
Hello Deadsiders!
Public testing of version 1.5 has begun!
This update comes with a few new features like new barricades for your base, and a ton of changes and fixes made according to community feedback. For example; fuel cans can now be stacked, torn items are automatically placed in your inventory, and explosives can no longer be stored in the safezone.
This update also comes with a lot of rebalancing, with buffs to painkillers, MedX, storage shelves, and blowtorches, which now can be used to damage base structures! As always, public testing is very important, especially when it comes to game balance. So check out the patch notes, and jump on the PTS! We will be paying close attention to your feedback.
Feedback:
Share your impressions and thoughts in the #feedback-pts channel on the Official Deadside Discord server
Zitat:
How to connect to the Public Test Server (PTS):
- Right-click Deadside in your Steam library; click on Properties…;
- Choose BETAS, then select the “public_test_server - PTS” branch from the drop-down menu;
- Wait for the update to download and launch the game;
- Connect to one of the available official PTS servers, which depends on your location.
How to switch back to the live version of the game:
- Right-click Deadside in your Steam library, then click on Properties…;
- Choose BETAS, then select the “None” branch from the drop-down menu;
- Wait for an update to download and launch the game;
- Connect to one of the available official live servers depending on your location.
PTS Changes:
Rebalanced loot drop and added Muzzle Brake drop to:
- Epic Missions:
[list]
- High drop chance muzzle brake (M1-3) for assault rifles and P900s
- High drop chance extended magazine for assault rifles
Hard missions:
- High drop chance for muzzle brake or magazine for SMGs (except P900)
Helicrash
- Probability of dropping a muzzle brake or magazine for SMGs (except P900)
Buried caches
- Low chance of dropping a muzzle brake or magazine
- Low chance to drop an extended magazine for assault rifles
- Low chance of dropping muzzle brake (M1-3) for assault rifles and P900s.
Red welded crates on military bases have a 30% chance of spawning scopes (as part of an experiment).
[/list]
Reduced debuffs from medication use:
- MedX: -10 hydration, -10 satiety.
- Painkiller: -10 hydration
Tinctures have been buffed:
- Red: +20% run speed, +35% reload speed
- Green: +35 max health, +20% healing effectiveness, +6 regen per minute
- Yellow: +200% breath hold duration, -25% recoil
Other Features & Changes
- Added Scorp remodel
- Added new food item - mussels ( spawned in Mirny)
- Added junk piles in the game world (loot spawn points)
- Added more welded crates to the new PvP map
- Vehicles now spawn in the world without fuel
- Fuel cans no longer have multiple uses, and can be stacked up to 10
- Blowtorch now causes damage to base structures
- Storage of explosives and its components in a safe zone is now prohibited
- Added sandbag barricades
- Added metal barricades with spikes
- Increased the durability of crate shelves. Crafting has become more expensive.
- Knife and axe can now deal damage to crates
- Duck trophy can now be placed on square and triangular ceiling
- Components are automatically placed in the inventory if an item is disassembled/torn by the G button
- System and admin messages will now be displayed when the “Hide pop-up messages” setting is enabled.
- Improved reticle quality of scopes for low graphics settings
Bug fixes:
- Fixed broken animation on jumping on the spot
- Fixed lag in shooting after a character consumes red tincture
- Fixed landing animation after jumping from a low height
- Fixed animation of jumping on the run with pistols and SMGs
- Added base blockers to mini-bunkers
- Fixed character regeneration calculation with all effects included
- Fixed inability to complete difficult and epic missions in the bunker without destroying all turrets
- Fixed a bug that caused the PvE mark to remain in the main menu and above the character's corpse
- Fixed a bug that caused the reservation of an admin slot on the server to not work in some cases
- Fixed a bug that caused money to not be issued in a starter kit if there were no other items in it.
- Fixed inability to set the server restart time “00:00” in the admin panel
- Fixed sound of opening/closing of metal gates and shutters
- Fixed sleeping bag timer not working when changing local PC time
- Fixed false notification about raid availability, when changing local time on the PC
- Fixed a bug causing a character to fall under the map and with missing death screen if the character dies during loading
- Fixed an exploit using an assault ladder that allowed moving and building underwater
- Fixed inability to climb a half-wall if there is a ceiling above the character
- Fixed a bug that caused turrets and tripwires to not appear in bunkers
- Fixed a bug causing the possibility of opening a welded box with duct tape
Bad Pixel
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