How to participate
- Open Steam
- Right-click on Foundation from your Library
- Click Properties
- Click BETAS
- Opt into the experimental_desirability build branch. This will initiate a download. Once it's finished, you will be able to play the experimental version of Update 1.9.6!
Changelog
New
- Houses now have House Quality requirements to upgrade, which are displayed in their building window: [list]
- Desirable Neighborhood
- Beautification Area
- Villager of Commoner (or above) status looking for such a house
- Brewery
- Butchery
- Cheesemaker
- Charcoal Hut
- Dairy Farm
- Fisher’s Hut
- Gold Smelter
- Hunter’s Hut
- Iron Smelter
- Quarries
- Sawmill
- Sheep Farm
- Stonecutter Camp
- Stonemason Hut
- Beautification
- Undesirable Neighborhood
- Essential Needs (must be fulfilled)
- Additional Needs (facultative)
- Housing Quality
- Beautification
- Prosperity
- Beautification
Update
- Renamed the "Comfort" need to "Housing"
- Localization
- Help menu [list]
- Desirability
- Housing
Balance
[b]Legacy Desirability (House Placement)[/b]- Pre-1.9.6 Desirability (Legacy Desirability) has been specialized into a system that dictates Villagers where to settle
- Beautification no longer provides Desirability
- The following buildings provide Legacy Desirability: [list]
- Village Center
- Churches (except Chapel and Abbatial Churches)
- Market Stalls
- Tavern’s Service Counter
- Well
- They settle in Residential Areas
- They settle close to the Village Center
- They aim to settle close to Need providers
- They aim to settle close to their Workplaces
- As Beautification Decorations no longer provide Legacy Desirability; costs and Beautification values have been modified: [list]
- Village Tree Beautification value has been increased from 1 to 2
- Village Tree upfront cost has been increased from 7 to 20 coins
- Tall Banner upfront cost has been reduced from 25 to 20 coins
- Fountain upfront cost has been reduced from 330 to 320 coins
- Plant Arch upfront cost has been reduced from 82 to 80 coins
- Knight Statue upfront cost has been reduced to 320 coins
- Sheep Statue upfront cost has been reduced from 325 to 320 coins
- Cypress upfront cost has been reduced from 47 to 45 coins
- Large Wall Banner upfront cost has been reduced from 90 to 80 coins
- Polished Stone Arch upfront cost has been reduced from 50 to 45 coins
- Stone Gateway upfront cost has been reduced from 85 to 80 coins
- Stone Arch upfront cost has been reduced from 25 to 20 coins
- Grand Fountain upfront cost has been reduced from 730 to 720 coins
- Elegant Fountain upfront cost has been reduced from 255 to 245 coins
- Marble Basin upfront cost has been reduced from 415 to 405 coins
- Elegant Stone Arch upfront cost has been reduced from 130 to 125 coins
- Polished Fountain upfront cost has been reduced from 135 to 125 coins
- Elegant Tree Planter upfront cost has been reduced from 82 to 80 coins
- Large Tree Planter upfront cost has been reduced from 127 to 125 coins
- Elegant Post upfront cost has been reduced from 47 to 45 coins
- Polished Basin upfront cost has been reduced from 135 to 125 coins
- Large Font Beautification value has been decreased from 6 to 4
- Large Font upfront cost has been reduced from 190 to 80 coins
- Small Font upfront cost has been reduced from 190 to 180 coins
- Elegant Balustrade upfront cost has been reduced from 47 to 45 coins
- Simple Tree Planter upfront cost has been reduced from 22 to 20 coins
- Polished Planter upfront cost has been reduced from 22 to 20 coins
- Wall Fountain Beautification value has been increased from 2 to 5
- Wall Fountain upfront cost has been increased from 25 to 125 coins
- Quatrefoil Basin upfront cost has been reduced from 50 to 45 coins
- Masterpiece parts now yield Beautification in addition to Splendor
- The Automated Fountain Masterpiece’s passive bonus now affects Beautification area instead of Desirability
- Beautification values have been removed from the Stone Bridge structure (its decorations still yield Beautification)
Improvements
[b]Monuments[/b]- Monuments now have their own category filter in the Build menu
- Monuments’ building windows have been cleaned in a bid to enhance the player experience:. [list]
- Down to two tabs: Monument Overview and Sub-Buildings
- Upkeep and effects have been moved below the monument’s description
- The Edit Building option now shows all Sub-Buildings with their respective Upkeeps and Effects
- Players can change the functions of existing Sub-Buildings
- Players can add more Sub-Buildings
- The list of parts in Preview mode has been simplified to only show the size and the action buttons
- The Sub-Building back button has been simplified to only show the Parent Monument’s name
- Free Build is now found at the end of all available Sub-Building functions
- Resources tab (F3): label icons used for the Buy from them and Sell to them sections have been modified to up and down arrows in an effort to convey trading feedback more efficiently
- Progression tab (F5): Influence cost information for Estate unlockable elements is now displayed in the tooltips
- Players can now sort mods using a Date Updated filter
Fixes
- Churches could only have one masterpiece part
- Rare crash with a monk visiting a Hospitium
Modding-specific
- Exposed the scissors prefab for Tailors
- Vehicles can now be unassigned from agents
