News Liste Deadside

WIP: Modkit Development & Design Concepts
Deadside
02.06.25 19:33 Community Announcements


Hello Deadsiders!



Today we would like to cover what has been going on behind the scenes at Bad Pixel, we have some exciting progress to share!

First let's talk about what is on everyone's mind, the Modkit! For those who haven’t been following the news, we have been working on a custom modkit for Deadside over the past few months. Deadside was not designed to be moddable from the start, so our programmers have been hard at work making different aspects of the game editable. This has been a time consuming process, and it will continue to be moving forward. We would like to continue improving the modkit over time, enabling our community to mod to their heart's content.

We now have a version of the modkit that begins closed testing today, a big milestone. This testing is being done by a small group of experienced modders from our community, along with our team. The goal is to make sure that everything is functioning correctly before releasing the modkit into the wild. That way modders can spend more time modding, and less time reporting bugs.

Let's talk about what you will actually be able to create with this modkit, as up until this point we haven’t been completely sure what will make the cut. Many things in the game are now editable, like animations, trader prices, and map design. It's possible to create your own custom maps, or to simply edit the existing maps if you would prefer. There are a lot of systems and items in Deadside that are now moddable, and it would take too long to list them all in this post. However it's important to note that not all systems in Deadside are mod compatible at the moment, so there will be some limitations that we will find during testing.

In other news, those who are active in our discord may have seen a couple posts we made about future design ideas. These were some early design concepts that we wanted to get community input on. For example we proposed the addition of ammunition crafting, and trader missions/quests. We want to thank you for all the detailed feedback and conversations that sparked up surrounding those posts. Your feedback has helped us further refine these concepts with and informed idea of what the community expects from their implementation.

We plan to continue making posts like these in the discord going forward, so join if you would like to participate in that conversation! Just keep in mind that these are all early conceptual ideas that will take time to be developed, if they are even developed at all. So it may be a while before you hear about some of these concepts again.

If you would like to propose an idea of your own, one of the best ways to do that is our Nolt. We actively maintain this platform, so you may be surprised to see how the top 10 list has changed if you haven’t visited in a while.

Thanks for reading, we hope you are as excited about modding as we are!

Bad Pixel



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Release:14.04.2020 Genre: Actionspiel Entwickler: Bad Pixel Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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