We have just released a patch with fixes for several reported issues. Thank you for your continued reports and feedback.
Updated
- Updated: Optimisation - Reduce RAM usage of trees on the map edge
- Updated: Improved Farm feedback - Farm status will prioritise 'No Worker Assigned' as the field size depends on the workforce.
- Updated: Cost & Splendour of Kingdom Wall Torches
- Updated: Community Localisation
Fixed
- Fixed: Crash when a Soldier leaves the village while patrolling
- Fixed: Crash when closing the game (or reloading) while a Lodging's building window is open
- Fixed: Crash when a Bridge’s start and end points occupied the same position
- Fixed: Crash when using undo/redo on a replaced part that has been destroyed
- Fixed: Undo/Redo - Using the undo tool after building a bridge could remove the bridge preview
- Fixed: Undo/Redo - The part switcher tool now works with the undo/redo function
- Fixed: Fortification preview was not refreshing when destroying parts/walls
- Fixed: Walls could be left in a “Being Placed” state when a node was added and the changes applied
- Fixed: Villagers could not be promoted in rare cases
- Fixed: Clicking the Company world icons did not open the Company tab
- Fixed: Production buildings' output storage capacity was also incorrectly adding an equal value to input capacity
- Fixed: The state of the access arrows did not change when a forbidden zone was removed.
- Fixed: Grounding issues on some walls
- Fixed: Added new Stained Glass attachment points to Rustic Church parts
- Fixed: Description of "Rustic Wooden Tower" of the Rustic Church
Modding
- Fixed: Crash in progression screen if an added unlockable is free
- Fixed: `GAME_CONDITION_QUEST_STATE` was unusable for modding
