EXPERIMENTAL BUILD (0.5.2.0)
The primary changes in this patch include the addition of lore books for things like crafting recipes and journal entries, constructible palisades, part of an ongoing overhaul of crafting and loot, and a new dungeon (kobold mines) linked into the sandbox Haven map.ONLY SAVE GAMES AND WORKSHOP MAPS SAVED WITH THE CURRENT VERSION NOW SHOW IN THE LOAD SAVED GAME DIALOG. SEE DEVELOPER NOTES BELOW FOR MORE INFO.
Where can I get it?
Experimental Build: http://steamcommunity.com/app/224440/discussions/0/541906348034355622/What's new?
Player: UI: Added Lore books (e.g. journals, crafting recipes) Player: Heroes: Added mass heal ability to Willow Player: Heroes: Updated Olga’s mesh to address her pea head Player: Heroes: Updated Olga’s ability effects Player: Heroes: Updated Fenrin’s AI Player: Bosses: Chow: Updated AI, abilities and animations Player: Bosses: Rekkar: Some basic configuration Player: Buildings: Added placeable palisade under military construction options Player: Buildings: Blacksmith: Research has been consolidated into fewer options Player: Buildings: Blacksmith: Conversion recipe added for producing steel ingots Player: Buildings: Woodcutter’s Hut: Conversion recipe added for producing charcoal Player: Buildings: All: Crafting: The recipe and queue items now show full tooltip info Player: Crafting: Recipe costs have been overhauledBug Fixes
Fix: Well handle was showing above the ground when first placing the building Fix: Potential fix for jittery debris Fix: Locked crafting recipes that appeared in red never turned white when related research was completed Fix: Fixed alignment issue with gold in marketplace dialog Fix: Editor: Inspector: Character spawn point inspector minimum height wasn’t being set correctly making it hard to access at the bottom of the scroll list Fix: Black fade between cutscenes had a glitch in the bottom right cornerMap Changes
Maps: Campaign: Added Kenny’s Journal and Crafting Recipe Maps: Campaign: Shirebrook: Added book Maps: Campaign: Shirebrook: Added Gideon’s Grandmother’s Ring Side Quest Maps: Campaign: Desecrated Cathedral: Added Mordrich’s Journal Maps: Sandbox: Haven: Added Kobold Mine dungeon Maps: Sandbox: Cold Peak: Fixed some overlapping terrain geometry causing problems with new palisade systemBalancing
All spider dens in sandbox and campaign village maps have been level capped at 5. No more OP spiders! Campaign: Shirebrook: Rabbits are now capped at level 1Important/Breaking Changes
If level designers have used any of the individual Blacksmith research items, you should update maps to use Armorsmithing, Weaponsmithing, Shield Making and Prospecting only. In time we will be removing the deprecated research options such as Axes, Crossbows etc.For Level Designers
Editor: Wave Spawners, Spider Dens, Spawn Points: Added max level cap field Editor: The old lights have been deprecated and replaced with a single configurable light Editor: The old light planes have been deprecated and replaced with a single configurable plane Editor: Workbench: Added optional automatic sparkles to WorkPointTriggerCustom Editor: Workbench: Made WorkPointTriggerCustom work with more objects including skeletons Editor: Workbench: Added LootCreateRecipe node Editor: Workbench: Added Lore node Editor: Workbench: Added PartyExperienceAdd node Editor: Workbench: Added WireConnector node Editor: Workbench: Added validated single line input for LootCreateItem node customName field Editor: Workbench: CharacterExperienceAdd now adds a +10 XP notification above characters Editor: Workbench: Added stun and knockdown item suffix abilities Editor: Workbench: Added activationAnimation field to InstantiateCharacterAt node Loot: Added Armor_Helmet_Plate Loot: Added Crafting_Recipe_Hunting and Crafting_Recipe_Stonecutter, updated bow recipe icons Loot: Added Dead Rabbit Loot: Added Eviction Notice Loot: Added Flask Of Swamp Water Loot: Added Gift Wrapped Bomb Loot: Added Heart Loot: Added Toadkin Back Juice Loot: Updated Armor_Plate_Common_Helmet icon to match City Watch helmet Loot: Updated all icons for Armor_Cloth_Gladefolk_? set (Willow’s default gear) Loot: Updated Stone Block inventory icon to match topbar icon Kits: Characters: Werewolf: Added Fu Dog Kits: Characters: Kobolds: Added Kobold Campaign Kits: Buildings: Goblin: Added Grublin Weapon Rack Kits: Dungeons: Classic: Added Withering Dead Weapon Rack Kits: Dungeons: Dwarf City: Added House Hraun Weapon Rack Kits: Dungeons: Glade: Added Gladefolk Weapon Rack Kits: Dungeons: Ice Palace: Added Glacian Weapon Rack Kits: Dungeons: Terrains: Ruins: Added Toadkin Weapon Rack Kits: Systems: Added new fog systems Kits: Terrains: Cemetery: Added haunted ghost fx Kits: Terrains: Cemetery: Added new wall window piecesKnown Issues
- The telescope on the Workshop building is pink
- Cannot place turrets - working on a fix as a priority!
- Willow’s mass heal visual effect isn’t clearing up if it is cast right before using a portal to another map. If this happens, please save your game, exit to the main menu, and load.
- Load times will have increased due to some additional code we’ve added to experimental to help track down a serialization bug
- Kenny can get stuck again during his attack if you complete his dialogue while he’s stunned
