- Improvements to the economic balance throughout the game, including the patent revenue streams.
- Rework the starmap procedural generation to avoid players being stuck due to destinations with too high level of requirements.
- Adjust the difficulty of invasions to player performances.
- A LOT of bug fixing and improvements based on your feedback.

0.8.1- change log
New
- You can now sell all types of materials (Asteril, Maglam, Exonium, Cobbium)
- Changelog visible in menu.
Changes
- Improved guards AI, they will go to their post 3 days before invasions start and won’t leave anymore to eat or sleep.
- Mental conditions impact on mental health have been reducedreduced and it will be easier and faster to treat them.
- Asteril price was increased.
- Unusual destination XP bonus was increased.
- Invasions will be a little bit less frequent.
- Sqarbs will now be able to destroy walls in front of the gate room. ????
- Gaters can use treadmills to increase their mental health, not only for training their body.
- Increased scientific loot frequency (both samples and specimens).
- Increased objectives rewards in initiation mode.
- Collected artifacts have dedicated icons on the Aliens and Artifacts screen.
- Recruitment campaign parameters will use rounded values.
- The objective that requires encountering a geological contact is now retroactive.
Fixes
- Science points are now rounded to the lower integer value (if you have 399.8 points the game will display 399 instead of 400 previously).
- Fixed the tooltip in the tech tree for unlocked elements.
- Fixed a bug where the end of the financial period was triggered 2 times in the same month.
- Fixed a bug where a gater’s avatar was in underwear after loading.
- Fixed a bug where the trending class name was always Scientist.
- Fixed a bug where the committee granted funds for 11 months instead of 12.
- Fixed a bug where the game would be displayed over the main menu after some time.
- Reduced brightness on heavy armor helmet lights.
- Gater should not leave the shooting range with their rifle anymore.