HELLO DECONSTRUCTORS ????
Welcome back to another devlog, where we have exciting things to announce????
First of all, we want to THANK YOU for trying out the Prologue version of the game and giving us all the feedback we needed! Your comments and discussion brought light to things we need to add, fix, adjust, to make your experience the best there is.
And this is what this devlog will ultimately be about, the community's feelings about the Prologue. We read your suggestions, we watched your youtube videos, we looked upon your comments, reviews and various labors of love. Most of the points included are based on what you shared and what we wanted to do to make your lives easier. So this devlog and contents are just as much a product of your work and passion as ours. ????
LET'S GET to it so you can continue your deconstruction ASAP! ????
???? Quality of Life
- Added FOV settings.
- Improvements on game performance - game should be smoother and quicker to load.
- Improved Item Placing System: [list]
- More freedom during furniture placement.
- Better collision detection and automatic adjustment to environment.
- Overall it is now much more responsive and easier to use.


???? Balance and Economy
You wanted MORE DESTRUCTION - So we give it to you!
- Lesser Punishments- Creative destruction now has lesser negative impact on your contract. Go Crazy!
- Better Economy- We work HARD and we play HARDER. Better balance of costs, contract payouts and rewards. Less grind and more fun.
- New Contract Randomisation System - More variety, and friendlier, more exciting missions.
