- Cinematic pause functionality;
- Enhanced lighting passes throughout the entire game (levels and cinematics);
- The climbing system now shows a deflect reaction when hitting an unclimbable surface, additionally, it will not allow the player to slam into the air;
- Improved virtual texture loading times on landscapes and other assets;
- Q and E to roll rebind and WASD individual keys rebind instead of presets;
- HDR Support;
- A broad wealth of improvements across textures, animations and general quality of life.
- Raytracing Translucency is now available throughout the game;
- A very exciting [b]Photo Mode[/b] has been added!
Besides broadly improving on [i]Deliver Us Mars[/i], our team has spent countless hours making the coolest shots throughout the game, and we are very interested in seeing what you will make of this! Seeing the player’s perspective through this lens is very exciting to us, and it makes you re-discover the game in a whole new way. Definitely send us all your shots, pictures and messages, we would love to hear everything you have to say as we will finally be more active on our forums and other channels to talk more directly to you.
All that’s left to say is, enjoy your flight to the stars!
Koen Deetman CEO, Game Director
And from everyone in the KeokeN Interactive team
