Hello there!
It's high time for a fresh update ???? And as every proper Dwarf knows - nothing beats tighter walls and a well-oiled crossbow ????
This time, we’ve focused on improving the building system. Most importantly, the grid is now 2x denser, making creative building easier and helping structures fit more snugly into the environment. On top of that, gate placement has been improved - you can now place them at more varied angles and in different lengths ????
But if you're more of a warrior Dwarf, we hope you'll enjoy the shooting improvements we've added to the game :)
Here’s the full changelog for Update #22 (ver. 0.724):
????Highlights????
- >
???? Smaller, more precise grid
???? New gate-building system - more gate angles and lengths
???? Crossbow and gunfeel overhaul
[list]
???? New functionality: drawing the crossbow increases accuracy and range
???? New animations: Fully Charged, Charging, Reload
???? Unique crossbow-specific aiming reticle
???? New sound effects
???? Smooth stamina regeneration (not in chunks)
[/list]
????️Other Changes & Fixes????️
- >
???? Ravens have a new, more magical nest now
???? New enemy animations
[list]
???? 2 new taunts for each enemy
???? New walking and running for Felf (the first enemy type)
???? New visuals for coral pickup
???? Reimagined cutscene for Eskoim Port on the first island
???? Improved cutscene for Raven sending on Swamp Island
???? Bug fixes to the Swamp Island quest “Thunder in Paradise”
???? New aiming crosshair for Ragna's flame breath
???? Improved visual effects for Ragna's Fireball, both charging and projectile impact
???? Fixed: correct health display in the UI for ManaWell, StoneMine, and Sawmill (was showing 0/0)
???? Fixed: if a Wall was destroyed while affected by a status effect (e.g. BigFelf’s acid), the Wall would disappear, but the VFX would remain until reloading the save.
[/list]
Just a humble reminder about our Discord, where I’m always happy to answer any questions ????
Over and out.
Damian
