News Liste Galactic Civilizations IV

Dev Journal #107: Culture & Influence
Galactic Civilizations IV
Heute 14:00 Community Announcements
[p]In Galactic Civilizations IV, Influence is a measure of your Empire’s overall cultural and logistical reach, and affects many other gameplay elements. Today I’m going to explain how to generate Culture, how that then spreads your Influence across the map, and why all this is important in your race to win the game.[/p][p align="start"]First let’s take a look at the bare basics of how Influence is generated.[/p][p align="start"]Each planet has a baseline statistic called Cultural Significance, representing it’s potential for the generation of Culture. You can see it just under the Planet’s Name, at the very right end of the the Planetary Inputs section, next to Food. Here at Sharma I, you can see it has 1 Cultural Significance.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/44022615/c53535dbc349a1ddd2fd983bae9f4ceb5a761852.jpg"][/img][/p][p align="start"][/p][p align="start"]When colonised as a Core World this Cultural Significance value becomes the Planetary Input value called Cultural Input.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/44022615/fe0cc69ccf20ac097a1e09fd945d1f8a79723237.jpg"][/img][/p][p][/p][p align="start"]Cultural Input is the combination of a baseline Core World’s Cultural Significance with that of any attached feeder Colonies.[/p][p align="start"]As with all Planetary Inputs, Cultural Input is then further modified by any Cultural Districts and Improvements you build on the Core World, by your Governor’s Social Skills statistic, by the Social Skills of any Citizens and Entertainers located on-world, by Culture Starbases, the effects of Civilization Policies, Abilities and Traits, ongoing Events and more.[/p][p align="start"]Some of these provide a multiplicative modifier, as we see with the Cultural Districts built here.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/44022615/016205b2e1ffa5d2a9d5ed504bd6c40086dabc72.jpg"][/img][/p][p align="start"]Others add Influence points directly, like the +5 Influence gained from the Ideological Trait Tolerance here, which also grants a one time bonus to all newly settled Core Worlds too.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/44022615/45c29a016ef4961e17fd92d93e6a922661d8053e.jpg"][/img][/p][p][/p][p align="start"]Cultural Input is therefore added to and modified by many other things the player builds or chooses during gameplay, to create Influence Growth Per Month. Each turn, this value is added to the current Influence total value, and it is this final Influence value that determines the size of the Influence border radiating out from that Core World.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/44022615/043a4321a95a2082aceef2da6675ed7122e083f1.jpg"][/img][/p][p align="start"][/p][p align="start"]Note that Starbases and their various Modules will also generate more Culture.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/44022615/9787d64442e2b5292ebd863b2cff8ee48b15817a.jpg"][/img][/p][p align="start"]Each Core World and Starbase will push its Influence into each hex on the map, and once a Civilization’s Influence reaches a hex, control of that hex will be flipped over to that player.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/44022615/6606548a3929e00c8ff51b85bc2b48e179981098.jpg"][/img][/p][p align="start"]If two or more player’s Influence are present in a hex, then the player with the largest Influence value will gain control of that hex. The hex indicated by the white cross below is owned by the Torians because they have the larger Influence value.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/44022615/c8e95cdf4671cb5318a20134a5d9a8d9878616b7.jpg"][/img][/p][p align="start"]Note that since the Influence Growth Per Month value for each player is dynamic and changes turn-by-turn, territory can change hands in a similarly dynamic way, particularly if players make an active effort to increase Culture production in nearby Culture producing Core Worlds and Starbases.[/p][p align="start"]The actual algorithm that determines Influence growth is beyond the scope of this journal, but now we know the basics.[/p][p align="start"]Let’s recap: the natural Cultural Input of a Core World and attached Colonies is modified by the effects of various Improvements, Events and various other game systems into Influence Growth Per Month. Each month this value is added to the previous total to create the Planetary Output value called Influence. This Influence then radiates outwards from those Culture producing centres to nearby hexes, and the player with the largest Influence value on that hex controls it.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/44022615/381336d595c0ccdc572b1b1e4472d47eabd5a932.jpg"][/img][/p][p align="start"]So now we know how to generate Culture, and push out Influence into the galaxy, what does it all actually do?[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/44022615/0729f620b6219ec035d6d4dfe815e8c7a4f4993c.jpg"][/img][/p][p align="start"]Influence is a border that delineates your area of control over the map. Entering another Civilization’s borders of Influence will trigger a diplomatic penalty unless an Open Borders treaty exists between the two entities, and can help keep the more reasonable, law-abiding Civilizations out of your territory if you so wish, and this can be exploited to by careful construction of Culture producing assets.[/p][p align="start"]Next, Influence can be used aggressively to peacefully capture enemy worlds. As your Influence envelops an enemy world, it will trigger a rebellion, which will eventually flip ownership over to the player generating the dominating Influence.[/p][p align="start"]Below we can see the Yor world of Fang III in rebellion as they fall under the Influence of the nearby Krynn Syndicate.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/44022615/ab1427f24959579b180564975f1ce3ab984bea3b.jpg"][/img][/p][p align="start"]A planet will attempt to stop this Rebellion and their Resistance score reduces the effectiveness of the conversion process due to Foreign Influence. Resistance can be raised by garrisoning Fleets there, by giving Citizens the Soldier job, with various Improvements and Civilization Policies, and so on.[/p][p align="start"]A rapid Cultural development program will result in an aggressive Influence border expansion. This can be a powerful tool of conquest but it has its downsides too. I discussed this in detail in my recent developer journal on the Krynn Syndicate, who have a particularly powerful Influence border growth feature that can be rather difficult to tame. The Altarians are also a sneaky lot, while promoting peace and tolerance on the one hand, if their enormous Culture output is left unchecked, they can become a real threat to the game.[/p][p][/p][p align="start"][img src="https://clan.akamai.steamstatic.com/images/44022615/d2245fac0fee7ac3df9136e738603bfe65313e4d.jpg"][/img][/p][p align="start"][/p][p align="start"]As you can see then, Influence can be used either in place of, or in addition to, military conquest to win a Conquest victory.[/p][p align="start"]Influence itself is one of the game’s optional victory conditions, set in Advanced Settings. Simply control 76% of the galaxy’s hexes with your own Influence, keep that up for 10 turns and you’ll win the game![/p][p align="start"]Influence can help you win the game in another way too. Prestige is a victory condition that aggregates scores across various metrics and once you hit 100%, you win the game. Sector Ownership is one of those scores, and it is calculated by how much Influence you have in each Sector. Spreading your Influence therefore contributes to Prestige, and as part of a balanced diet can form the basis of Prestige Victory.[/p][p align="start"]One other major system that intersects with Influence is Tourism, which is a type of Credit income that is determined in part by the number of hexes covered by your cultural borders. You can build Tourism Improvements to increase this, but at the root of it, you’ll want more territory within your Influence. And once again, this can add to your overall Prestige by increasing your Economic Power score too.[/p][p align="start"]This should cover the basics of Culture and Influence. There’s more to be said on the topic but I’ll leave it to you minmaxers to show off all your cool tricks in the comments below.[/p][p align="start"]Cheers![/p]
Logo for Galactic Civilizations IV
Release:27.04.2023 Genre: Rundenstrategie Entwickler: Stardock Entertainment Vertrieb: Stardock Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
Einzelspieler Mehrspieler Koop

Aktuelle Steam News
Neue Steam News in der ePrison Datenbank

Dev Journal #107: Culture & Influence
Galactic Civilizations IV
Heute 14:00 Community Announcements
Dev Journal #106: Organic Difficulty in GalCiv IV
Galactic Civilizations IV
17.07.25 16:50 Community Announcements
v3.01 Patch Now Available
Galactic Civilizations IV
16.07.25 15:12 Community Announcements
Dev Journal #105: v3.0 Update - Drengin Human Wars XXVII Pt. 3
Galactic Civilizations IV
19.06.25 16:45 Community Announcements
Dev Journal #104: v3.0 Update - Drengin Human Wars XXVII Pt. 2
Galactic Civilizations IV
16.06.25 16:45 Community Announcements
Massive Hyperlane Update Now Out for Galactic Civilizations IV
Galactic Civilizations IV
12.06.25 13:53 Community Announcements
Dev Journal #103: v3.0 Update - Drengin Human Wars XXVII
Galactic Civilizations IV
12.06.25 13:00 Community Announcements
Release Day Livestream: v3.0 Hyperlane Update
Galactic Civilizations IV
10.06.25 20:10 Community Announcements
GalCiv IV Dev Journal #102: UI Improvements in v3.0
Galactic Civilizations IV
05.06.25 17:21 Community Announcements
Dev Journal #101: Star Hyperlanes & Fleet Supply
Galactic Civilizations IV
29.05.25 17:00 Community Announcements
Dev Journal #100: v3.0 Update - New Map Generation
Galactic Civilizations IV
22.05.25 16:45 Community Announcements
Franchise Sale: Save Up To 90% on Galactic Civilizations Titles
Galactic Civilizations IV
15.05.25 17:06 Community Announcements
v2.96 Now Available: Featuring AlienGPT 2.0
Galactic Civilizations IV
22.04.25 17:30 Community Announcements
Dev Journal #98 - The Hidden Hand
Galactic Civilizations IV
15.04.25 15:53 Community Announcements
Dev Journal #97 - The Lost Generation
Galactic Civilizations IV
25.03.25 16:50 Community Announcements
Spring Sale: Save up to 66% on Galactic Civilizations Titles
Galactic Civilizations IV
13.03.25 18:43 Community Announcements
Dev Journal #96 - A Preview of GalCiv IV v3.0
Galactic Civilizations IV
04.03.25 17:45 Community Announcements
Now Out: Tales of the Arnor DLC and Free v2.95
Galactic Civilizations IV
27.02.25 14:41 Community Announcements
Dev Journal #95 - Tales of the Arnor: Tricks of the Nyx
Galactic Civilizations IV
20.02.25 18:23 Community Announcements
Dev Journal #94 - Sneak Peek: Tales of the Arnor
Galactic Civilizations IV
13.02.25 17:50 Community Announcements
Dev Journal #93 - An Essay of the History of the Galactic Civilizations Universe
Galactic Civilizations IV
06.02.25 17:45 Community Announcements
Dev Journal #92 - Of the Nyx
Galactic Civilizations IV
04.02.25 17:45 Community Announcements
Dev Journal #91: The Yor and the Arnor Thoughts
Galactic Civilizations IV
31.01.25 16:56 Community Announcements
Release Date Announcement for Tales of the Arnor
Galactic Civilizations IV
23.01.25 14:12 Community Announcements
Dev Journal #90 - Balancing GalCiv IV
Galactic Civilizations IV
21.01.25 17:50 Community Announcements
Dev Journal #89 - Basic Resources
Galactic Civilizations IV
07.01.25 16:45 Community Announcements
Dev Journal #88 - Megastructures: Ringworlds
Galactic Civilizations IV
31.12.24 16:55 Community Announcements
Dev Journal #87 - Megastructures: Stellar Gateways
Galactic Civilizations IV
24.12.24 16:45 Community Announcements
Dev Journal #86 - Megastructures: Gigamass
Galactic Civilizations IV
17.12.24 15:50 Community Announcements
Dev Journal #85 - Megastructures: Stellar Nexus Deep Dive
Galactic Civilizations IV
10.12.24 14:44 Community Announcements
NOW OUT: Megastructures Expansion + Free Content Update
Galactic Civilizations IV
10.12.24 14:22 Community Announcements
Launch Livestream: Megastructures Expansion
Galactic Civilizations IV
03.12.24 17:45 Community Announcements
Dev Journal #83 - Early Game Tips
Galactic Civilizations IV
26.11.24 17:45 Community Announcements
Dev Journal #82 - The Mimot
Galactic Civilizations IV
19.11.24 17:45 Community Announcements
Dev Journal #81 - Galactic Challenges
Galactic Civilizations IV
12.11.24 17:50 Community Announcements
v2.91 Enhanced Experience Update Now Out
Galactic Civilizations IV
07.11.24 15:50 Community Announcements
Dev Journal #80 - The Crystalline
Galactic Civilizations IV
05.11.24 17:45 Community Announcements
The Political Machine lets you roll the dice on Kamala Harris vs. Donald Trump
Galactic Civilizations IV
30.10.24 13:49 Community Announcements
Dev Journal #79 - Custom Civs
Galactic Civilizations IV
29.10.24 16:45 Community Announcements
Dev Journal #78 - The Irradiated
Galactic Civilizations IV
22.10.24 15:45 Community Announcements
Megastructures Expansion: Release Date Announcement
Galactic Civilizations IV
17.10.24 14:33 Community Announcements
Dev Journal #77 - Executive Orders and Artifacts
Galactic Civilizations IV
15.10.24 15:45 Community Announcements
Dev Journal #76 - Making Money
Galactic Civilizations IV
08.10.24 15:45 Community Announcements
NOW OUT: v2.9 Starview Update
Galactic Civilizations IV
03.10.24 16:57 Community Announcements
Dev Journal #75 - Terror Stars
Galactic Civilizations IV
01.10.24 15:45 Community Announcements
Dev Journal #74 - Sneak Peek into The Starview Update
Galactic Civilizations IV
24.09.24 15:45 Community Announcements
Dev Journal #73 - Ship Designer: Practical Applications
Galactic Civilizations IV
17.09.24 19:00 Community Announcements
Dev Journal #72 - Control
Galactic Civilizations IV
10.09.24 15:45 Community Announcements
Dev Journal #71 - Diving into the Ship Designer
Galactic Civilizations IV
03.09.24 15:45 Community Announcements
Dev Journal #70 - Cultural Progression
Galactic Civilizations IV
27.08.24 15:45 Community Announcements
Dev Journal #69 - Who's a Bad Influence?
Galactic Civilizations IV
20.08.24 15:45 Community Announcements
NOW OUT: Sins of a Solar Empire II
Galactic Civilizations IV
15.08.24 13:05 Community Announcements
Dev Journal #68 - Economy Primer
Galactic Civilizations IV
06.08.24 15:45 Community Announcements
Sins of a Solar Empire II Launch Date Announced
Galactic Civilizations IV
01.08.24 13:28 Community Announcements
Dev Journal #67 - Plan Your Research
Galactic Civilizations IV
24.07.24 16:45 Community Announcements
Dev Journal #66 - Grab That Space Junk!
Galactic Civilizations IV
09.07.24 15:45 Community Announcements
Dev Journal #65 - Who to Play First?
Galactic Civilizations IV
02.07.24 15:45 Community Announcements
GalCiv IV: Species Pack Update and Feature Breakdown
Galactic Civilizations IV
27.06.24 14:31 Community Announcements
Dev Journal #64 - Species Pack Playstyle Ideas
Galactic Civilizations IV
25.06.24 14:30 Community Announcements
NOW OUT: Species Pack DLC & Free v2.7 “Taxonomy” Update
Galactic Civilizations IV
20.06.24 16:47 Community Announcements
Dev Journal #63 - Sneak Peek at the Species Pack & v2.7 Taxonomy Update
Galactic Civilizations IV
18.06.24 15:45 Community Announcements
Livestream: Species Pack DLC and v2.7 Taxonomy Update
Galactic Civilizations IV
17.06.24 17:00 Community Announcements
Dev Journal #62 - We Are Not Just Numbers!
Galactic Civilizations IV
11.06.24 15:45 Community Announcements
Dev Journal #61 - Pressure vs. Sandbox Playstyles
Galactic Civilizations IV
04.06.24 15:45 Community Announcements
Dev Journal #60 - Trade Routes & Diplomacy
Galactic Civilizations IV
28.05.24 15:45 Community Announcements
Now Out: v2.6 Reinforcements Update
Galactic Civilizations IV
22.05.24 17:12 Community Announcements
Dev Journal #59 - New Terran Ships
Galactic Civilizations IV
21.05.24 15:45 Community Announcements
Dev Journal #58 - Doctrine: Targeting Priority
Galactic Civilizations IV
14.05.24 15:45 Community Announcements
Dev Journal #57 - Doctrine: Operational Abilities
Galactic Civilizations IV
07.05.24 15:56 Community Announcements
Sins of a Solar Empire II Releasing on Steam this Summer
Galactic Civilizations IV
01.05.24 13:19 Community Announcements
Dev Journal #56 - Ship Types
Galactic Civilizations IV
30.04.24 15:45 Community Announcements
Dev Journal #55 - Ship Classes
Galactic Civilizations IV
23.04.24 15:45 Community Announcements
NOW OUT: Warlords Expansion & Free v2.5 “Ares” Update
Galactic Civilizations IV
18.04.24 16:55 Community Announcements
v2.5 & Warlords Expansion Guided Tour
Galactic Civilizations IV
18.04.24 16:50 Community Announcements
Livestream for the Warlords Expansion and v2.5 Ares Update
Galactic Civilizations IV
11.04.24 17:00 Community Announcements
Dev Journal #54 - Warlords Preview
Galactic Civilizations IV
09.04.24 15:45 Community Announcements
Dev Journal #53 - Abilities & the Intueri
Galactic Civilizations IV
02.04.24 15:45 Community Announcements
Dev Journal #52 - Moving People
Galactic Civilizations IV
26.03.24 15:45 Community Announcements
Dev Journal #51 - Citizens in AlienGPT
Galactic Civilizations IV
19.03.24 15:45 Community Announcements
v2.4 Populi Changelog
Galactic Civilizations IV
12.03.24 17:13 Community Announcements
Major v2.4 “Populi” Update Now Available
Galactic Civilizations IV
12.03.24 17:00 Community Announcements
Dev Journal #50 - Terran Tactics
Galactic Civilizations IV
12.03.24 15:45 Community Announcements
Dev Journal #49 - Children of Altaria
Galactic Civilizations IV
05.03.24 16:45 Community Announcements
Dev Journal #48 - Survivors of Elemental
Galactic Civilizations IV
27.02.24 17:21 Community Announcements
Dev Journal #47 - The Exiles of Iconia
Galactic Civilizations IV
20.02.24 16:45 Community Announcements
v2.31 Stability and Enhancement Update
Galactic Civilizations IV
15.02.24 18:12 Community Announcements
Dev Journal #46 - Expanding the Drengin Empire
Galactic Civilizations IV
13.02.24 16:45 Community Announcements
GalCiv IV: Video Dev Blog #12 - Shrimp Syndicate's Economic Banzai!
Galactic Civilizations IV
09.02.24 17:21 Community Announcements
Dev Journal #45 - The Torians' New Toys
Galactic Civilizations IV
06.02.24 17:07 Community Announcements
Dev Journal #44 - New Improvements for the Arcean Republic
Galactic Civilizations IV
30.01.24 16:13 Community Announcements
Weekend Deal: 20% Off Galactic Civilizations IV: Supernova Edition
Galactic Civilizations IV
25.01.24 18:09 Community Announcements
Dev Journal #43 - Diplomacy & Surrender
Galactic Civilizations IV
22.01.24 16:45 Community Announcements
v2.3 War & Peace Change Log
Galactic Civilizations IV
18.01.24 18:21 Community Announcements
v2.3 War & Peace Update for Galactic Civilizations IV is Now Available
Galactic Civilizations IV
18.01.24 18:05 Community Announcements
Dev Journal #42 - Spotlight on the Yor Singularity
Galactic Civilizations IV
15.01.24 16:45 Community Announcements
Video Dev Blog #11 - Your Opening Moves
Galactic Civilizations IV
10.01.24 17:45 Community Announcements
Dev Journal #41 - Managing a Large Game
Galactic Civilizations IV
08.01.24 16:45 Community Announcements
Dev Journal #40 - Return of the Korath
Galactic Civilizations IV
03.01.24 16:00 Community Announcements
Dev Journal #39 - Fleet Management Tools
Galactic Civilizations IV
27.12.23 16:00 Community Announcements
v2.2 Ethnology Update Now Available
Galactic Civilizations IV
19.12.23 18:02 Community Announcements
Dev Journal #38 - UI Updates Coming to the v2.2 Ethnology Update
Galactic Civilizations IV
18.12.23 16:40 Community Announcements
Video Dev Blog #10 - Play Your Way
Galactic Civilizations IV
14.12.23 15:45 Community Announcements
Dev Journal #37 - New Biomes in the v2.2 Ethnology Update
Galactic Civilizations IV
11.12.23 16:45 Community Announcements
Dev Journal #36 - v2.2 Preview
Galactic Civilizations IV
07.12.23 16:40 Community Announcements
Dev Journal #35 - The Juggernaut of Culture
Galactic Civilizations IV
04.12.23 16:45 Community Announcements
Dev Journal #34 - v2.1 Genesis Update
Galactic Civilizations IV
27.11.23 16:45 Community Announcements
Dev Journal #33 - Mod Manager
Galactic Civilizations IV
20.11.23 16:32 Community Announcements