- Increased LL XP gain from different sources
- Increased buffs from LL skills
- “Joker” damage increase now applies to throwing weapons
- You can exchange Trophies for LL XP
- Hag reacts to being hit properly.
- Added a “charge” time required for the Weapon Throw. Your items shouldn’t slip from your hands anymore.
- Adjusted time needed to receive Gold Medal in Prim-ate Challenge.
- Fixed some instances in which the final boss was stuck idling.
- Fixed an issue where NPC character would clip with Frank in the Fisheye.
- Player can pick up thrown weapons that land on lab crystals.
- Patched up exploit that allowed player to “farm” infected on level 4 Chase in a certain spot.
- Tweaks to auto aim on bow introduced.
- Changed the speed of stabs in takedowns, not player should faster move to back to the gameplay after animation.
- Fixed flashlight behaviour during cutscenes.
- Lowered the value of magnetic leap during combat.
- Reduced the amount of barks in the safety hubs.
- You can now overpower Volatiles with powerful weapons, reducing the amount of hits required to kill them.
- Changed the FX on the enemies that are under toxic effect.
- Fixed an issue where weapons crafted with Craftmasters had lower damage values than intended, effectively increasing damage.
- When grabbed, player can detach from falling zombie to a free-fall.
- Weapon damage rebalancing for previous in-game events and paid bundles.
- Added affix to Dying Laugh Charm, now granting +4% Base Damage Bonus.
- Due to stability issues, we have temporarily disabled the Quality game mode on XSX until they are resolved. If you played on Quality before, the game will run in Balanced mode now. We will update you on the further progress with that case.
- Switching from DX12 to DX11 correctly applies all the specific settings.
- Fixed an issue where players could get stuck in between rocks inside Prologue cave.
- Fixed the texture of the water that is seen from a certain distance.
- Controller vibrations should work on all platforms.
- Optimization of 3D assets of some buildings, interiors, wind turbines, and others.
- Fixed missing textures while looking at the buildings from a certain distance.
- Moving items to the stash will no longer reset the inventory list to the top.
- Fixed localization text on timers.
- Adjusted localized text in dialogues.
- Adjusted the size of blueprints icons.
- While the compass visibility is off, it will be visible on extended HUD
- Added an option to disable bows' and crossbows' reticule in HUD settings.
- Added an option to disable “hit mark” while hitting enemies.
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https://store.steampowered.com/app/534380/Dying_Light_2_Stay_Human/