News Liste Evil Democracy: 1932

Second Players' voting for update +Details of the First One
Evil Democracy: 1932
13.06.20 15:34 Community Announcements
Today we start the Second Player Vote for the update.
But first we will tell you more about the first one. We have already said that in gratitude we will implement two updates with the most votes:
- "Add certain historical events, incidents that would help to plunge into the atmosphere." We will add 29 events in three scenarios. Only part of them will be seen in one game game in order to increase interest in replaying and to make each game different from each other. To solve the crisis the player will have to make certain efforts: for example, instead of printing newspapers in the printing house to print books or send his leader to reassure the protesters and so on. There are 5-7 types of solutions for historical events/crises/incidents.
- "Add party convention mechanics." In a certain number of turns before the party congress, you will give one of the promises to the party. To fulfill that promise, you will have to perform a series of actions. If you are able to fulfill your promise by the time of the Party Congress, then you will receive a reward: get a new leader for free or instantly accept a new dogma, or receive another reward, depending on the promise. If the promise is not kept, the congress will be held without awards.
We will do our best nd we hope these updates will be ready in 1-1.5 months.

Today we start the Second Vote. Please write a comment under this news - what kind of update you would like to see in the game first:
1. Customizable parties. Add an opportunity to customize your party in the begining of any scenario (party name, party starting parameters).
2. Add debate mechanics. Political parties can hold debates against each other. This is the mechanics on which a special role is played by the dogmata that you have adopted and your leaders. At the moment, the role of dogmata is not as high as I would like and this mechanics would greatly enhance them.
3. The mechanics of the Coalition. After an election, it is not necessary to gain 50% to win. All struggle often starts after elections. We want to give you an opportunity to join blocs and coalitions to win together. We want to make this mechanics interesting and unexpected.
4. Diversions, At the moment activists are used only 3 turns before the election. We would like to add the possibility of activist sabotage against rival parties. Political life in Germany, in 1932, was very tough. First the Communists lost street battles, and then the elections. We would like to pay tribute to historical realities and add this element to the game. If you want it too - vote "4"
5. The mechanics of the pre-election program. I would like to add such an important instrument as the party program. A player gradually during the whole campaign makes it up - and as a result he received certain bonuses or fines for the elections. I would like to tie the dogmata, rallies, leaders and other elements to such party program. Do you think that it should be done first of all? Then vote for "5").

We want to develop the game together - to get the game we want. Thank you for your warm welcome and we'll do everything we can to justify your trust.