Hello there, I am Pedro_Fuer (Games2Gether nickname), a data analyst. You probably would recognize me If you watched the Amplified streams, as I led during the Data Showcase segment. In the past we showcased to Insiders some data and we thought that this would be an interesting thing to show to the entire community. So, I am here to take you on the beautiful trails of data for an exceptional walk. As usual, for this adventure you will need a guide (that's me) and a functioning brain (that's you). During the journey, keep in mind that I have voluntarily kept together all difficulties and all run types (solo/multi) because they don’t change the results much.
“On The Rocks” update
The first step of our journey is at the level of playstyle and the changes we have recently made for the “On The Rocks” update. My goal as a data analyst is to see if a change in the game is reflected in the data. To put it simply, we have reduced the power of the heroes. The goal here was simple: to favor the tactical aspect over the action aspect. In other words, more turrets less hero upgrade. And in other words, more industry, and less food. Let's compare together the distribution of resources produced 10 days before and 10 days after the patch.
Tribute to Bunker
Come on, this is just the beginning, I'm taking you to see a friend who gets few visits. Bunker has been a bit neglected recently. Yet, shes really nice, I promise you. Bunker has one of the lowest pick rates in the game. You're going to tell me she'sone of the base characters and you're right. All characters are unlocked around the 10th run. So, if we look from the 10th + 2 runs, we have a correct view of the pick of experienced players. Here is the pick rate of the different heroes from the 12th.

Fire is not always the solution
Weapons are very interesting in the world of data. Why, you ask? Because the game feeling of a weapon can greatly change the perception of power. A big weapon that makes big red and yellow explosions gives the impression that it is powerful. And the opposite for a tiny little weapon. So one of the roles of game designers is to create weapons that match the game feel with the actual power of the weapon. And it's not always easy. For example, the Campfire weapon looks very cool with its circles of fire around, it gives the impression that a monster approaching will get vaporized. It is therefore popular with players. It is the 6th most played weapon out of 31!

Are you better than me at the game?
Finally, the last step of our journey is particularly close to my heart because I am going to talk a little bit about myself. I am like you a player of Endless Dungeon. But the question is, with all that I know about Endless Dungeon data, am I a good player? When I start a new game, I must go for a ride on (howlongtobeat website). I can't help it, I need to compare myself to others. Here it's even simpler, I can directly see after how many runs on average players have defeated the core. I personally defeated the core on my 12th run and the average victory against the core is 10.87. Here is the distribution of the first victory run for the players.
