Culture for Property
Creating amazing buildings has always been a big part of Eco, and with this update we’ve made it tie into gameplay directly by allowing architecture to generate culture and housing points.


Painting
Following directly from that, we’ve added the ability to paint blocks and later this will also extend to objects (vehicles and tables) to really customize your towns and make them your own.



Outdoor Rooms
In the same vein of making your spaces beautiful for game benefits, we’re introducing Outdoor Rooms.
Maintenance
One issue that we wanted to address was the number of specialties that are really important for creating a specific object, but once that object is created there’s not much more use for them. With the addition of maintenance, parts will need to repaired and replaced within tables, using the same specialties that created the original object.
Repairs
Now you can use multiple different repair materials to repair an object, and each one will reduce the max durability in varying rates.
Eco Marketplace
As you’ve probably noticed, many survival crafting games these days have microtransactions, which shifts the financial incentive from purely selling new copies to also supporting your long-term players. As we start approaching the end of Eco’s Early Access, we wanted to find a way to introduce them that suits Eco and will be a value-add for players. Specifically, the goal is to- Avoid giving direct gameplay advantage (they are cosmetic only and can’t be traded or used by others by default).
- Not allow access to mechanically-different items (all cosmetic items are skins of regular items).
- Support the Eco community (proceeds shared with server hosts and eventually others).
- Support the ethos of Eco (shared with charity).
- Be fully optional (hosted servers can disable them entirely).


Adobe Blockset and Balance Changes
One of our goals for v1 Eco is to make a much smoother entry experience for new users, and we’re taking a step in that direction with the creation of a new building tier, Adobe Blocks.
Offline Play
There have been some cases where our account servers went down and prevented play, which understandably upset a lot of players who wanted to be able to play without DRM. Good news for them, Eco can now be played offline, meaning even if our auth servers go down, or if you don’t have internet access at all, you will still be able to play.And More
Along with these major updates we’ve added a large number of minor improvements, performance optimizations (we’ve fixed the slowdown that happens after a few hours of play!), an account system full-upgrade, and much more. We’re hot on the path of Eco v1, check out our Roadmap to Eco 1.0 blog post detailing what we have in store. And as always thanks for the great support from our Eco citizens, much more to come.Streamer Event
In celebration of the launch, we're hosting a Streamer event that makes use of the unique features of Eco: ????️Socialism vs Capitalism????! We'll have a few worlds for different languages running on a two week cycle where citizens will be separated into separate camps, socialist and capitalist, and will build societies that embody those values. Eventually, they'll have to cooperate to destroy the meteor and save the planet. Will make for a really interesting social experiment as well, so check that out on streaming this week. We'll also have some themed twitch drops for viewers, follow the event on our website.