- 3 rotating save files are now saved, use the Load Game screen to load into a previous auto-save.
- Subtitle character names can now be toggled in the accessibility options.
- Subtitle colour per character can now be toggled in the accessibility options.
- Water visual effects have been added for Kathy and AYLA when interacting with water.
- Hair simulation has been added to Young Claire for both hair cards and grooms.
- The overall brightness can now be adjusted in the display options.
- AMD FSR2.1 is now an available upscale option in the graphics options.
- Ray Tracing Ambient Occlusion toggle has been added to graphics options.
- Ultrawide support in-game by enabling higher FOV multiplier on ultra-wide aspect ratio’s.
- Additional graphic options for PC are now available (foliage, shader and effects quality).
- Keybindings are now available in the options.
- WASD keys can now be changed in the keybindings options.
- Added New Game confirmation pop-up window.
- Character texture quality balance has been improved significantly.
- Childhood Kathy general face animation improvements.
- Characters no longer clip through belts during cinematics.
- Ray Tracing shadow optimizations have been made for foliage.
- Fixed the EULA scrolling blocker while holding the accept button.
- Fixed Ayla control range noise bug; UI screen fade and the distance meter now work accurately.
- MPT beams now create a zapping sound again when you cross them as Kathy.
- Update the UI Sliders to have a little light outline around the text to improve visibility.
- Rollercoaster and other instances of NPC camera control now use inverted options setting if selected in gameplay options.
- Improved the scrolling astrochat bit by pumping the contrast, colours, and overflow effect.
- Hide the DX12 option entirely if not on windows 10.
- Groom hick-ups are now minimized during cinematics.
- Performance optimizations for all cinematics when using Ray Traced shadows or when in Quality mode on 9th Gen consoles.
- Ryan will now no longer T-pose in the distance when you skip the cutting tutorial in Chapter 1.
- Sarah's face animation when walking in the hallway in Chapter 1 is fixed.
- Kathy can no longer clip through the road of the Astrovan parking area in Chapter 1.
- Fixed first-person camera during astrovan ride, inverted input now works.
- Launch sequence clouds have been made more realistic in Chapter 1.
- Fixed interior mesh clipping through exterior of the Zephyr ship in Chapter 2.
- Isaac and Claire no longer moonwalk towards the climbing wall in Chapter 2.
- Several death loop fixes in Chapter 4.
- Muted beam SFX during cinematics in Chapter 5.
- Many minor collision fixes in Chapter 5.
- Ray Tracing shadow optimizations in Chapter 7 hologram cinematics.
- Fixed semi-blocker when climbing where mantling at the top of a climbing section was difficult in Chapter 8.
- Collision fixes in Chapter 8 to prevent clipping.
- A fail state has been made more realistic in Chapter 9.
- Minor framerate optimizations in Chapter 9.
- Vine close-up popping reduced in Chapter 9.
- Fixed "Kat-like reflexes" achievement exploit in Chapter 9.
