In a few weeks I'll be working on a followup to my previous Double Action update and I want your feedback. But before I get started [b]this is not a changelist! Just because you see something here doesn't mean it will happen this way, and just because you don't see something here doesn't mean it won't appear in the next update![/b] This is just a current working list of the major ideas I'll be looking at.
With that our of the way, here are some of the things I'm thinking about for the next update:
Tweaks to how health generation works - regen after four seconds if nobody is around, otherwise regen after eight seconds. The new health regeneration sometimes behaves in unexpected ways and I want to make sure the health always comes back appropriately.
Fix a visual bug where sometimes you spawn and your health claims to be zero.
Don't allow the player to spawn directly on Rat Race checkpoints.
The Bouncer range upgrade for brawling should only apply to bare fists and not weapons
The Reflexes passive should not come out of your total slowmo points, should deactivate on its own after .5 seconds, and should leave you at a higher speed than normal to reduce disruption
Leave your thoughts on anything I might be missing in the comments and I will check them out, or join the discussion in the official unofficial [url="https://discord.gg/YsxCxykMV5"]Double Action: Discord[/url]. I'm currently targeting mid November as the time I'll be starting work on this.
Also, I have a game that just launched an updated demo as part of Steam Next Fest. Eclipse Breaker is an action RPG where you get one attack at a time. Please take a moment to check it out.
[dynamiclink href="https://store.steampowered.com/app/2815060/Eclipse_Breaker/"][/dynamiclink]
