
Hello Deadsiders!
[p][/p]Public testing of version 1.6 has begun!
This PTS will be a bit different than what you may be expecting; we will be testing changes included in version 1.6, along with some mods created by our team and modkit testers. This way we can ensure that our modding infrastructure is functioning correctly before the release of the modkit, which will be included along with the full release of update 1.6. Here are the mods that will be uploaded to the PTS, more may be added as the test goes on;
- Lethal Sniper Rifles
- Freeze Time
- Mega Stack x2000
- Golden 1911
- No Base Decay
Our primary focus recently has been getting our modkit ready to release with version 1.6, with most of our team focused completely on that. However our art team has been working on other features in the background that we hope to show soon. That leaves QA, who has been hard at work fixing bugs within the modkit, but also bugs and exploits reported by our community.
Feedback:
[p]Share your impressions and thoughts in the #feedback-pts channel on the Official Deadside Discord serverZitat:
How to connect to the Public Test Server (PTS):
Right-click Deadside in your Steam library; click on Properties…;
Choose BETAS, then select the “public_test_server - PTS” branch from the drop-down menu;
Wait for the update to download and launch the game;
Connect to one of the available official PTS servers, which depends on your location.
How to switch back to the live version of the game:
Right-click Deadside in your Steam library, then click on Properties…;
Choose BETAS, then select the “None” branch from the drop-down menu;
Wait for an update to download and launch the game;
Connect to one of the available official live servers depending on your location.
Right-click Deadside in your Steam library; click on Properties…;
Choose BETAS, then select the “public_test_server - PTS” branch from the drop-down menu;
Wait for the update to download and launch the game;
Connect to one of the available official PTS servers, which depends on your location.
How to switch back to the live version of the game:
Right-click Deadside in your Steam library, then click on Properties…;
Choose BETAS, then select the “None” branch from the drop-down menu;
Wait for an update to download and launch the game;
Connect to one of the available official live servers depending on your location.
Patch Notes:
Deadside Modkit:
- The full release of Version 1.6 will include the release of the modkit!
PTS Changes:
- Added 18 new boat spawners to the Potny map
- Added bleeding effects to more barbed wired props placed in the world
- Made generators and workstations 30% quieter, and made the fade out sharper
- Heavily lowered the spawn chance for VSD, M99 and NK416 world spawns
- Circular Saws now drop a radio part and two spare parts (previously only dropped two spare parts)
- Burlap now drops two rags when disassembled instead of one
- Bearing Finders can now be disassembled into two radio parts
- Improvised Backpacks can now be disassembled into two rags
- Optimized Mirny landscape
- Added an option for server admins to disable their chat color to combat a potential cheat software exploit
Weapon Model Improvements
- Improved the model of the C1911, F57, IZH-70, TTk, Berta M9, MG36, IZH-43, Fasam, Grom, N4, M99, Mosin-K, P900, UAG, UMR
Bug Fixes:
- Fixed an exploit that allowed players to see through doors in specific situations
- Fixed an exploit that duplicated items created by spawners
- Fixed an exploit that allowed players to interact with base elements outside of scheduled raids
- Fixed an exploit that allowed players to clip weapons through some walls
- Fixed an exploit that allowed players to fire silently
- Fixed multiple exploits used by cheat software
- Fixed an issue that caused base shotgun turrets to deal lower than intended damage
- Fixed a bug that prevented item drops from disassembly to appear if the item was stored in a vehicle
- Fixed a bug that caused stacked items to drop less when disassembled if they were in storage
- Fixed a bug that caused duck and fish meat to disappear after being skinned
- Fixed a bug that allowed vehicles to clip through turrets
- Fixed a bug that caused weapons with extended magazines to lose bonus ammo when placed in storage
- Fixed a bug that prevented barbed wire from taking melee damage
- Fixed an issue with custom hammer keybinds
- Fixed a bug that prevented saving of server restarts scheduled for 0:00
- Fixed an issue that caused base objects to flicker during high server load
- Fixed a bug that caused revealed buried treasure to remain loaded for a long time
- Fixed collision at the K5 tunnel entrance
- Fixed Safezone bulbs not emitting light on Potny
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