Preview build highlights
Improved Map Generator
Starting off the QOL improvements for 1.9.7 is an update to the Map Generator. With improved visuals, it is now much easier to identify elevations on the Map Gen minimap. We have also addressed a couple of bugs and implemented other improvements which means you will no longer encounter any micro-territories or broken territories on your maps.
Interior Access
With 1.9.7, buildings no longer need separate door parts but will look at interior access as a whole. For example, an entrance to your treasury could be part of an attached Great Hall. So that you can check that your buildings are accessible, we have added a handy toggleable tool that will clearly show when your buildings have interior access, letting you know when they are fully navigable.
Ghost Construction Preview
When placing buildings in 1.9.7, all other buildings under construction will show as ghost visualizations for easier placement of new construction projects or building parts.
Improved Construction Flow
Builders will now prioritize constructions based on the order in which they were started instead of proximity to the builder's workshop. In addition, builders will be dispatched more evenly between construction projects. Building flow is further improved with our next QOL improvement…Traveling and Work Time
You will be glad to hear that we have now removed the villager's travel time from their overall work time. This will enable them to use their work time more effectively. For instance, crop yields and production cycles will be more consistent, despite any long distances your villagers may have to walk to get to work.The Monastic Emissary
A new building function has been added to the Monastery. The new Emissary Office will employ a Sister or Brother in the role of Monastic Emissary (similar to the Bailiff role), dealing with Clergy privileges and mandates.Resource Favorites
This one has been at the top of many of your feature requests… It is now possible to choose your favorite resources to add to the Resource Bar! Mark as many favorites as you wish in the resource window of the Book. Resources not marked as favorites will eventually be pushed down to the non-favorite section.
Buildings Function Status
Buildings now have a clear function status and feedback. They will indicate when they can no longer work if one of their construction requirements is missing. Restoring the condition will resume the workplace.Housing Upgrades/Downgrades
When a House is upgraded or downgraded, it would revert to its foundation construction stage and could easily be mistaken for a brand-new house. To remove this potential confusion, houses will downgrade or upgrade to a later construction step, making it more clear what tier of housing it is, as well as no longer looking like a fresh construction.And More!
As you would no doubt expect, there are a number of bug fixes coming with the 1.9.7 QOL update, which are included in this Preview build. You can check out the full changelog below.How to play the preview build
- Open Steam
- Right-click on Foundation from your Library
- Click Properties -> BETAS
- Opt into the [b]Experimental[/b] branch.
Changelog
[b]New[/b]- Added Interior Access visualization and construction toggle
- Players can now specify their favorite resources in the top resource bar
- Added a Bailiff option for the Monastery: The Monastic Emissary, a Brother/Sister working at the Emissary Office
- Ghosts of buildings under construction are now displayed when you are in Construction/Edit mode
- Construction sites are now prioritized by start time, not by closest distance
- Workers should go to their workplace before starting their work time
- Display attach node only when snap mode is toggled or part needs to be mandatory attached
- The Market Monument has been turned into a building with parts instead of a Monument with sub-buildings.
- Moved the Clergy Privilege and Clergy Influence mandates to the Monastic Emissary
- Improvements to monument attach nodes
- House Upgrade/Downgrade transition improvements to show construction steps and not new build
- Overall improvement of the Mandate window & tooltips
- Various UI improvements
- Soldiers - soldiers using the barracks as their houses could not fulfill their needs when the monument is being expanded.
- Bailiff - Changing the bailiff resulted in the edict "contractual wage" to not be applied until reload.
- Book - Logs - Newcomer notification was not updated "live"
- Monument Editing - Display all possible attach nodes when a part is being placed / moved.
- Cloister - Could not start construction if function was switched
- Monument Editing - Prevent parts from being attached to house attach nodes.
- Building Highlight - Sometimes, a building would remain highlighted even if the window is closed and the cursor is not on the part.
- Mandate Window - The window did not close when the Great Hall was destroyed.
- Deliver Wood Quest - Displayed requirement was 50 but required 100 to complete
- Unlockables - Show part's description when there is no building function
- Missing Unlockable descriptions on Candle & Commonware extension
Map generator
[b]Update[/b]- Improved elevation texture visuals
- It was possible to have a broken territory on specific generated map seeds
- Some territory regions were too small
- Somea maps had unreachable village path exits
- Some setting changes could create unwanted bumps on islands
Modding
- Territory Tooltip - Always shows "coins / week" even if resource is changed
- Support buying from trade routes with certain condition
