
NEW
- THE STORY IS HERE! What happened in the world of Fade to Silence?
- Dream Sequences and the Dream Gallery: You will learn more about the world and what happened when you let Ash rest at a fire. The dreams he is having will be gathered in the Dream Gallery, where you can re-watch them in chronological order.
- We think you all have been getting a little bit too comfortable in Survival Mode with six lives. So we've cut it to THREE initial lives. Yes. Really.
- On the bright side, we have added Flames of Hope you can find scattered around in the world that will give you an extra life when picked up.
- We have completely reworked the tutorial of Fade to Silence to give you a better introduction to the world.
- Missed a hint? Not sure how that one thing you did an hour ago worked again? The Survival Book gathers all information you find out while you play and lets you re-read everything on the go.
IMPROVEMENTS
- Reworked the fire barrels that both campfire and firewood can be used to light it
- Various localization fixes
- Improved follower AI behaviour and navigation
- Improved animation cancelling timings and weapon hit reactions
- Fixed cases where followers would spam acknowledgements to the player.
- Improved player, deer and monster collisions.
- Reworked tutorials
- Added Survival Book compendium and the Dream Gallery
- UI & HUD reworks for better accessibility and clarity
- Improved combat with fairer and more responsive actions / reactions.
- Improved game economy and overall balancing
BUG FIXES
From Your Reports:
• World- Eclipse behaviour improved for a more engaging gameplay
- Improved the behaviour that monsters cannot pushed inside objects or terrain
- Follower should be no longer trapped under the ice bridge at the camp entry
- Equipped items can be used as resources for crafting now
- Snow shader terrain issues fixed
- Improved the lighting on ice during night time
- Fixed a random crash in the physics system resulting from the Eclipse attacks
- Fixed a crash related to the interface (open / close map)
- Fixed a crash related to spawning a sled
- Early Access achievements fixed to match the final release build’s unlock conditions
- General performance improvements
- Fixed issues where skipping a cutscene wasn’t always possible
Single-Player:
• Player Character- Fixed an issue that you can kill the input if you spawn a new sled via item whilst on the sled
- Fixed a rare case that after the PC was defeated, the spawn location was below the crypt
- Fixed rare cases where a knock-down can end up in a stuck character
- Fixed an issue that using a sled can block the tree interaction prompt if unmount it near tree gathering area
- Fixed an issue that the tree interaction prompt was not always displayed even if the character could cut a tree
- Fixed an issue that you can “run” close to a tornado
- Fixed an issue where it was possible to cleanse a totem or crystal and to trigger another action at the same time
- Fixed an issue that the “unequip” animation of the axe was blocking the player for several seconds from blocking
- Fixed an issue that the follower behaviour was broken after entering the camp area and the follower was automatically removed from the sled / expedition
- Fixed an issue where follower can be stuck after a blizzard if they had any activity assigned outside the camp
- Fixed a rare case that follower can be stuck outside the camp if assigned to a task and a palisade was built
- Fixed an issue that follower can receive deprivation damage during tasks inside the camp area
- Fixed a rare case that a follower can be lost if the player is killed in a tornado on the sled
- Fixed an issue that follower can be stuck in environment after a knock-down
- Fixed an issue that follower can remain exhausted also after resting
- Fixed an issue that the follower could slide if assigned to an expedition during any activity
- Fixed an issue that the follower is sometimes incorrectly placed on the sled if the player is mounting the sled
- Fixed issues where it wasn’t possible to pick up items (e.g. bad location)
- Fixed issues that the Ice Crusher can be stuck at environment / unresponsive
- Fixed a rare case where an empty loot container can still be highlighted
- Fixed an issue that the last guardian in the Glare can be spawned outside the combat area
- Fixed an issue that outpost sled spawner can place the character or sled inside the ground
- Fixed an issue that some of the containers in the “the Wreck” outpost had 2 doors that did not open properly
- Fixed an issue where after the sled crashed, it kept moving on the ground and the “replace” function was impossible to use
- Fixed a rare case that the PC still get damaged even when the attack was parried
- Fixed an issue that the block / counterattack animation can be broken in a specific situation
- Fixed an issue that follower tries to attack through solid objects
- Fixed an issue that monsters do not react correctly if hit by a fire arrow
- Fixed an issue that followers do not attack during a raid
- Fixed an issue that the Stalker’s death animation wasn’t playing correctly
- Fixed an issue that event monsters can be stuck if they followed the player too far away
- Fixed an issue that monster in the wilderness sometimes did not see / attack the player on the sled
- Fixed an issue that monsters can glitch through camp defenses during raids
- Fixed an issue that the Maw can grab the player character from an unfair height
- Fixed an issue where you can break events if you “finish” an event step before it was triggered (e.g. kill a monster)
- Fixed an issue that character can slide during dialogues if you skip a dialogue line
- Fixed an issue that the blizzard animation was triggered during a dialogue while the blizzard was going on
- Fixed an issue that follower from a recruitment event not correctly reset if you leave the area and come back later
- Fixed an issue that the wrong colour for building state can be displayed as blueprint
- Fixed a rare case where manual task assignment isn’t working / ignored via camp overview
- Fixed an issue that follower morale wasn’t increasing / decreasing correctly
- Fixed an issue that not always the correct or required proficiency was checked if a crafting task was assigned
- Fixed an issue that the construction part (ground; buildings etc.) was hard to see during different weather events or at night time
- Fixed an issue that the icons from the in-game menu can disappear after minimizing the game
- Fixed an issue that a wrong radial menu (wilderness instead camp state) can be shown if you teleport to an outpost
- Fixed an issue that it was possible to be stuck in the confirmation message in the skill tree / Circle of Torment (new game)
- Fixed incorrect item icons for some of the resources displayed in the camp overview
- Fixed wrong icon for some recipes and resources
- Fixed an issue that the game can crash during an event (e.g. dialogue trigger)
- Fixed a crash that can happen during the cutscene with Alice after the camp crystal was cleansed
- Fixed various other crash fixes
- Fixed an issue that in rare cases it was possible to break the savegame if you kill the game while the player character was defeated
- Fixed an issue that a dead follower can be placed in an inaccessible area after Continue (loading a savegame)
- Implemented that the sled position is saved now at shelter checkpoints upon “Continue” game
- Wolf now added to the camp if you kill the game during wolf recruitment cutscene
- Fixed an issue where the game can be frozen if the game was minimized during a loading screen (e.g. teleportation)
- Fixed an issue that the follower acknowledgements can be heard far away
Multiplayer (Co-op):
- Fixed a bunch of transition issues if you join / leave a Multiplayer session
- Fixed a rare case that the Guest can be disconnected from the Multiplayer session during teleport to an outpost
- Fixed several rare cases where the Host can end up in a frozen game state after the Guest left the Multiplayer session
- Fixed a rare case where the Guest can be stuck if using a fire barrel directly after a cutscene
- Fixed an issue where the Guest can be stuck if an interface was open (e.g. in-game menu) and the Host is triggering the resurrection cutscene
- Fixed an issue that character can still have the weapon / items in the hand during dialogue on the Guest side
- Improved the synchronization between Host / Guest to reduce the asynchronous / wrong Guest character movement
- Improved the synchronization between Host / Guest to reduce monster movement glitches on Guest
- Fixed an issue that trees can be invisible on Guest
- Fixed an issue that the Guest player can be invisible if at a specific location behind the Host character
- Fixed an issue that on the Host / Guest the cleansing bar wasn’t correct or not displayed
- Fixed an issue that the camp buildings sometimes not correct displayed on Guest (e.g. destroyed buildings)
- Improved the sled camera on Guest to be more stable
- Fixed an issue where some of the event cutscenes can be broken on Guest (e.g. follower banishment)
- Fixed an issue that after the sled crashed, the Guest Player character orientation was wrong
- Fixed an issue that a duplicated fake follower can be created if the Guest Player died via deprivation
- Fixed an issue that the tornado wasn’t always visible for the Guest Player