtering animals, or starving, or not prioritizing certain tasks.. it's probably because that person tried to expand their civilization way too fast and the amount of tasks to complete outweighs their current population. You have to be smart and expand slowly as your population starts to increase or you are going to be in for a rough time as your people struggle to complete all of the tasks you have set out for them.

I would give it a 7/10. If there were more animals and crops in the game or if new buildings were added I could see the rating moving up to a 8/10 or even a 8.5/10. All in all its a fun game.
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21 Produkte im Account
2 Reviews
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5997 Std. insgesamt
Verfasst: 15.11.21 16:21
You can quite easily pump hours into this thing without the stress of a lot of mainstream games out there. That's not to say that it isn't a challenge: it is. But there is just something very relaxing and therapeutic about tending to your villagers. Clothing them. Feeding them. Protecting them. LOVING them.

Shit doesn't cost that much either. What's not to like? If you ask me fam I say cop the ting.
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172 Produkte im Account
3 Reviews
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2214 Std. insgesamt
Verfasst: 14.11.21 16:00
Yo the game is awesome. just needs more animals and foods that would be cool. At some point should be able to domesticate chickens.
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8 Produkte im Account
1 Reviews
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34870 Std. insgesamt
Verfasst: 13.11.21 22:11
I love a lot of this game. But what genius makes a game of superhuman raiders that march through winter and blizzards but your dudes decide its just cool to sit in the hut while the town in destroyed. Go ahead and slice my head off while is sit here with yellow thermal condition. Spend hours building and surviving only to have a uncontrolled illogical game issue ruin it. Congrats in your inability to handle this issue in beta.
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19 Produkte im Account
1 Reviews
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18107 Std. insgesamt
Verfasst: 11.11.21 00:41
The AI in this game is ridiculous. There needs to be a way that you can assign a group of people to be hunters, all they do is hunt, clean and dry meat. Then another group to just go fishing, all they do is fish. Then another group to be farmers to tend to the crops, harvest, grow and process. Then another group to be ranchers that all they do is raise, feed, sheer, and slaughter livestock. Then another group to be builders. Another group to be gatherers. Another group to be soldiers. And you should be able to have each group become better at what they do for the long period of time that they do it. Anyway, I've seen the AI character just standing around doing nothing while the workload is at 160%. There's lots to do. If they can't find anything to do, then the player should be able to assign a person or a group of persons a task to learn, grow and improve with.
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194 Produkte im Account
9 Reviews
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708 Std. insgesamt
Verfasst: 24.10.21 07:44
The developers have abandoned this game, a lot of room for improvement, unfortunately.
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32 Produkte im Account
5 Reviews
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990 Std. insgesamt
Verfasst: 24.10.21 03:50
Fun game. lots of new stuff since I first got it.
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269 Produkte im Account
5 Reviews
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992 Std. insgesamt
Verfasst: 23.10.21 05:16
Very fun concept for a game. Developers however abandoned the game with an amount of content that can be completed in very few hours.

I don't recommend paying full price for this game sadly.
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21 Produkte im Account
30 Reviews
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476 Std. insgesamt
Verfasst: 21.10.21 02:42
fun game but hard i think planet base it more little easier and fun to them to games together has one would be nice start in dawn of men build up and take off in space flight to another world that would be cool
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8 Produkte im Account
1 Reviews
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22870 Std. insgesamt
Verfasst: 19.10.21 02:51
A superb concept with a terrible execution. Lots of room for improvement but since none will be made the game ends up either boring you or frustrating you. The building, economical, agricultural and warfare aspect of the game are plagued with nonsense situations that will never happen in real life so why here. Animals and human infection/death ratio without a solid healing opportunity, population growth curtailed randomly despite having ALL favorable variables. It can be a waste of money.
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188 Produkte im Account
34 Reviews
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1030 Std. insgesamt
Verfasst: 18.10.21 14:39
The idea is great but there's a lot to correct and implement. It seems after the flop of 'Ancient Cities' - 'Dawn of Man's' biggest rival - Madruga Works stopped the development of this game. A pity.
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900 Produkte im Account
114 Reviews
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1714 Std. insgesamt
Verfasst: 16.10.21 03:06
There's something really charming about this game. And while it's not the biggest colony sim on the market, I continue to come back - and continue to see it supported.

Easy buy.
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451 Produkte im Account
5 Reviews
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1104 Std. insgesamt
Verfasst: 09.10.21 21:30
Very fun settlement building game with a cool concept - something very satisfying about going from a few primitives in tents hunting whatever walks by, to a large sprawling walled village with farming, blacksmithing, animal husbandry etc.

Feels like it could be much more, but its definitely worth the entry price if you enjoy town building/colony sim games.
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220 Produkte im Account
56 Reviews
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9005 Std. insgesamt
Verfasst: 29.09.21 11:10
No matter how I do it, this game always is challenging. It's definitely one of those village survival games that I can't get bored of!
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101 Produkte im Account
12 Reviews
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4620 Std. insgesamt
Verfasst: 28.09.21 16:17
Can't recommend. Dev's ended development with very little content, no planned DLC or expansions, and devs so far have refused to open the game up to modding outside of starting game conditions. Would be better off getting banished with mods or game like Universim if your into colony builder type games.
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37 Produkte im Account
1 Reviews
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2978 Std. insgesamt
Verfasst: 27.09.21 16:21
Very well polished game. Be nice if you could also attack other tribes bases and steal resources
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101 Produkte im Account
12 Reviews
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1122 Std. insgesamt
Verfasst: 15.08.21 18:08
TL;DR This game is both addicting and boring.

I'm really into the concept of this game. I'm an avid RTS player that enjoys AOE II, Halo Wars, etc. Those strategy games are very fast paced. So, definitely a mistake on my part for expecting a similar pace.

The game doesn't encourage micromanagement. You just kinda point resources out, map out your buildings, and the AI takes care of the rest. Barely any keyboard shortcuts so you're just kinda roaming the map and clicking around the whole time spamming the time speed x8 button.

As for the actual game progression, THAT'S the interesting part that keeps me hooked. I'm going to keep playing and once my hours double I'll update the review.
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81 Produkte im Account
9 Reviews
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704 Std. insgesamt
Verfasst: 14.08.21 19:20
homo sapiens sapiens sapiens sapiens
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376 Produkte im Account
12 Reviews
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348 Std. insgesamt
Verfasst: 12.08.21 03:26
Extremely little replayability and the devs are VERY slow at bringing out more content. There are a dozen or more better city builder or colony sim games out there to spend your money and free time on.
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1360 Produkte im Account
40 Reviews
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198 Std. insgesamt
Verfasst: 08.08.21 16:58
Not as fun for me as I expected as I like the concept. I feel that it is all too simple and automated with little to no strategy. The AI just kind of does it's own thing non-efficiently unless you constantly cycle through and manage everyone, which is not fun. They will often just stand around and pick their butts. Progression is slow and hardly rewarding feeling. It just feels like more of the same throughout.
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59 Produkte im Account
15 Reviews
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4317 Std. insgesamt
Verfasst: 08.08.21 11:13
Fun game with a great concept. It has a lot of room for improvement and there's so much more that can make this game great, but unfortunately development has ended. It's still a fun game.
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28 Produkte im Account
12 Reviews
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1864 Std. insgesamt
Verfasst: 05.08.21 20:02
brilliant game a few glitches like no picks but a good challenging game could do with bigger lands but very good
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37 Produkte im Account
6 Reviews
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4770 Std. insgesamt
Verfasst: 24.07.21 21:39
Fun game and I really like the idea.
However, the devs have officially stopped support and development of the game.
I don't think it's finished and it needs plenty of improvements.
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42 Produkte im Account
1 Reviews
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2095 Std. insgesamt
Verfasst: 28.06.21 22:20
tldr: Dawn of Man is a LOT like Banished, but overall I think Banished is the better game.

Why?
- MODS, MODS, MODS! Banished has hundreds of free mods that enhance the game-play beyond the vanilla version. As of this writing, DoM has no mods.
- Banished has a lot more variety in buildings, crops, and professions.
- Banished has randomly generated maps, so each game is a bit different.
- Banished allows you to choose whether or not to accept new immigrants.
- The inventory screen in Banished is much easier to read.

Dawn of Man does have a few things you won't find in Banished.
- The ability to tame wild animals to add to your livestock.
- Raiders and predatory animals add a bit of fun you won't find in Banished.
- Fortifications and weapons.
- A skill tree that gradually adds new abilities and buildings.

I have enjoyed playing Dawn of Man, but I'll admit that I did resort to using WeMod to keep from running out of fish so quickly. It was frustrating to have to keep moving my fishing spot every few minutes. Other than that, the game has been fun and challenging.
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140 Produkte im Account
5 Reviews
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702 Std. insgesamt
Verfasst: 27.06.21 18:05
Feels like early access based on the lack of content. The technology tree advances really fast and then you hit a wall of nothing to do. I like the game but you get bored after a couple hours.

Biggest issue is it seems the dev team has basically abandoned the game considering there hasn’t been a big update with actual content since November, 2020..
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5 Produkte im Account
1 Reviews
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11695 Std. insgesamt
Verfasst: 24.06.21 20:47
I like the game i just hate that you can never sit back and admire your civilization, How is that you can kill a cow and only get 4 pieces of meat? why does the blizzard and raider attack just so happen to strike during harvest and plant season? why does killing a mammoth reward you with only 7 pieces of meat? why are there no animals within a reasonable distance? why does it feel like I'm playing against an AI rather than a survival game? why do the simplest task require the largest percentage of the workload? why do the people constantly try to make bread when there's no material to make bread? i could play this game for hours but It feels like the game's objective isn't to build a civilization
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55 Produkte im Account
1 Reviews
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415 Std. insgesamt
Verfasst: 24.06.21 18:33
I enjoy most games set in the stone age. Most survival games. Most city builder games. This just performed lackluster in all departments. Losing people hardly matters since more will appear as soon as you do, crop management is uninspired and so is food management overall. There's better alternatives to turn to for a game like this.
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141 Produkte im Account
1 Reviews
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3523 Std. insgesamt
Verfasst: 14.06.21 20:18
6/10
So much potential, yet so little effort.

Pros:
- Easy to get into
- Litte to no bugs
- Systems kinda work and interwine with each other
- Kinda addicting when you're new into it

Complaints :
- The game itself is way too slow. When nothing is happening, you just sit there for 5 minutes waiting
- You cant micro efficently, you cant assign specific task to people - very much of the game is decided by braindead AI, you get to macro this stuff inefficently
- Children age way too slow. In the lategame, when you've reached iron you'll get attacked by 50-80 raiders at once. It is unavoidable that 2-8 die occasionally. They leave behind their children, that just wont age. Over time your population becomes younger and younger, and at some point 70-80% of your population are useless children (Ive had a game with 90/130 children), that leave your crop to die.
- Prestige System is boring and uninspired
- Trading is uninspired
- at larger populations your people get really inefficient due to their walking distances
- AI of your people is really bad
- Combat AI is unusable - microing is almost a must
- You dont really feel the impact of migrating people and prestige
- Not enough building variety in each Age
- No playing against AI players
- No multiplayer - coop and VS could have been great

Conclusion:
It's a great game for an evening or two, but the games bad lategame balance, lack of buildings and really slow speed takes much away from replayability. Is it fun for a moment? Absolutely. Is it fun for more than tha? Meh - not really the lack of care shows the more you play.
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51 Produkte im Account
13 Reviews
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388360 Std. insgesamt
Verfasst: 23.05.21 22:02
Game
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38 Produkte im Account
4 Reviews
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13016 Std. insgesamt
Verfasst: 22.05.21 14:59
I recommend it but be aware it is VERY slow going. The tech tree takes forever and after you get farm technology like crops alot of the animals disappear and you are stuck with rather boring harvesting fields. The early yrs of this game are great. Graphics are great and controls are easy to learn. Combat later in the game is terrible but the game really isn't focused on that. Be aware that if you try to start a 2nd encampment somewhere else that the enemy will attack there first and many of your people will run from cover and get killed out in the open at the second settlement. I lost half a villiage that way after hours and hours and hours of building them up. So the game has some down points.
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25 Produkte im Account
9 Reviews
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1124 Std. insgesamt
Verfasst: 20.05.21 10:52
العبه حلوه
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59 Produkte im Account
1 Reviews
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1751 Std. insgesamt
Verfasst: 17.05.21 03:11
I did not read the reviews before purchasing this game. I am a huge fan of city builders and even more so historical themed games. I thoroughly enjoyed the hours I've put in so far, however I have gone through just two playthroughs and I already feel like it is very dry. It appears there are no more major updates coming which is a huge disappointment as I feel this game has so much potential. If you dont mind shelling out 25 bucks for a day or two's worth of gameplay then go ahead you will enjoy it. But it doesnt go past there.
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58 Produkte im Account
22 Reviews
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305 Std. insgesamt
Verfasst: 14.05.21 22:43
fun
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1 Produkte im Account
1 Reviews
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11171 Std. insgesamt
Verfasst: 19.04.21 14:15
Very addictive game.
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323 Produkte im Account
33 Reviews
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6241 Std. insgesamt
Verfasst: 13.04.21 14:00
relaxing
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139 Produkte im Account
77 Reviews
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711 Std. insgesamt
Verfasst: 08.04.21 09:06
Love it.
Worth Every Penny
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964 Produkte im Account
23 Reviews
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3351 Std. insgesamt
Verfasst: 01.04.21 20:23
I just love the game. Everyting about it. I love to play on the slowest speed. It gives me joy to do everydays stuff and go step by step allmost at my own pace. Advance in technologies that are really really game changing as you discover them. Love it. Hope to have a lot more in the future. Madruga Woks. This is a really really stunning game. Just like Banished was when it came out. Now your Dawn of Man and next game to really give our heads blown out would be OSTRIV. Thank you guys and love to see other projects from you and elevating this allso !
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33 Produkte im Account
1 Reviews
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5559 Std. insgesamt
Verfasst: 27.03.21 20:06
If you enjoyed Age of Empires as a teen and are looking for a game that scratches that ancient history itch, then Dawn of Man will do it. I love the slow and careful pace of the game, and the touch of pathos when ancient creatures like mammoths and woolly rhinos become extinct. After struggling to keep a village alive for several hours, I've become quite attached to it and, corny as it sounds, feel proud of my little people for accomplishing so much in a pretty harsh environment.
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22 Produkte im Account
2 Reviews
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2067 Std. insgesamt
Verfasst: 26.03.21 15:55
Dieser Beitrag hat noch keine Einträge.
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1337 Produkte im Account
21 Reviews
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761 Std. insgesamt
Verfasst: 18.03.21 17:44
I was excited for the future of this game.. now I have found out there is no future.. the game will receive no more major updates and there were so many ways they could've expanded
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217 Produkte im Account
22 Reviews
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1213 Std. insgesamt
Verfasst: 17.03.21 15:18
---{Graphics}---
☐ You forget what reality is
☐ Beautiful
✅ Good
☐ Decent
☐ Bad
☐ Don‘t look too long at it
☐ Paint.exe

---{Gameplay}---
☐ Very good
✅ Good
☐ It‘s just gameplay
☐ Mehh
☐ Starring at walls is better
☐ Just don‘t

---{Audio}---
☐ Eargasm
✅ Very good
☐ Good
☐ Not too bad
☐ Bad
☐ Earrape

---{Audience}---
☐ Kids
☐ Teens
☐ Adults
✅ Human
☐ Every Creature

---{PC Requirements}---
☐ Check if you can run paint
☐ Potato
✅Decent
☐ Fast
☐ Rich boiiiiii
☐ Ask NASA if they have a spare computer

---{Difficulity}---
☐ Just press ‚A‘
☐ Easy
☐ Significant brain usage
✅ Easy to learn / Hard to master
☐ Difficult
☐ Dark Souls

---{Grind}---
☐ Nothing to grind
☐ Only if u care about leaderboards/ranks
☐ Isnt necessary to progress
✅ Average grind level
☐ Too much grind
☐You‘ll need a second live for grinding

---{Story}---
☐ Story?
✅ Text or Audio floating around
☐ Average
☐ Good
☐ Lovely
☐ It‘ll replace your life

---{Game Time}---
☐ Long enough for a cup of coffee
☐ Short
☐ Average
☐ Long
☐so Much Ending
✅To infinity and beyond

---{Price}---
☐ It’s free!
☐ Worth the price
✅ If u have some spare money left
☐ Not recommended
☐ You could also just burn your money

---{Bugs}---
☐ Never heard of
✅ Minor bugs
☐ Can get annoying
☐ ARK: Survival Evolved
☐ The game itself is a big terrarium for bugs
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177 Produkte im Account
20 Reviews
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1699 Std. insgesamt
Verfasst: 15.03.21 10:53
Dawn of Man (DoM) is a unique city builder sim quite unlike any other I know of currently on Steam. DoM took my interest with its unique premise, which is being set in the stone/neolithic age, where you control a small group of hunter/gatherers and have to expand your tribe and research technologies, etc. This is unique amongst other city building sims as barely any games go for this era and setting, with the only major game I can think of around this time being Far Cry Primal.

In this game you hunt great stone age beasts and gather natural resources to expand your tribe, protect your people from dangerous carnivores such as Cave Bears, Wolves and Big Cats and become more technologically advanced. You can hunt Woolly Mammoths and Woolly Rhinos once you have enough people and the game looks very nice visually. The graphics are great and you can become pretty immersed in your tribal living. The character models are well done, as are the buildings in pretty good detail. The animals too look great along with the scenery, which you will be constantly surrounded by.

If you're looking for a fast paced game, this is not for you, as the game can be quite slow at times as your tribe just goes about its daily life. You can progress through the game by achieving milestones and unlocking research points to learn new skills, such as animal husbandry or thatching. The timespan goes from the stone age up to the iron age, so there's quite a few techs to research.

There are several big problems with the game, however. The largest and my biggest grievance with the game is the AI. While not 'bad' per-se, the AI doesn't know how to prioritise tasks. The greatest problem that arises from this is that the AI will not hunt for food when you're low on it and instead gather mud from a riverbank or haul a stone around, meaning your settlement will stave. This problem also extends to the individual people. They can easily die because they don't eat, drink or sleep and there's no way for you to tell them to do that. This is also a problem when it comes to fighting off raiders. Several of your people can attack them one at a time away from your settlement and just die, which is a massive waste of manpower and can easily destroy your settlement as you'll then not have enough people to run the settlement.

Do I still recommend DoM? Yes, of course! The game is a unique, fun experience to get immersed in this early part of human history. The AI is a problem, don't get me wrong about that, but they work most of the time well enough, and there's always a workshop scenario that can remove raiders or increase the amount of people you get to mitigate this. The game looks visually brilliant and there's enough to do to satisfy several playthroughs of the game.
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246 Produkte im Account
5 Reviews
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727 Std. insgesamt
Verfasst: 14.03.21 07:27
AI can't seem to think beyond doing one task at a time so you end up with people moving all the way across the village to do a task that has an idle person standing next to the task. Early on its not as much of a problem but as you grow and expand into a decent sized village it becomes more and more of a problem and the game becomes entirely about fighting the AI programming to keep your people alive. The game might play ok if you take the time from the start to plan the absolute perfect village for the dumb AI to not let themselves starve by not doing the tasks you tell them to do, but my idea of fun isn't fighting a poorly built AI in my games.

tl:dr Game has great potential but turns into nothing more than planning how to not let dumb AI lose the game for you.
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206 Produkte im Account
6 Reviews
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1169 Std. insgesamt
Verfasst: 02.03.21 07:38
A game with a ton of potential that I enjoyed for the time I played it. Sadly the developers have decided not to do anything with that potential and, apart from maintenance patches, leave it in it's current lackluster state. A game that sadly feels like it never left early access and was abandoned, I assume because sales started drying up.
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8 Produkte im Account
1 Reviews
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3764 Std. insgesamt
Verfasst: 24.02.21 03:33
I like it. I was looking for a slow moving game to keep my mind busy but not overtaxed, as I am almost 70.
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4 Produkte im Account
1 Reviews
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83091 Std. insgesamt
Verfasst: 23.02.21 04:50
I love this game, much better than sim ant, a game of long, long time ago. I've been waiting for a long time for a game like this. I have been very interested in early history and ancient times, this game is pretty fun to me, starts out kinda like camping, just don't let your workers get too overworked, they start to get confused to what is important to do at the time. After a little bit of a learning curve the game is a lot of fun, wish i could get paid to play it. The longer you play the more you learn all the little things to do or can do. Have fun. PS I like to play this when other civ. games pass by this age too quickly.
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100 Produkte im Account
5 Reviews
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1070 Std. insgesamt
Verfasst: 01.02.21 11:48
This game is so underrated.
It could be a real dream of game. I wish the developers could invest a little bit more time into it.
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4226 Produkte im Account
158 Reviews
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2830 Std. insgesamt
Verfasst: 24.01.21 11:56
Superchilling game. Raiders suck, but otherwise it's very enjoyable and rewarding to care for my little stone age people and send them with sharpened sticks against bloody mammoth.
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109 Produkte im Account
11 Reviews
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5663 Std. insgesamt
Verfasst: 24.01.21 03:46
It is a fun game, and I'd have to recommend it. If I had any complaints at all, the game is just a tad easy. Even on hardcore mode, I have never once felt that my settlement was in danger of failing. Sure, a villager occasionally gets eaten, raiders occasionally show up. These are minor nuisances, however, and only serve to slow down progress a bit - never actually threaten. Winters are survivable with raw meat/fish and no clothes. I suppose if you never set any work areas at all you'd probably watch your village die off, but you'd really be trying to fail. It is a fun game, like I said, it's just a bit slow, even when raiders show up, and the challenge to it really becomes how long you can watch the game play itself before you get bored.
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6 Produkte im Account
3 Reviews
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4276 Std. insgesamt
Verfasst: 07.01.21 18:47
If you liked age of empires you'll absolutely love this game familiar mechanics with a more realistic feel.
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816 Produkte im Account
9 Reviews
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1302 Std. insgesamt
Verfasst: 03.01.21 21:25
Overall, well worth a play. Very easy to since massive amounts a time without realizing it.

TO THE DEVS: I wish smaller aspects of the game would mirror that of Black & White 2. Would be nice to see infants being carried by their mothers or an overall expansion to not just human but also animal life cycles. Would also like to see improvements in the religion/entertainment system of the people to give variety and depth to gameplay. A radius around camp to which limits the ability of children to leave with adult supervision is greatly needed. Otherwise they just run off into the woods trying to pick up items dropped from hunting or gathering.
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198 Produkte im Account
14 Reviews
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848 Std. insgesamt
Verfasst: 30.12.20 22:52
It's a lot like Banished (especially at first glance) minus a few very major distinctions: you don't have to micromanage every little job assignment, which is something that becomes very tedious and exhausting when your colony becomes large. Banished has a way to make anyone feel overwhelmed because your workers are mindless robots and you have to think for them all constantly. One slip and dang nab it you've set off a chain reaction heading straight towards extinction. Survival shouldn't be easy of course, but it should feel more like a village effort. Dawn of Man takes that into consideration. But don't mistake that for being easier or boring. It's simply a different dynamic with more features (dog taming, thunderstorms, tiered skills) so I assure you there are plenty of things to focus on and keep you on your toes.

If you own already Dawn of Man, I recommend Banished as well. They are different enough that I'm glad I own both, and if you like one, you'll probably like the other.
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186 Produkte im Account
9 Reviews
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1046 Std. insgesamt
Verfasst: 29.12.20 14:46
I really like this game, but I can't really recommend it as the AI is really, really bad. Do not set a hunting area, it will throw all your people out of wack. I've tried it the last three games I've played, and each time without fail, I end up with a ridiculously high workload because my people just went off and got themselves killed by attempting to 1v5 wolf packs that wandered into the hunting area while I was managing some other part of my town/city/village.

I also end up losing a lot of children, because again, the AI loves to wander off and have children pick up animal skins lying in the woods from a dead reindeer or whatever and the next think I know I get a notification that a child was gobbled up by another damn cave lion.

Your people are smart sometimes and will bring two dogs, and three humans to hunt down a mammoth, which the ai is very effective at even if there's two. But packs of smaller animals it has trouble with and you need to micro manage the crap out of it. All my issues lay with hunting as you can tell, I highly recommend rushing domestication and farming just so you can collect food more passively and focus on defense against raiders and such.
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44 Produkte im Account
3 Reviews
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4410 Std. insgesamt
Verfasst: 23.12.20 22:06
Great concept. Flawless execution. Perhaps the smoothest and best made game from all the ancient city builders.

Only thing lacking is that once you reach a certain point many hours into developing your settlement there is nothing left to do.

I mean in order to make this game into a all-time re-playable classic the developers need to:
- Allow you attack and raid other settlements thereby creating a multi-city Empire.
- Have different tribes and cultures not just pagan North European.
- Add more ages.
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135 Produkte im Account
16 Reviews
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2229 Std. insgesamt
Verfasst: 22.12.20 23:22
A pretty fun colony builder set across the stone age, aiming for iron age. There are a lot of games that feel, similar out there, so what can I say about this one to suggest whether it'll be good for you or frustrating.
Pros:
The game ends up looking pretty good. The town you build has a charm to how the buildings look, I got very attached to my first, which is a good sign. You're forced to build to the landscape, which always creates the nicest appearance.
The progression and challenges feel, fitting. The differing food sources become more, or less feasible as humanity drives large beasts away. The game offers milestones which, are reasonable as a guide and motivation.
The tech tree doesn't feel super linear. While naturally the same solutions end up being vital, the path through technology is sufficiently malleable you don't have to feel you're just going through a set path, you can weave around as you go.
The construction is reasonably forgiving, it's nice to be able to position things in more than four directions.
Cons;
The most important one to bear in mind, the beginning is very slow. From day one you can basically automate gathering, even hunting. So the early game is too slow. Sitting, watching, waiting for research points to learn new technologies... so you have something to do, building to plan, a village to expand. I almost gave up on the game in those early stages. It gets better.
The priority system isn't great. It's really hard to make your people do what you need. I put my fields as high priority... between the two options of high or normal. I expect the villagers to do the fields, then everything else. That's not the case. While the game encourages automating commands, it's surprising it lacks a more elaborate priority system to command your humans.
Your people are stupid. There's nothing like watching your villagers starve to death while your stores overflow with food, die of dehydration when standing next to a lake, or freeze to death with full access to woolen clothing, fire and warm houses. The majority of this, could be solved if the people had some capacity to prepare for going longer than average distances to accomplish tasks. Pack a lunch maybe.
Combat is, dull. Full credit, I like that the defenders of your settlement seem intelligent enough to run to the correct side for the incoming raiders, although given the entirety of the fight is, sit and watch them stab each other, it's not engaging... but maybe it's not meant to be. You will however, know the frustration of watching your melee defenders hugging to a gate, while the raiders break in through a wall. Which brings me to the second of my biggest issues in this game. Anything the raiders break, you need to fix, manually. An option to automatically put a rebuild task on anything they break would be a mercy. Especially for the walls.
The end goal is, vague. So, you build a good village. Functional... likely a bad harvest from starving, but you hit your goals. The game invites you to play it six times or so, and there are... barely differences between the scenarios, the game is fundementally identical, but for one or two threats being more pressing. The solutions are the same, and are as effective. There's no victory fanfare, just play till you get bored. For me, I like a more finite goal.

Personally, I had a good time with it, all in all.
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37 Produkte im Account
5 Reviews
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2959 Std. insgesamt
Verfasst: 16.12.20 00:47
Great game, needs something more after you finish all the upgrades, but very fun.
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558 Produkte im Account
23 Reviews
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5637 Std. insgesamt
Verfasst: 08.12.20 20:13
It's a decent game yet I can not really recommend it.

On the positive side:

.) Starts out very good and is mostly fun to play.
.) Good concept.
.) Not too hard, not too easy. So should appeal to most players difficulty wise.
.) Game still gets free content updates & patches.
.) Animations and the games overall “style” are mostly made with great care (even if it's not on par with time).
.) Probably an “easy to run” game while still looking very decent.
.) You can stalk animals or your own people with a automatic “follow this person” camera.


On the neutral side:

.) Performance is ok, as long as you don't want to go over 60-70FPS. Above that you will get constant fluctuation of frame times that are off by around +/- 30%~ to your actual FPS, so it's basically pointless.
At around 60ish FPS the game runs mostly fine. Late Game you will go to 50< at times, there are some microstutters and short freezes when certain things happen and/or are selected. But all in all it's not really better or worse than any similar games in it's category.

.) You will spend a lot of time just sitting there waiting for your people to collect, build or finish doing whatever the task may be. So prepare to spend at least 40% of your playtime basically just doing nothing. Weather that's positive or negative is up to you.


On the negative side:

.) The AI is, no other way to put it, mentally handycapped through and through. Your people, the animals, the raiders, they all have fallen on their heads over 9.000 power levels, sorry, times.
.) You can finish the entire game within 40~hours. If you go for a second playthrough on hardcore, make it around 80h.
.) The endgame, so last epoche, is just an epic failure combat wise. The endgame gear, especially chainmail armor & oval shields, are brokenly overpowered and make any and all defensive structures basically obsolete. Raiders will slash down your stonewalls with swords in seconds. They will destroy your Guardtowers (made of iron) with simple bows and arrows faster than a human in good armor could be killed. It's just, plain and simple put, f*in stupid. Not that it's not doable but it's still stupid as the rest of the game tries so hard to be realistically and than there is this waiting for you in the end… It's almost comparable to the last season of game of thrones.
.) The aforementioned endgame gear, namely chainmail armor & oval shields, are part of a recently released free update. So while the updates are there, they are not always good for the game either.
.) The game has an inventory system for your people that you have no control over. This is what a dev had to say about how to control the inventory:
https://steamcommunity.com/app/858810/discussions/0/1840188800794190266/
“If you want to make it in a 'super-efficient' way you can send just the guy with the harpoon to hunt so he will go for a spear and when he has the spear, then select him and the other 2 that already has spears, click on the ground to make get them together and then send the 3 for the mammoth, by this way you have 3 guys close each other and armed with the best weapons available, they will kill the mammoth in seconds.”
Sorry, but this is pathetic, even for an early access game and most definitely for a released one. (For similar results just google “dawn of man inventory”)
.) The options menu can only be accessed from the games main menu. So you can not change the volume, graphics, controls or anything while actually playing. You need to save, exit to the main menu, change it there, load back into the game.
.) Building walls sideways is a pain in the butt.
.) Some minor issues, like buildings clipping, pathing, work prioritization not working, the games freewill system that gives you flashbacks to the original sims 1 on CD ROM and similar issues that have no place in an released game.


Overall score:
4 / 10
The negative, even if some of it seems minor, is just looming over an otherwise decent game slowly draining the fun away from it the longer you play.

So, dear devs:
Maybe, just maybe, instead of providing free content patches to create cheese - which is utterly useless - or implement broken endgame gear, like the chainmail and oval shields, you should start fixing your utterly dreadful AI so it can catch up to the last 20 years of technology which would fix so many problems at once. Don't get me wrong, good job on not abandoning the game and still releasing free content, but you don't do anybody any favors if the content you provide is either meaningless to the core game or worse, breaks the core game even more than it already is, like, again, with the top tier armor & shields.
Honestly, I’m glad I never played this in early access as I can almost guarantee I would have refunded it. Simply because if this is the “finished” version, I really don't want to know what the “non finished” was like, shame.
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490 Produkte im Account
53 Reviews
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782 Std. insgesamt
Verfasst: 06.12.20 20:15
Ok I felt bad, even thinking of thumbing this one down, but I just realized it wasn't early access and in fact that it's been out for a year, yikes this game must have been extremely empty on release. Everything you do while playing this feels like a polished early access game, because every step of the way feels lacking or semi empty, except at the start but that's just a learning curve thing. Literally every issue I had with this game while playing, I thought... It will get fixed shortly since this is a pretty solid early access experience, now that I know it's released, development will prob continue maybe for a year or 2 then be dropped. At this point it's probably better to just start working on a sequel.

I have 13 hours on one map trying to achieve all the milestones on the first map and am still missing one (20 steel ingots)
The first 6 - 8 hours are pretty solid, I think there needs to be dramatically more variety in the Tech, to offer different playstyles, to help you feel like you are making meaningful choices, but the illusion of this Tech tree quickly crumbles when in reality it's a pretty linear experience. Oh I didn't grab the plow tech now? Prob because either I have to get one before it or because there's just one of 4 other researches that are obviously just better.
So back to the 13 hours, as I said the first 6 hours roughly are pretty solid, this was as I was getting into the copper age. I get a prompt warning me the game is getting harder make sure to be ready. This scared me so I set in the previous era for another hour to prepare then catapulted myself into copper age with high expectations, that were quickly turned into sadness. Same game, nothing changed, the raiders only got harder in the last era, and were finally getting progressively harder than. but it took 6 more hours to get there, because at this point there is a huge diminishing return in progress, because there is a huge lack of content, and because at this point you should be familiar with almost all the core systems you do probably less micromanage then you started with. Which made me realize how baffling retarded the AI is, and how desperately I needed more control over their behavior. I went from having roughly 300 food daily to 20, just because the AI suddenly stopped farming grain... I spent 3 or 4 in game days trying to figure out what was happening thinking i'm about to lose just as I get to the end just to find out nope... the AI randomly just stopped prioritizing their food supply.

Summary:
Game is actually fun for a bit but you stop having fun at some point in the second half of the game, just managing how bad the AI is and then realizing all the cool tribal stuff you thought was going to come never comes. You realize there is no rival tribes for you to attack, it's just a wave progression system.

It's sets cool tribal rts expectations but fails to deliver on them.
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24 Produkte im Account
4 Reviews
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1928 Std. insgesamt
Verfasst: 02.12.20 09:12
i love building/sandbox games where I can take my time in building and not really worry of having to attack enemy players. I love player vs. environment!
this game has great graphics and kinda mimics how the first civilizations started. I like how realistic it is that if you farm animals so much, they'd actually go extinct
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148 Produkte im Account
2 Reviews
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10813 Std. insgesamt
Verfasst: 23.11.20 00:15
I started playing city-builders over two decades ago when the genres' finest series were only just taking off and this is one of the few games that has made me feel like I was rediscovering it all over again. It's a very well balanced game that gives you a bit of everything in just the right doses, I know fans of the more large scale city-builders may find leading a group of cavemen a little underwhelming but for a me this is spot on. I was a big fan of the early settlers and cultures series of games and this is the closest I've ever gotten to finding a modern reincarnation that not only lives up to those games but also surpasses them in most respects. If I were to make a complaint then I would say that the combat system is without a doubt the weakest link, the raider attacks are a good idea and exciting at first but prolonged gameplay leaves you wanting more, especially once you have your settlement established and stabilized. I don't know what's in the works as far as the combat system is concerned but I would love to see other settlements (eg. raider camps) spawning on the map which would move the combat system away from its current defense-only role, which is a shameful waste of all the weapons my glorious economy can produce. In any case, brilliant game, highly recommended for the genre veterans and newcomers alike.
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401 Produkte im Account
1 Reviews
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43653 Std. insgesamt
Verfasst: 21.11.20 18:29
Almost 700 hrs in this game, so I think I can cast an opinion on it.

Pro:
It has a nice theme of early man working against the odds.

It has (or had) regular meaningful updates every month. Though apparently adding cheese now counts as a monthly update so its getting lazy I think on that score.

Nice ideas around crafting. Flint/bone and then metals as you progress

Nice ideas around tech tree, but could use a little rework there I think now as its progressed.

It hooks you in to the scenarios and levels. all are quite different challenges (northlands etc)

Visually pretty good, and a nice 'lazy sunday' game

Cons:
Maps are not random in any way, and gets boring regarding that.

The AI is AMAZINGLY rubbish.....Swim to catch a x, oh he swam back, i know ill swim all the way to the other shore and then back, oh he went that way ill go home and wait for a dog, oh the dog runs to the hunter, oh nah he changed his mind, the dog runs elsewhere, oh no he is hunting again run the other way oh no hes unhappy now cancel, oh no its fine now for some reason.

AI again, kill anything in the water and 99% of the time the kill will land on the bank and either not be harvestable or will need manual harvest flag setting (cant die in the water of course, 'cause that would make sense)

Raiders are obsessed with towers, you can literally build one in the middle of nowhere and they will flock to it ignoring almost everything else.

Walls are pointless for the most part. Building your settlement for a long time to see 5 seconds of a couple of people with sticks destroy your stone walls is just rubbish.

In summary......Its a good game for the most part, but AI AI AI for the most part is the issue and balance (walls etc). Same problem as the same devs had with planetbase. Poor AI spoils the game, same with planetbase which I also have hundreds of hours in. Shame it is that they cant sort simple AI issues, then this would be an AA game
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93 Produkte im Account
1 Reviews
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899 Std. insgesamt
Verfasst: 04.11.20 00:48
This is a fun game. I wish that they had a set up to where you could generate your own world at random. So you always get a new game that is its major down fall in my opinion. Everything else is like how you see before you buy. At first you kill goats and donkeys then before you know it you have 6 hunters going after a mammoth. Killing mammoth will give you tons of meat so first one before slide try to kill near home base good luck and happy hunting.
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20 Produkte im Account
4 Reviews
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931 Std. insgesamt
Verfasst: 03.11.20 11:21
I am mortified this morning....this is the best civilisation building simulation i have ever played.... i have foolishly over-hunted all of the easy to kill animals.... stocking up for my third winter.... the only problem is that now the cave lions have nothing to eat.... except my villagers, which they are picking off one by one..... when i realised my mistake i also realised the sheer brilliance of this game.... i was loving it anyway but how deep this game goes has really impressed me. it is really intuitive too, now leave me alone to track down these man eating cave lions....
10/10
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22 Produkte im Account
8 Reviews
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1881 Std. insgesamt
Verfasst: 27.10.20 23:58
This is a greart game. unfortunately, the buildings and upgrades for your city become boring once you hit last era. no huge change to your civilization and no way to customize your city beyond basic layouts. Wish there was more customization.
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384 Produkte im Account
20 Reviews
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39815 Std. insgesamt
Verfasst: 27.10.20 16:16
I love this game so much! I would say it is one of the best city-builder (village builder?) games I have ever played. Hunting mammoths is top notch. As of today, Oct 27 2020, the developer continues to add meaningful updates and content to the game which is appreciated and shows how much they care about this game. If you want to start your own village with some certain challenges, then you will enjoy this.
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170 Produkte im Account
23 Reviews
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985 Std. insgesamt
Verfasst: 26.10.20 10:20
---{Graphics}---
☐ You forget what reality is
☐ Beautiful
✅ Good
☐ Decent
☐ Bad
☐ Don‘t look too long at it
☐ Paint.exe

---{Gameplay}---
☐ Very good
✅ Good
☐ It‘s just gameplay
☐ Mehh
☐ Starring at walls is better
☐ Just don‘t

---{Audio}---
☐ Eargasm
✅ Very good
☐ Good
☐ Not too bad
☐ Bad
☐ Earrape

---{Audience}---
☐ Kids
☐ Teens
☐ Adults
✅ Human
☐ Every Creature

---{PC Requirements}---
☐ Check if you can run paint
☐ Potato
✅Decent
☐ Fast
☐ Rich boiiiiii
☐ Ask NASA if they have a spare computer

---{Difficulity}---
☐ Just press ‚A‘
☐ Easy
☐ Significant brain usage
✅ Easy to learn / Hard to master
☐ Difficult
☐ Dark Souls

---{Grind}---
☐ Nothing to grind
☐ Only if u care about leaderboards/ranks
☐ Isnt necessary to progress
✅ Average grind level
☐ Too much grind
☐You‘ll need a second live for grinding

---{Story}---
☐ Story?
✅ Text or Audio floating around
☐ Average
☐ Good
☐ Lovely
☐ It‘ll replace your life

---{Game Time}---
☐ Long enough for a cup of coffee
☐ Short
☐ Average
☐ Long
☐so Much Ending
✅To infinity and beyond

---{Price}---
☐ It’s free!
☐ Worth the price
✅ If u have some spare money left
☐ Not recommended
☐ You could also just burn your money

---{Bugs}---
☐ Never heard of
✅ Minor bugs
☐ Can get annoying
☐ ARK: Survival Evolved
☐ The game itself is a big terrarium for bugs

Final Score: 7,5/10 for Stone Age Survival Game
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106 Produkte im Account
6 Reviews
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3376 Std. insgesamt
Verfasst: 17.10.20 00:32
Generally fun however it needs some serious work on the AI decision making. It's unacceptable to have people dying because they won't go get food, water, sleep, etc. because of tasking. Take care of your needs first before going halfway across the map to do something and dying on the way back because you starved to death. Otherwise, it's a fun city builder but really frustrating in the mid-game due to the issues above.
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69 Produkte im Account
2 Reviews
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2873 Std. insgesamt
Verfasst: 15.10.20 15:54
I'll start by saying that I actually really like Dawn of Man, and I greatly enjoy the concept of a primitive survival colony builder that focuses on micro-managing the seasonal aspects of your villagers' lives. Dawn of Man has a very strong skeleton with what I believe to be a solid vision of what they want their game to be, and I find great enjoyment in scanning the pre-generated landscapes to find interesting locations to try and set up a colony. It's fun to slowly grow your settlement (and when I say slowly, I do mean SLOWLY), and through the tile-grid based building system could stand to be a little looser, it allows the player to create rather organic-looking primitive villages. For me it is always satisfying to build up a few farms, set up necessary workshops and hut areas, and finally encircle my village in a full wall with towers and gates. It looks great from afar and up close!

However, my praise for the game doesn't quite outweigh the issues I have encountered, which lead me to leave this game with a negative review rather than a positive one. To start with, I'd like to mention the issue of villager (and Raider) AI. The game is a micro-manager colony simulator, and while it starts off incredibly easy to build a village, store up a massive stockpile of food, and start taming animals and expanding your population into the upper 50s to 90s, but the villager AI has a persistent pattern of dovetailing out of control when you begin to try fulfilling the increasing requirements of advancing into the next Eras to acquire new technologies. For instance: You have a sustainable food supply of 350+ Meat, 50+ Fish, 100+ Bread, and 30+ Fruits; 5 Grain fields to produce Straw and 2 Flax fields to produce linen for your clothes and tools; animal space for 100 livestock with strict population limits set on them, and domesticated all types of animals; 6+ tanners set to high priority to make Leather for both repairs and toolmaking; a population of 100 villagers.

Despite all that and even though you may have massive stockpiles of tools, straw, food, and labor strength to advance to the next Era, with each Winter that passes your structures will begin to degrade which requires manpower and resources such as Straw and Leather to repair. Straw comes from fields which are harvested in the Fall, and Leather comes from raw skins collected from hunting and skinning both wild animals and domesticated ones when they exceed their population limit, or reach old age - this also requires manpower, which will be a recurring theme in this review. So, you harvest your crops right before Winter, and then your villager start using the Straw produced to feed animals and make repairs on almost all of the buildings you can create. With the rate at which your animals will consume straw during winter, as well as the amount that will be used up doing repairs, even producing as much as 75+120 units of straw during the Fall will lead to a shortage during the Winter. You may find that odd, but this is where the villager AI (and Raiders) come in.

Raiders attack 1-3 times per year and in steadily increasing numbers as you advance through the Eras and expand your village. Your villagers' response when called to defense will be to spread themselves equally across all defensible position on a cardinal direction facing the attackers. They are locked into positions and have limited Aggro range, requiring that the enemy Raiders come within firing distance of a bow or sling to begin attacking. Your towers do not really provide a range bonus against Raiders, and are flimsy constructions that cost a fair amount of Straw to both construct and maintain, requiring multiple repairs per year. Raiders in the late-game will typically kill between 5-12 of your villagers due to the way both of their AI functions, and you will often lose at least 2-4 towers in the process depending on the Raider's point of attack. You can micro-manage your villagers en masse to attack the Raiders before they reach your village, but the casualties will remain the same if not larger depending on terrain and party sizes. All of THAT translate to this: You lose manpower, and you need to use up resources to reconstruct and repair whatever has been lost. Raiders will attack in Spring, Summer, Fall, Winter - whenever, and it always interrupts what your entire village is supposed to be doing. This is very detrimental as the seasons in Dawn of Man are very short when compared to the massive amount of tasks your villagers actually need to perform, despite seemingly having fulfilled all the requirements to support a population as large as 100 villagers.

As your available manpower dwindles, so too does your ability to perform critical tasks at important seasonal intervals. If Raiders attack during the Spring, your villagers lose a huge amount of time defending, collecting friendly casualties for burial and tools on the battlefield, beginning repairs on structures and reconstructing your village for the next imminent attack, and then finally getting back to trying to fulfill the standard queue. Planting crops (even when set to High Priority) falls by the wayside as your villagers scramble to perform other tasks such as sleeping to cure fatigue, praying to cure depression, drinking water or eating, or trying to craft tools to perform queued tasks. The larger your crops, the more often they are neglected as your available manpower becomes more and more distracted by the ever-increasing queue of to-do tasks. Summer and Winter are your only brief breaks to attempt to perform more goal-oriented activities like refocusing materials or deciding what you need to build next to alleviate the stalling task orders, while Fall is much the same as Spring except this time your villagers need to be harvesting instead of planting. When Winter comes, you will either have gone through half your Straw, or be dumping all of it into your stables to feed animals while some of it goes to necessary repairs on houses so your villagers do not die of hypothermia from exposure. Your Straw is burned through rapidly, and if you're lucky you might make it through the winter with 5-10 Straw at the start of Spring. Planting time!

The dwindling resources; the increasing task demands; the sky-rocketing Workload percentage which begins to reach as high as 300-400% as your population, shifting up and down between 88-100 due to Raider attacks and the elements, struggles to perform tasks in the correct order of priority despite your efforts to guide them; the lack of Straw leading to mass animal starvation in Winter, leading to a shortage of both food and labor sources which your various animals provided.

Incompetent AI and Failure to Properly Prioritize Tasks are the only Major complaints I have about Dawn of Man, my Minor complaints being: The seasons are too short, more reliable means of fortifiable defenses are necessary (be it tweaks to the existing ones or the addition of new defense features), frequency of building repairs should be adjusted down, and the tile-grid construction system would be nice a little looser, allowing more freedom to play objects on slight inclines and small hills (to fix parts hovering in the air, terrain can be automatically dragged up to meet the perimeter of constructions on inclines?).


This was a huge review! Though I went on at length about the negatives, I do enjoy this game quite a lot, and if many or all of these issues were to be addressed down the line I would gladly post a new review~
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559 Produkte im Account
65 Reviews
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1736 Std. insgesamt
Verfasst: 28.09.20 09:54
When played casually, Dawn of Man plays itself, but the complexity ramps up quickly when you put a small amount of effort into managing its systems. For instance, the game took me twenty or so hours, yet there's an achievement for doing it in six. I've seen quite a few players posting it took them fifty to seventy hours to complete their game. It's really up to you. The more you get the calculator out and try to punch out more welfare for your citizens the more quickly the game will go. In the early game it can be played as a sort of semi-RTS. You can micro your settlers somewhat and are encouraged to do so with the hunting aspect.

My city went through violent revisions to maximize happiness, and you're always on a knifes edge when doing so. The theme is so well captured but I wish they'd stayed tighter with that theme. Maybe condensed to just the stone age to the bronze age would have been better with more granularity between that time. The transition between hunting and gathering to agriculture is a violent one in the game but the game never drops the Rousseauian society. The simulation sort of matches reality too, the game in the hunting and gathering era encourages you to pick off older animals that will put up less of a fight. After the dawn of agriculture, do to how population growth works, killing males is preferable to females because one male can impregnate many females. You can ignore all of this and play for hundred hours in one campaign but I encourage you not to and to look deeper.

Personally I love reading about this period, as opposed to dinosaurs, mostly because the scholarship in this period is much further along. Because it's more recent we have more data on how animals and humans of this time period lived than we do dinosaurs. If the developer is listening I'd like to tell them they did a wonderful job and I hope they continue with this theme but dig into it. The abstractions fit well enough but I think you could go deeper.
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194 Produkte im Account
15 Reviews
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5240 Std. insgesamt
Verfasst: 21.09.20 00:21
~50 hours in and I just finished my first full playthrough (getting every milestone) and I can say I absolutely recommend this game and will definitely be playing another playthrough. The feel of this game is perfect, the graphics are solid, the mechanics are mostly intuitive, and while challenging it's not annoyingly difficult. For folks that like games like Banished this will definitely fit you well.

Two of the aspects I want to bring particular attention to that I really like that's different from other similar games is that children and elderly aren't just drains on your resources, they actually contribute, which makes a ton of sense. Children are able to do basic tasks and only have one item slot, and elderly are just as capable as adults just with one less item slot. As well, that houses are not individually assigned, and that villagers can literally sleep, eat, and store or retrieve items from any house that is nearby. These two aspects in particular are amazing additions that I really commend the developers for.

In fact, there's so much good about this game that it's easier pointing out it's few flaws. So here's my nitpicky issues with the game: I would love an option to turn off all notifications except the arrival of traders and raider attacks. I don't need to be reminded every 30 seconds that something has decayed, there's too much work, or there's not enough stable space for my animals. I got it the first time and even then I probably either already knew or really don't care. These notifications are so annoying that I often play without a headset on cause I'm tired of hearing the constant bwah. It would also be amazing if the game had some way of forewarning about Raider attacks, like a building or sending villagers on scouting assignments or some such. I find I almost always save scum a Raider attack, because it's the difference between being caught unawares and losing 15 people vs. being properly mustered and ready and losing no one. Finally the game does have a few odd bugs, like trees that instantly respawn after being chopped down (which is actually pretty handy) or one where when my workers were returning a sledge to the transport thinger they would try and walk up a mountain in the opposite direction first. I would often catch them starting to make the trek and kindly redirect them in the right direction. Finally, I'd like the devs to fix the hunting AI. It makes sense for more than one person to go out as a hunting party, but when the first person to get in range blows the element of surprise by firing before any of the other hunting party members are in range, it really defeats the purpose. And it seems like that would be a simple fix of just delaying the first person in range until either the entire party is in range or even just a small set few seconds to allow others to get in range. Otherwise you watch as that Deer or Boar gets away because the idiot at the front got trigger happy.

Otherwise, a stellar game, well worth the price, very enjoyable, and again I highly recommend.
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18 Produkte im Account
2 Reviews
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10646 Std. insgesamt
Verfasst: 20.09.20 07:38
great game to burn some hours on
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13 Produkte im Account
3 Reviews
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4274 Std. insgesamt
Verfasst: 17.09.20 09:22
This is not a bad game. It has the potential to be very good. but it seems the devs are not too concerned about gameplay or maybe wanted to get done too much at once.

The game looks good and i see that a lot of work has been put in it, but i think the devs should have concentrated more on the early phases (paleolithic, mesolithic aera) and make them really work, before moving on. so much possibilities there, but the game with its still incompetent Ai (especially enemy raiders), useless trading system, limited map generation/modding possibilities, bugs, lack of tension or strategic challenge feels just boring.

Most of the time the reason to get new techs and reach new aeras is to fight the boredom, not because i feel the need to make peoples lives easier. The principle of cause and effect is not really there.

the survival aspect of this game is not very well implemented. for example, if you want to make a mod where you start with nothing,(or you somehow end up with nothing) you will notice, you have to build a crafter that needs animal skins for construction, in order to craft a damn wooden spear with wich you can hunt properly, to get animal skin. that should be buildable at the fireplace. why do i need a building for such simple things.how is this a survival scenario?the crafter-building should make crafting more efficient instead of beeing a requirement for it.

Enemies just walk straight into your camp and get killed. their only strategy is to increase numbers next time around. but they will have powerfull bows eventually that can destroy watchtowers easily.;)

Same with workers. Logic is not their thing. Why use the shortest and most efficient ways to get things done, right? Nooo, i need to get a drink out in the freezing cold without my clothes on, first! Oh, no. I`m dead!(example)

Animals are stupid too. either that or maybe the Ai of this Game is just very brave!!! predators dont fear fire or great numbers of armed villagers.

The landscape, while having ok textures and convincing enough terrain feels very bland.Its mostly rocks,hills,valleys put in the shaker and 1 or 2 rivers that flow rather straight like a canal.Even with modding, No coastal regions or dense forests are possible because the noise based map generator is not flexible enough. and modding is rather complicated at this point

wish the good people at work here would revisit the earlier stages of the game and make them more interresting, because its the basis for all that comes later. First gameplay, then candy.
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346 Produkte im Account
61 Reviews
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448 Std. insgesamt
Verfasst: 14.09.20 22:33
Really fun, relaxing builder game. It's quite unique and challenging and gets awesome support...what more could you want?
9/10.
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304 Produkte im Account
16 Reviews
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3337 Std. insgesamt
Verfasst: 09.09.20 09:55
Brilliant game. Beautifully atmospheric, relaxed (with the speed settings and ability to pause), intuitive and polished, Dawn of Man builds a gripping story of your people and their fledgling settlement from the very beginning of collecting sticks, progressing through the ages into a large bustling village full of hundreds of people. I hadn't expected to feel so drawn in, and proud of the moments when the last megalith gets placed in a monument, or when an old man dies of old age while bringing back the spoils of his last and final hunt.

Thank you devs, for making this game.
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6 Produkte im Account
1 Reviews
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1516 Std. insgesamt
Verfasst: 07.09.20 19:06
So I like this game -- mostly, I like the setting. It goes very deep and is beautiful. However, my one big gripe is that I wish there was a better way to manage your people's labor bandwidth. Sometimes critical things aren't addressed even though people aren't working at all. And when there are too many tasks to do, it's very difficult to create priorities.

There are some methods of capping out some resources, but it doesn't always help direct people to the work you want them to do. If there were just some more granular controls over labor, this game would be one of my favorites.

As it stands, though, I still really like the game, but it can be a bit frustrating.
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54 Produkte im Account
2 Reviews
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2505 Std. insgesamt
Verfasst: 07.09.20 07:17
A great historical simulator! My only criticism would be that the task optimization starts to fray in the later ages as your population becomes large. There is a way to manually control tasks to some degree, but it seems a little unwieldy.
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73 Produkte im Account
2 Reviews
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3664 Std. insgesamt
Verfasst: 28.07.20 00:56
Great first impression, and after a couple of campaigns it grows on you.
Very promising so far. I can't wait to see where this game will end up. At first you don't expect much from it, but once you go deeper you can see all sorts of potentials. I think with more brushing up this could be Age of Empires of its time. It will require more cultures in additions to the Celtic vanilla culture to achieve this.
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956 Produkte im Account
26 Reviews
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4210 Std. insgesamt
Verfasst: 27.07.20 14:27
For those who loved Banished, I recommend playing this game.

It's the same general idea with some key differences:
- A little less complicated
- Not as much hard
- Hunting and defending from enemies
- Technologies
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1347 Produkte im Account
17 Reviews
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764 Std. insgesamt
Verfasst: 01.07.20 19:30
This is a fun game but is incomplete and very simple. I'm actually really surprised that this game is not listed as Early Access as it's clearly still in development and big parts of the game are still being developed in upcoming updates.

I do recommend this game a bit as it's not bad but I don't like the deception and it might be worth waiting until the game is more fleshed out to buy it.
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18 Produkte im Account
4 Reviews
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1050 Std. insgesamt
Verfasst: 28.06.20 16:23
A better game than Banished, interface is clean and relatively easy to use. Tech Tree isn't bad either.
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397 Produkte im Account
32 Reviews
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1898 Std. insgesamt
Verfasst: 28.06.20 14:39
This is the type of game you come home to after a long day at work. Simple. Relaxing. Easy to understand. Can pick up no matter where you leave off. Props to the developers for making an enjoyable experience at a price that won't hurt your wallet.

Btw this developing company is an absolute gem. They consistently push out updates full of meaningful content. They deserve your undivided support. At full price, this is worth it :)
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585 Produkte im Account
2 Reviews
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1573 Std. insgesamt
Verfasst: 25.06.20 10:04
What I would give for this game to continue through the ages...
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9 Produkte im Account
3 Reviews
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5313 Std. insgesamt
Verfasst: 24.06.20 01:09
Hope there are updates where we can raid other settlements too. Or new challenges.


Great Game
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4 Produkte im Account
2 Reviews
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911 Std. insgesamt
Verfasst: 21.06.20 07:49
Build, Hunt, Gather, repeat.
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49 Produkte im Account
3 Reviews
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22197 Std. insgesamt
Verfasst: 10.06.20 16:36
this is one of the most unknown and underrated games i've had the pleasure of playing.
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17 Produkte im Account
1 Reviews
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5253 Std. insgesamt
Verfasst: 25.04.20 05:13
Overall it's a pretty neat game but it has it's frustrations. Clan members that stand around doing nothing when there are tasks scheduled is one. Another is people NOT going to the nearest building on occasion when they are delivering or need something. I have had people tasked to chop down a tree and they start heading to grab a fishing pole! Or they walk right by a granary and head for one on the other side of a mountain! Would be great to see small game you can hunt as well as the ability to set snares or traps. Frustrating when you try selecting a decent size hunting party and have to search for the appropriate villagers to do so, you click them and send them to a staging area only to have them wander away while you search for more members of the party. Couldn't the devs have added a hunting party button that selects untasked villagers or at the very least make them stay where you put them!? Very frustrating early in the game when hunting is a higher priority. Also the clan is very inefficient. They often only grab 1 item when their carrying capacity allows for more and they walk away leaving whatever laying on the ground so another villager has to walk ALL THE WAY over to retrieve it instead. I also wish there was a way to easily select items the people carry and have them drop them. Why bother making spears out of better material if they insist on lugging around that bone or flint one for a few seasons? Again, the premise of the game is neat. Survival and growth are paramount to success but there are some really simple things the developers left out that should be fixed or improved on.
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7 Produkte im Account
1 Reviews
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2719 Std. insgesamt
Verfasst: 05.04.20 23:18
Great game to enjoy while you're having that cup of coffee. Nice, easy pace. I hope the devs continue to improve and advance into more and more advanced techs (ages).
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11 Produkte im Account
10 Reviews
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535 Std. insgesamt
Verfasst: 05.04.20 17:48
Quite fun for your first save but it gets very monotonous and is not very replayable.
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65 Produkte im Account
1 Reviews
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4029 Std. insgesamt
Verfasst: 04.04.20 08:00
Pros:
- game feels complete
- well balanced
- music is alright (personally I don't like the drums playing, though)
- even more content is still in progress
- no additional transactions, just buy and play
- interesting achievements

Cons:
- no real story
- challenges are rather short and have no story either (except challenge description)
- might feel a bit slow paced in the beginning

Summary:
Great game with lots of hours of gameplay for a reasonable price! If you liked Planetbase, you'll like this (and vice versa)!
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665 Produkte im Account
2 Reviews
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228 Std. insgesamt
Verfasst: 28.03.20 07:13
Reminds me of Banished in a good way. If you liked that you'll like this quite a bit. It's also good practice for when we have to go back to caveman ways once this pandemic collapses our society.
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35 Produkte im Account
2 Reviews
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7604 Std. insgesamt
Verfasst: 15.03.20 01:20
good game for the price
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208 Produkte im Account
19 Reviews
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9802 Std. insgesamt
Verfasst: 11.03.20 13:19
The game is too easy on regular mode which, unfortunately, doesn't prepare you for the lousy design decisions of hardcore. Here are just some of the ones that peeve me:

1. Huge waves of enemies. By the time you get to the iron age, the developers just throw massive waves of enemies at you. These Zerg rushes lack any strategy, or sense, and have the magical power of being able to chop through 3' stone walls with axes and swords. This just wears you down no matter how well you make your defenses.

2. When a structure needs repair, but isn't broken, it doesn't function. If they don't have repair materials, you can't fix it. If it's your granaries, you village collapses through starvation even though you have plenty of food.

3. You have no effective way to prioritize your building. For a building/God-game this is flat-out crap. Time-and-time again important things (set to priority) are ignored while they work on some lesser thing. If you want to see a game that does this well, Oxygen Not Included is far, far superior.

4. Crops. Oh boy. You're stuck growing huge amounts of grain. It all has to be planted in the spring and harvested in the fall. If you don't plant huge crops of grain, you can't raise animals as they eat the straw. These huge plantings will spike your work-load. Also, if you get attacked during planting or harvesting toward end-game, the attack takes some much time out of the very brief seasons that you don't get your harvest/planting in and suffer a food crisis.

5. Hunting. In the early game, they drop animals on top of you constantly. Especially predators that can kill you. By end-game, it's almost always a huge-trek. Problem is that you can only hunt in the winter without dramatically effecting your crop planting. But if you do, your toons freeze to death in the blizzard.

6. No difference between bronze and iron, except to spawn larger and better armed enemy spawns who are able, as I mentioned, perfectly capable of chopping through 3' thick stone walls and damaging your granaries so you starve to death because your toons can't be bothered to repair them because you can't change the sub-standard priority-system to get them on that important job instead of, oh, do something not important, like fetching that megalith they'd been dragging around before the attack.
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1078 Produkte im Account
148 Reviews
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910 Std. insgesamt
Verfasst: 16.02.20 12:34
It's Banished, but in the Stone Age. Although less comfy and polished as Banished, this game has more depth to the gameplay.
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159 Produkte im Account
13 Reviews
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1365 Std. insgesamt
Verfasst: 09.02.20 14:12

This RTS indie game is pretty awesome.



It is definitely worth the sale price or the normal price. If you look at the update history, it IS getting meaningful updates. Could you be more attached to your villagers and animals? Sure. Is it completely soul-less? No. You still have to meet the needs of your people and if you're not a good planner you will lose a good chunk of your villagers after a raid. Losing 5-10 can be devastating for harvest year.

So you start the game with like 7-11 villagers. You have to scrounge around for easy materials as you build your resources up to craft tools and eventually more huts. You will find yourself fearing even one lion or hyena during this time. As you progress through crafting and gathering you will earn knowledge points. These allow you to pick up technologies that eventually allow you to move between ages. Each early age is less needed to progress until the next age. Very easy, but engaging system. The problem is once you reach Iron age, there is not much to do. I hit Iron age on my first attempt on my first ever play through within 17 hours. I am still designing and perfecting my city so I am not necessarily done. Also, there are maps and starting areas to challenge how you play.

I would love to see Co-op maps in the future!!



Pros:
    cing through the ages makes sense and is enjoyable. Game gets more fleshed out as you advance through the ages, but you don't have to rush it.

    ving against nature and raiders plays out well.

    ics are great (max settings on Ryzen 1800X and Vega 64 LC + 4k Monitor)

    ems pretty good compared to competitors, definitely some frustrating times but not often

    times for the game are insanely fast (Samsung 960 NVMe)

    not had a single crash or system issue since playing this game.


Cons:
    standing what the work flow is for population is impossible at higher pops - like I see my smelters doing nothing for long lengths of time, even though they are the only things that have priority

    r tier tools and materials decay too fast.

    wall off towards water. This is ultra frustating against higher tier raiders.

    need more manipulation likes placing walls.

    ng walls around hills and ore is frustrating. You think it's walled off and looking good and then Ayanka walks between it and the ore.

    ng bands of animals is too RNG. Hunts can be frustrating because your group of hunters sometimes stagger so much that when you scare off the animals you have to watch them chase across the map. I would like to see hunters gather together before stepping off.


My own thoughts, although I do not know if they would work well in this game:

    ning your population to certain roles. Like when new people join, you have a tally of how many farmers or hunters you need so you can assign Chankta to the hunter group or something. That way you know where your people are and how many are needed for what.

    e out a better clothing system. People walking across the map then turning around to go get their winter clothes is annoying.

    be neat to have real life civilization choices as we go through the ages. So we can model traits from Sparta, Norway, Germany, etc. Want to be more infantry orientated? Farming specialist? Survive winter differently?

    out hunting more. Add more types of animals? After you hit the Copper age, less animals to see and explore and it was a bummer

    like to see NPC villages in the future and definitely would love to see Co-op villages in the future.

    u advance in age, the Spiritual buildings need to advance too. Kind of weird to build stone age buildings in the Iron Age. In fact, Iron Age needs to show a bit more advancement in the graphics/textures and building options

    ld like to see defenses more fleshed out and combat more fleshed out. Maybe be able to assign certain quantities of defenders to report to chose areas when raiders attack.

    age feels more like an early copper age in regards to building design and wall quality/looks. Would like to see it more closely resemble actual Iron age and also be more meaningful advancement as you get to it


Overall an awesome, enjoyable and relaxing RTS/City Builder that any fan of the genre should pick up just to support this dev. Definitely worth the price of admission on sale or not. If they're ever hurting for funds, they should sell cosmetics that don't effect gameplay. Like skins for your dogs to turn them into German Shepherds or Dobermans.

I will probably edit this review and add more thoughts as I keep playing

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142 Produkte im Account
26 Reviews
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22465 Std. insgesamt
Verfasst: 01.02.20 12:11
I played this game during Beta, and now I have purchased it in full. I was attracted to this title because I have spent hundreds of hours on their freshman title Planetbase and was impressed with the system. I have not been disappointed in going with their newest title.
There are pro's and con's. The building tree is not very elaborate and could use some tweeks, there are plenty of discussions about what your people are doing they don't work. If you want a sim that is going to go around being social and hooking up and making life decisions. Go play SIMS. This game is designed to be a builder.
It can be an awesome challenge, or just a lazy mindless waste of 6 hours of your day. Depends on your mood. And I love that they have allowed workshop mods.
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88 Produkte im Account
1 Reviews
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9827 Std. insgesamt
Verfasst: 29.01.20 22:28
I was very into Age of Empires III, but after a while it felt boring and repetitive. This game has everything I like about that game and none of the things I don't. Its resource system is much more complex, the time it takes to do things is realistic, and there is no emphasis on militarism and conquest, just defense. Also, you don't have to micromanage what every single person is doing and delegate tasks to individuals -- you just say what needs to be done and with what priority. Addictive, fun, historical strategy game.
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Rating auf Steam Sehr positiv
86.7% 8009 1229
Release:01.03.2019 Genre: Survival-Sandbox Entwickler: Madruga Works Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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