News Liste Folk Tale

Experimental (0.5.3.2)
Folk Tale
27.03.17 19:35 Community Announcements

EXPERIMENTAL BUILD (0.5.3.2)

The primary changes in this patch include an engine upgrade that may deliver performance improvements, improvements to mechanics, and making monsters respawn in several maps to increase game longevity. [quote]

Where can I get it?

Experimental Build: http://steamcommunity.com/app/224440/discussions/0/541906348034355622/ Please note that 6GB+ of system memory is recommended for the experimental build. [/quote]

What's new?

Mechanics: Clicking ground near an enemy automatically issues attack move for a better feel Mechanics: Improved building fire code to reduce instances of villagers running needlessly far Mechanics: Removed military from contributing towards monster challenge level Mechanics: Camera pitch no longer changes as camera zooms in/out Mechanics: Rabbits are now treated the same as deer and can be hunted Mechanics: Added combat stance toggle to character portrait wheel > defensive stance will only enter combat if they are attacked (new default for villagers) > aggressive stance will enter combat when any monster is nearby (default for military & heroes) > shortcut key is G > players might like to set Willow to defensive stance to stop her initiating combat Improvement: Clicking the supply wagon will now provide an option for opening the village inventory Performance: We’ve updated the engine and gained a performance boost to particles

Map Changes

Sandbox: Added Haunted Graveyard (large adventure map accessible via portal in large undead area) Sandbox: Added Defiled Cathedral map (boss battle small dungeon, accessible via Haunted Graveyard) Sandbox: Haven: All dead mobs now re-spawn after 10 minutes Sandbox: Haven: Added more deer and new rabbit warren respawners Campaign: Shirebrook: Removed a lot of immovable rocks to make room for further construction Campaign: Shirebrook: Added rabbit spawners Campaign: Shirebrook: Most dead mobs now re-spawn after 10 minutes Tutorial: After defeating Nugzerg, player can now exit to main menu or continue playing

Bug Fixes

Fix: Starting a map and then exiting to the main menu could leave progress stuck at 40% Fix: Prevented a work scheduler from assigning construction point work when there were building fires Fix: Font unreadable in workbench search boxes Fix: Quixl’s Eviscerate ability was doing normal weapon damage instead of X% of weapon damage (e.g. 200%)

Balancing

Balancing: Added mind stat bonus to Willow’s Mass Heal ability Balancing: Bears health doubled Balancing: Rate of loot drops from mobs has been significantly reduced - less is more

Level Designers

Kits: Systems: Traps: Added spikes_02_prefab which doesn’t require any workbench scripting. The damage amount can be set via the editor inspector. Kits: Systems: Portals: Added configurable portal_01 and portal_glow_01 Kits: Systems: Core Tiles: Fixed TopFill tiles being transparent, should have been opaque Kits: Systems: Spawners: Added spawner_rabbit_01 and _02 as non-destructible burrows Kits: Characters: Glacian: Updated Knight and Frost Elemental textures to better fit natural environment Workbench: Added Trap node for controlling spikes_02_prefab Workbench: Added Light node for toggling System Kit lights on/off Workbench: Added BuildingInProximity node for checking if mobs should respawn when buildings are close Workbench: Added Travel node for automating the use of a portal (e.g. a signpost)

Known Issues

Crime needs more visual indications of what has been stolen. Tooltip text can run vertically Memory footprint gets too big - we’re working on it this week Loot drops are now too rare, and most party loot seems to be for Ser Gregory Some of the floor texture scales may look wrong

Developer Comments

Only save games and workshop items saved with 0.5.3.x versions are now valid. Level designers should open their maps, save, and then republish to Steam Workshop for them to appear in the load dialog. In this patch, monsters now respawn in the campaign Shirebrook map, and the sandbox Haven map. We'll be adding respawn to the other maps in subsequent patches. Enjoying the game? [url=http://store.steampowered.com/recommended/recommendgame/224440]Write a review[/url].