Hey, Gas Jockeys! ⛽
Welcome to our first Car Junkyard DLC-related devlog. It’s been a while since we’ve shared any updates regarding our upcoming DLC, and I guess many of you cannot wait to see the progress we’ve made so far. ???? Today’s devlog will focus purely on the general vibe of the DLC. I will give you some details regarding the kind of things that have been inspiring us since the start of production. And who knows – I might already have some work-in-progress screenshots of the map, so stick with me till the end of this announcement to see it for yourself. Without further ado, let the game begin. ????
Where do we draw our inspiration from? ????
First and foremost, it’s still a Gas Station Simulator, so we’re drawing our inspiration heavily from American culture. As for Car Junkyard DLC, we’re trying as much as we can to follow the vibe of American muscle cars as well as the mystery behind the famous scrap yards.
So, we’ve covered briefly the inspirations behind this DLC, but what does it tell us about some possible mechanics available in the DLC? Well… As you’ve probably guessed a lot of stuff will be involved around creating and developing your dream vehicle. I’d love to share more with you, but that would quickly ruin the fun factor and excitement before the release, right?
[i]Keep in mind this screen is heavy work-in-progress. You can even see that workshop doesn't have textures yet but not gonna lie – Junkyard is shaping up pretty damn fast![/i]
What to expect in the future?????
Unfortunately, that’s gonna be it for today’s announcement. I understand it might not be much for now, but I promise I’ll keep the momentum going. Another sneak peek into the development is already in the advanced stage and it should be available at the end of May. We will delve into the Car Junkyard DLC’s story, and I’m gonna do my best to introduce you to the main character of the DLC – Sean.
