And back to the astral news at last:
- Astral level (which was removed from Imperium) is back and already ported to new project prototype.
- Astral mechanics was rewritten from scratch and improved.
- New features added - among them ability to merge shards and ability to continue exploration of your own shards.
- Astral level AI is more I than A :) now.
- Added ability to fine tune astral lords.
- New toolset for scenario creations.
Other not so exciting updates:
- Unfortunately, due to the lack of financing, development is moving slow.
- It is the main reason for skipping art assets development (we did some sketches and samples, though).
- This is why all the ingame shots are more utilitarian style and they would not be included in the release (of course!).
Some future plans, to keep you busy:
- Week ago we started to rewrite and port shard (strategy) level into the prototype.
- Right now we are testing some strategic gameplay ideas, which could make gameplay less monotonous and more dynamic, but we're trying not to lose essentials of previous game!
- Financing - we are working on it, but it is too early to share our ideas. So far all the financing is our own spare :) money.

