
BUG FIXES:
Singleplayer- Fixed recruitment events being triggered again when you already had the Follower in your camp
- Fixed memory leak caused by third-party software
- Fixed several crashes caused by teleportation
- Fixed crash related to the refuge stash
- Fixed crash caused by engine bug
- Fixed several cases where a monster could spawn or move underground
- Fixed several UI issues (like the mission UI)
- Fixed outpost teleport spots
- Fixed some missing German VO for different social events
- Fixed some wrong controller vibration events
- Fixed an AI issue where monsters would get stuck if they are too far from their spawn point
- Fixed several spots in the world where Ash got stuck
- Fixed saving issues where permanent unlocks and skill points could be unlocked more than once
- Fixed several issues with construction and buildings
- Fixed issue where it was possible to pick up items through solid walls and other objects
- Fixed an issue where the Crafting Queue would not display the current progress
- Fixed that the Stalker could get stuck during/after the rush attack
- Fixed issues where controller input may break the finishers and player states
- Fixed issues where some outpost strongboxes would spawn... tiny
- Fixed issues where monsters would not resume refuge attacks after destroying palisades
- Fixed an issue where the game would freeze when being shut down by using ALT+F4 during the teleportation loading screen
- Fixed an issue where voiceovers would continue playing when the game is paused
- Fixed Occult lab interface (construction state and health bar)
- Fixed issues where followers would not automatically resume their tasks after exhaustion or task completion
- Fixed an issue where crafting progress would be reset after switching working followers
- Fixed an issue where the wrong zone (camp/wilderness) would be displayed when entering/leaving the camp on a sled
- ...and many more small fixes
- Fixed several issues where the game would misbehave if a Guest joined the Host at different instances (e.g. during dialogue)
- Fixed issues where an outpost could still be shown as corrupted on the Guest side
- Fixed several cases where a fade-out or fade-in could lead to an infinite black screen
- Fixed the crystal on the Guest side that it’s always visible
- Fixed possibility to break the Guest if using Stop co-op function
- Fixed wrong camera/position of the Guest during/after a dialogue
- Fixed an issue where the Guest wasn´t able to do anything after the Host started resting and the Rest Menu was open
- Fixed issues where different types of chests were not correctly replicated on the Guest side
- Fixed crash during disconnecting/leaving a session
- Fixed incorrect sled mounting animation on the Guest side due to a player being teleported far away during mounting
- Fixed some broken highlights on Host/Guest side
IMPROVEMENTS:
Singleplayer- Performance optimization for different parts of the game (like particle effects or texture streaming)
- Added and reworked several icons for items
- Some of the weather conditions no longer block the construction mode view
- Tweaked wrong values for resting on bonus followers
- Rebalanced follower stats (e.g. healing) to match the improved follower behaviour
- Corrected erroneous firewood quantity for wood recycling recipe
- Updated localization in all languages
- Improved several transitions between different screens
- Improved Inventory- and Construction-Visuals
- Improved Cleansing Button Mash & Performance Feedback
- Reworked Gamepad screen layout
- General small adjustments to the HUD, notification messages, tutorials
- Several audio improvements
- Added double click (mouse) functionality for Inventory (e.g. use, transfer stash action)
- Expedition menu layout improvements
- General reworked of items present in the container
- Rework crafting menu handling (crafting station) for mouse and keyboard
- Rework the tutorial monster to be a bit easier
- Updated follower proficiency distribution to the final version
- Halved the firewood and food produced by Ash when recycling pristine materials to encourage crafting counterparts with Followers
- Updated the default items in the quick selection to include a torch and an axe
- Increased the follower morale gained from rest, eating and warmth to increase the chances of players raising a follower to expert (shorter timeframe of prosperity required)
- Increased the morale loss for freezing and starvation as some followers were dying before they became demoralized.
- Adjusted the max deprivation value to match the max HP value
- Reworked the general Stalker behaviour
- Reworked the behaviour if a building is damaged/destroyed during a raid
- Added a raid indicator to the HUD (upper right corner)
- Minor changes to the sled to prevent other bugs (e.g. speed)
- Monster loses agro during a finisher to avoid unfair hits
- Palisade gate HP increased with every upgrade now
- Proper raid balancing following misc. bugfixes to raids/structures
- Construction UI: hold and drag mouse to move construction pawn around + mouse wheel up/down to zoom in/out and buttons around the construction pawn can now be clicked
- Dead followers are now actually placed at the crystal
- Crafting queue is showing the finished items now
- Adjusted the resources inside a strongbox (outpost)
- Adjusted the raid intervals to less often
- ...and other minor improvements and changes
- Improved the Melee Combat for Guest
- Improved the teleport behaviour for the Guest
- Updated map behaviour and visuals for co-op
- Reworked the behaviour of the expedition menu as long as a co-op session is active
- Reworked the radial menu entries (wilderness) depending on which state the session is in(e.g. co-op active, second player joined)
- Added Spectator mode if one of the players is dead
- Guest can also cleanse dead followers now
KNOWN ISSUES
Co-op- Possible that the Guest can be stuck if you leave/cancel the campfire in rare cases or a monster is triggering the “abort” state.
- Black screen after the resurrection sequence if the in-game menu was open during the Host was triggering the resurrection (both players are dead)
- Possible that game break if you minimize the game during teleport or loading screen (mainly AMD graphic cards)
- After sled crashed, it’s possible that the Guest character orientation is wrong. Workaround: Host has to mount/unmount the sled again.
- Possible that some objects not correct replicated on Guest side like destroyed buildings and such
- Possible that in dialogues the follower/NPC still have the weapon/item in the hand on Guest
- Some enemies still have broken behaviour during movement/attacking on Guest
- Various other small glitches during using the sled on Guest
- Possible that the HUD can be visible during dialogues on Guest
- Broken follower behaviour during banishment cutscene on Guest
- In rare cases, the game can crash after you cleansed the crystal in new game tutorial
- In rare cases, it’s possible that the game can still crash during running around in the world or use teleport and such.
- An object dropped by the Eclipse can fall through the ground
- The guardian from the Shuttle’s Outpost can be incorrectly positioned behind the corruption barriers (Workaround: Leave the wider area and go back so that it will be reloaded)
- Possible that an enemy can be stuck inside the ground if you start a recruitment event
- The container doors from the Shipland outpost are doubled blocking the enemies or the character to go in/outside
- Followers can show a broken behaviour if you assign them to an expedition or similar while they are busy with special animations like a sweep.
- Possible to have performance issues if you tab out of the game (e.g. windows key) on AMD graphic cards.