Hello there, Deconstruction players! ????
A new time has come, and a new devlog has arrived! ????
It's been a while since we made one, and during that time we’ve been closely listening to all your feedback. Thanks to the big success of our Prologue version (check it out if you didn't!) we got plenty of new perspectives and ideas coming from all of you.
Now it’s time to shine a light on those! And don’t worry about waiting for a full release to try the changes. They are gonna be added to the demo version of the game in due time. ????
Well let's not keep you waiting- see what we have been working on! ????
- New Dismantling Modes ???? - We are gonna have two systems for dismantling furniture. One offering a more manual detailed system and one that is more automatic, speeding up the process but lacking the control. Now you can decide on how deep you want your disassembling to be.
- New Contracts ????️ - The demo will include exciting new contracts to finish, adding a bit of variety to the environment, ruined house and storied building.
- New Game Mode ⏰ - Don't want to worry about penalties or time constraints? We got you! You will be able to choose between standard Deconstruction Simulator experience and a different one without most constraints present in the standard difficulty version.
- Significant improvements to optimization ???? - Now the game should run much better and smoother, especially on less powerful devices.
- Improved Visuals ????- Game is prettier, environments are much nicer and more interesting to look at!
- Improved Audio???? - Now the sounds are gonna be much more satisfying, the crunch is there!
- And many cooler things to come, but that is for later!



That’s it for now! Most of the things that were mentioned here got introduced thanks to your involvement with the Prologue version of the game. Thank you so much for all the feedback you give, and for reading this devlog! There is a lot more waiting to be revealed in the near future!
To be on par with all the news check out our official discord!

See you soon,
Deconstruction Simulator Team!