- Alien Gaters - Yep! You'll finally be able to recruit aliens to your squads.
- Revisiting Planets - We're working on a new room that will handle what is without a doubt the most requested feature, returning to previously visited planets.
- And of course continued balancing and UX improvements.

0.8.4- change log
New
- Mission event editor that allows you to create new events, storylines and aliens
- Mission event simulator to test your creations
- Steam Workshop integration to share your creations and/or download those created by the community
- You can find a guide to the Mission Editor here: https://steamcommunity.com/sharedfiles/filedetails/?id=3013337316
- 37 new narrated events, including 24 for a new event type related to environmental hazards
- Storylines support - mission events connected together that span across multiple destinations
- A new warning will be displayed on the game HUD when an invasion is about to happen
- New unlockable builders tech to dig the bedrock
- New barrack room object: Canopy bed, a deluxe bed with a locker included
- New barrack room object: Nap pod, aunit that provides fast sleep but with a mental health cost
- 5 new male-presenting gater facial hairs
- 6 new female-presenting gater hairstyles
- New visual effect when Sqarbs body dissapear
Changes
- Massive performance improvements related to AI and pathfinding
- Team management improvements: it is now possible to manage teams directly from the star map.
- More details are also displayed like the status of each gater
- Equipment management improvements: exosuits are now assigned to gaters for a specific destination only when setting up the mission
- Big improvements on Sqarbs AI
- Not all Sqarb invader bodies will drop bio samples anymore
- Made first contact objective retroactive
- It’s now possible to skip mission reports from mining teams
- Mission events will be interrupted if a team member falls unconscious
- Medics will now heal other medics as priority
- Medics will now heal the most critically-injured gaters as priority
- Improved widescreen cursor management
- Escape key can now cancel current object placement
- Equipment requirement is now directly displayed on starmap
Fixes
- Alien culture data pack could double in size with each save reload
- Medic injury severity reduction on missions was not always calculated properly
- Builders were sometimes not fixing equipment
- Gaters were sometimes not going on mission
- Issues with exosuits not loading properly
- Improved performance when doors are locked
- Fixed issues with sound and music that were stuttering after long playtimes
- Fixed issues where teams got stuck if a mission was started when an invasion was about to start
- Fixed issues with meal trays being left on tables