Hey everyone!
We know some of you enjoy the game with your friends and were a bit disappointed with achievements being only obtained by the Host. That is why we have been working during the past week to solve this problem and now [b]any player[/b], during a [b]multiplayer game[/b], will [b]get the achievement[/b] you just accomplished (but will not update for things you achieved before)
Also, we have improved some elements in the Saloon for the Client side (meaning when you join a lobby).
[u]Version[/u]: This is the number you will see inside the game [u][1.1.10131][/u]
- Improved the way achievements are handled in multiplayer. Clients in multiplayer now progress their achievements. Please note that this is not retroactive.
- Improved the way district trophies in the saloon are handled in multiplayer. Clients in multiplayer now also unlocks them for their own progression. Please note that this is not retroactive.
- Improved the way crystal chip slot unlocks are handled in multiplayer. Clients in multiplayer now also unlocks for their own progression. Please note that this is not retroactive.
- Improved the way journal content unlocks in the library are handled in multiplayer. Clients in multiplayer now also unlocks for their own progression. Please note that this is not retroactive.
- Improved the way archives content unlocks in the library are handled in multiplayer. Clients in multiplayer now also unlocks for their own progression. Please note that this is not retroactive.
- Improved how Library stand works in multiplayer for clients. Client can now unlock station stories in the saloon without going back to their own game.
- Increased the font size throughout the game. We plan on continuing improving this as we go on further patches.
- Fixed an issue where clients in multiplayer could delete their save in specific occurences
- Removed excessive web calls to our Games2Gether website
- Fixed an issue where players could not damage Eriaudy when core defenses were active (this is a buff!)
- Fixed an issue where the EULA screen could be ignored.
