Gameplay:
- [b]Fixed:[/b] Authorized users on a table could change the repair bounty settings, allowing them to set the price the owner pays for a repair bounty and fulfill it for that price.
- [b]Fixed:[/b] An exploit that allowed to retain an outdoor room despite industrial objects being present by placing the outdoor objects on top of the industrial objects.
- [b]Fixed:[/b] Authorized citizens were unable to consume items stored inside a storage object.
UI:
- [b]Fixed:[/b] The crafting UI didn't display set crafting fees to the player.
- [b]Fixed:[/b] Item tooltips didn't display the names of stores buying or selling the item.
- [b]Fixed:[/b] The reputation tooltip did no longer display its contents when a reputation message exceeding 80 characters was present.
Miscellaneous:
- [b]Fixed:[/b] A citizen of a higher-tier settlement that placed the foundation of a lower-tier settlement would lose the citizenship of the newly placed draft settlement when moving their homestead, also losing the draft Mayor title - this led to the settlement becoming unconfigurable. Instead, the player can now keep the citizenship of the draft settlement as long as the homestead was moved within its theoretical influence.
- [b]Fixed:[/b] Server achievements didn't persist through server restarts anymore.
- [b]Fixed:[/b] Marketplace purchases could fail on servers with specific currency denominators.
- [b]Improved:[/b] Introduced simple culling for lights, improving FPS in crowded towns.
Server & Configs
- [b]Changed:[/b] Rebalanced defaults for "WeightCultureByPercentOfNeighboringPlotsChildSettlement" and "WeightCultureByPercentOfNeighboringPlotsSiblingSettlement" in Settlements.eco to make annexation of properties at borders much harder. Administrators that want to apply these changes need to update their Settlements.eco file.
- [b]Added:[/b] "MaxGenerationHeight" config variable, determining the maximum height terrain will have after world generation - defaults to 120.
- [b]Added:[/b] "MaxBuildHeight" config variable, determining up to which height players can place blocks. Changes take effect even after world generation, but this variable cannot be reduced below a value once it has been set. The value underlies limits depending on the world size and must be set with care - defaults to 160.
- [b]Removed:[/b] "WorldHeight" config variable, as it has been split into the above.
