WEAPON CASE KEYS FOR CREDITS
That's right! Weapon Case Keys now have a Credit price so everyone can enjoy Weapon Cards without needing to spend a single RAD. We made this change as many of our long-term players have been asking for more items to spend their Credits on. We've also increased our Weapon Case drop rates by roughly 70 percent so you can make the most of this change:- Weapon Case Keys now cost 14,500 Credits
- Increased Weapon Case drop rates by 70%
WEAPON CARD AND SPECIAL EDITION RECYCLING
Since Weapon Cards were added to the game we've been working on increasing their level of functionality to equal that of Loadout Cards and with this update we've made another step towards this. Now you can Recycle Weapon Cards in the same way that you can Recycle Loadout Cards. Weapon skin quality (Scarred, Pristine, etc.) do not effect the amount of Fragments you'll receive:- Bronze: 135
- Silver: 540
- Gold: 2,150
- Special Edition: 2,150
- Cobalt: 13,000
OBSIDIAN OPERATIVE SKYHAMMER


BALANCE UPDATES
Assault Rifles The Stark AR, BR-16 and Dreiss AR are currently the weakest Assault Rifles and needed some improvement. They're all intended to be longer-range weapons so we've made changes to make them more accurate and more consistent at long distances:- Stark AR [list]
- Reduced Maximum Spread by ~15%
- Reduced Spread Increase Rate by ~15%
- Reduced Maximum Spread by ~15%
- Reduced Spread Increase Rate by ~15%
- Reduced Maximum Spread by ~10%
- Reduced Spread Increase Rate by ~10%
- Hollunds 880 [list]
- Increased Jumping Spread Penalties by +150%
- ncreased Jumping Spread Penalties by +150%
- ncreased Jumping Spread Penalties by +150%
- MoA SNPR-1 [list]
- Reduced 'Firing' duration to 0.5s (from 0.7s)
- Increased 'Bolt-Action' duration to 1.0s (from 0.8s)
- FEL-IX [list]
- Reduced 'Firing' duration to 0.5s (from 0.8s)
- Increased 'Bolt-Action' duration to 1.2s (from 0.9s)
- ticky Bomb explosive radius decreased to 3.76m (from 4.16m)
- Sky Shield health points increased to 90hp (from 60hp)
- Sky Shield lifespan decreased to 8s (from 12s)
- Sky Shield cooldown decreased to 18s (from 20s)
- Minimum health given on Revives increased to 50hp (from 30hp)
- Maximum health given on Revives remains the same
- MP Arrow cooldown decreased to 12s (from 16s)
- Rocket Launcher cooldown increased to 35s (from 30s)
- Rocket Launcher objective damage increased significantly
- Health Points decreased to 180 (from 200hp)
- Reduced the size of Rhino's body hitboxes by ~2%
- Bullet damage multiplier to Shield increased to 100% (from 90%)
- Turtle Shield Reclaim cooldown reduction has been decreased to 35% (from 65%)
BUG FIXES
General- Fixed issue where key binds set in the front end could reset to default once in-game
- Fixed issue where destroying a Bushwhacker Turret while stood on top of it could teleport the player around the map in community servers
- Fixed various text a localisation issues