News Liste Fabledom

Hotfix
Fabledom
06.02.24 14:36 Community Announcements


Fixes


[olist]
[*] Added LODs for palace pieces
[*] Fixed wind related bug
[*] Fixed butterflies not going invisible on low quality
[*] Fixed frost being active through Main Menu
[*] Fixed god rays being active through Main Menu
[*] Fixed bridge lamp posts not being glass
[*] Fixed bridge lamp posts being always "turned on"
[*] Adjusted snow coverage on some models
[*] Fixed cloud shadows in winter being too strong and wrong color
[*] Trees shader wind reaction changed
[*] Fixed rain stopping abruptly
[*] Rain not showing if camera moved too fast
[*] Fields now accumulate water during rain (Visual)
[*] Rain to Sunny transition changed to allow water to "evaporate" on the fields
[*] Rain particles now adjust scale to makeup for fewer particles on lower quality
[*] Fixed rain wheat color being too strong
[*] Re-worked fog calculations for butterflies
[*] Fixed rain being jittering when moving or rotating camera
[*] Added Time Wind Support To Flag Lines
[*] Added support for poop on drains to increase/decrease with rain
[*] Added support for height map to roads shader
[*] Added rain accumulation to roads (Ultra-Quality only)
[*] Fixed Messengers Guild rotating part not being affected by wind
[*] Fixed Windmill rotating parts not being affected by wind
[*] Agnes feast now works properly
[*] Giovanni feast now has correct tooltip
[*] Wooden bridge now has a proper description.
[*] Stockpile now has correct icon
[*] Grapes and Grape juice can now be stored in granaries built on old saves.
[*] Fixed issue where feast UI wouldn't update properly
[*] Fixed issue where feast hall would operate without full staff.
[*] Fixed issue with Winifred's third date being completed when triggered
[*] Fixed issue where fish on the edge of the hut's area would not be reachable.
[*] Fixed issue where soldiers would move to join their squad when finished training
[*] Fixed issue where workers could get stuck in front of Embassy
[*] Fixed loading game during rain would make grass display with strange color
[*] Fixed specular colors not loading/saving properly
[*] Fixed loading saves during rain would lead to unloaded rain features
[*] Fixed wetness would continue changing even on pause
[*] Fixed loading rain after it starts stopping to rain would lead to starting to rain again
[*] Fixed rivers not having dynamic specular color
[*] Fixed rivers not having water drops during rain
[*] Fixed forest bushes would appear through town well
[*] Fixed a few issues causing fablings to get stuck.
[*] Grape juice now shows up in production controls menu
[*] Fixed Ocean Shader not supporting water drops
[*] You can now move/destroy material carts and coffers.
[*] Adjusted entrance to ministry of culture.
[*] Several localization fixes
[*] Disabled local avoidance for pathing agents to help reduce stuck issues
[*] Fixed exploit that let you place more than 1 of limited buildings.
[*] Fixed issue that prevented quests from repeating.
[*] Fixed issue where trees would not become visible again if you destroyed an unconfirmed foundation piece on top of the tree.
[*] Fixed issue where placing harvest guild could break game.
[*] Adjusted waves placement
[*] Fixed ocean shader normal (water drops) being too sharp during rain
[/olist]

Optimizations


[olist]
[*] Optimized interior mappings
[*] Added rain particle quality settings
[*] Optimized wheat shader
[*] Optimized river shader
[*] Optimized Ocean Shader
[*] Optimized ground shader
[/olist]

https://store.steampowered.com/app/1651560/Fabledom/
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Release:13.04.2023 Genre: Simulation Entwickler: Grenaa Games Vertrieb: Dear Villagers Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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